Elminster In Hell
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Elminster In Hell
''Elminster in Hell'' is a fantasy novel by the Canadian writer Ed Greenwood, set in the Forgotten Realms, the setting for the ''Dungeons & Dragons'' role-playing game created by himself. The novel is structured as an epistolary novel but instead of letters there are the memories that Nergal to delete Elminster, interspersed by short mental dialogues between the two shows where the ironic and provocative personality of the Old Wizard, which often allows, in a veiled way or less, to make fun of the arch-fiend, knowing full well that the result is more pain. Plot Elminster attempts to close a planar rift which connects Toril to Avernus of the Nine Hells, to prevent devils from invading, but he is captured and tortured by the outcast archdevil Nergal Nergal ( Sumerian: d''KIŠ.UNU'' or ; ; Aramaic: ܢܸܪܓܲܠ; la, Nirgal) was a Mesopotamian god worshiped through all periods of Mesopotamian history, from Early Dynastic to Neo-Babylonian times, with a few attestations under ...
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Ed Greenwood
Ed Greenwood (born July 21, 1959) is a Canadian fantasy writer and the original creator of the ''Forgotten Realms'' game world. He began writing articles about the Forgotten Realms for ''Dragon'' magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the ''Dungeons & Dragons'' roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and ''D&D'' game supplement books. Early life and the Forgotten Realms Greenwood grew up in the upscale Toronto suburb of Don Mills. He began writing stories about the Forgotten Realms as a child, starting in the mid-1960s; they were his "dream space for swords and sorcery stories". Greenwood conceived of the Forgotten Realms as one world in a "multiverse" of parallel worlds which includes the Earth. He imagined such worlds as being the source of humanity's myths and legends. Greenwood discovered the ''Dungeons & Dragons'' game in 1975 and soon became a regular ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Black Gate (magazine)
''Black Gate'' is a fantasy magazine published by New Epoch Press. It was published in glossy print until 2011, after which it shifted online. History First launched in October 2000 using the slogan "Adventures in Fantasy Literature," ''Black Gate'' primarily features original short fiction up to novella length. It also features reviews of fantasy novels, graphic novels, and role playing game products. This is supplemented by columns and articles reflecting on fantasy literature's past as well as the occasional interview. Every print issue contained the comic ''Knights of the Dinner Table: Java Joint'' by Kenzer & Company of Knights of the Dinner Table fame. Much of the fiction is by lesser known or new authors, but noted contributors have included Michael Moorcock, Mike Resnick, Charles de Lint and Cory Doctorow. As a semi-regular feature, ''Black Gate'' reprinted rare adventure stories from earlier decades or work from more recent years that the editors feel has been neglecte ...
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Mystra (Forgotten Realms)
Mystra ( ) is a fictional goddess in the ''Forgotten Realms'' campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. She is the Mistress of Magic and Mother of Mysteries who guides the Weave of magic that envelops the world. She tends to the Weave constantly, making possible all the miracles and mysteries wrought by magic and users of magic. She is believed to be the embodiment of the Weave and of magic herself, her veins the ley lines, her breath the mists and her body the pulsing, thrumming earth. She is a Neutral Good (previously, and still also, Lawful Neutral) Greater Power. Since the ascension of Midnight, her symbol is a ring of eight stars surrounding a red mist, which flows from the center to the bottom of the ring; however, her older and still commonly seen symbol is a simple seven-pointed star. Her divine realm is Dweomerheart, and her Third Edition ''D&D'' domains are Good, Illusion, Knowledge, Magic, Rune, and Spell. Publication history ...
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Nergal (Dungeons & Dragons)
A devil (also known as a baatezu) is a fictional character in the '' Dungeons & Dragons'' roleplaying game, a powerful group of monsters used as a high-level challenge for players of the game. Devils are Lawful Evil in alignment and originate from the Nine Hells of Baator. True to their Lawful Evil alignment, devils are locked in a strict and brutal hierarchy (changing form as they work their way up the ladder of power). At the top of the hierarchy are the supreme Archdevils, or ''Lords of the Nine'', who are the rulers of the different regions of Baator. Devils often see the various worlds in the D&D metacosmos as tools to use for their own ends, including prosecuting the Blood War, a millennia-long war between the devils and their arch-enemies, demons. Publication history Devils first appeared in the original first edition ''Advanced Dungeons & Dragons'' '' Monster Manual''. Many of the early devils were inspired directly by real-world religion and mythology, with Mephisto ...
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Nine Hells
In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms of energy and matter. All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split into a collection of further infinites called ''layers'', which are essentially sub-planes that represent one p ...
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Abeir-Toril
Abeir-Toril is the fictional planet that makes up the ''Forgotten Realms'' ''Dungeons & Dragons'' campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting. The name means "cradle of life" in an archaic fictional language of the setting. It consists of various continents and islands, including Faerûn, Kara-Tur, Zakhara, Maztica, Osse (Forgotten Realms), Osse, Anchorome and Katashaka, a sub-Saharan-like continent south of Maztica, where humanity appeared. Toril was originally the name of Jeff Grubb's personal campaign world before part of it was merged with Ed Greenwood's Forgotten Realms setting. Publishing history Toril was the name of Jeff Grubb's campaign world, and it was adopted as the name of the planet upon which the continent of Faerûn existed when he and Ed Greenwood were designing the original ''Forgotten Realms Campaign Setting, Forgotten Realms Boxed Set'' in 1987. Abeir- was added ...
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Elminster
Elminster Aumar is a fictional character appearing in the ''Forgotten Realms'' campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. He is also known as the Sage of Shadowdale, and is depicted as a powerful wizard featured in several novels by ''Forgotten Realms'' creator Ed Greenwood. Certain aspects of his appearance and demeanor seem to echo Gandalf, Merlin, or Odin. Elminster was one of the first characters that Greenwood created for the ''Forgotten Realms''. Information about him can be found in virtually all ''Forgotten Realms'' game products, but the novels in '' The Elminster Series'' are perhaps the most definitive sources of information. The series includes '' Elminster: The Making of a Mage'', ''Elminster in Myth Drannor'', ''The Temptation of Elminster'', ''Elminster in Hell'', and ''Elminster's Daughter''. Basics Appearance Elminster appears as a gray-bearded man of weathered visage, with a hawk-like nose and alert, dancing eyes. He speaks in a ...
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Epistolary Novel
An epistolary novel is a novel written as a series of letters. The term is often extended to cover novels that intersperse documents of other kinds with the letters, most commonly diary entries and newspaper clippings, and sometimes considered to include novels composed of documents even if they don't include letters at all. More recently, epistolaries may include electronic documents such as recordings and radio, blog posts, and e-mails. The word ''epistolary'' is derived from Latin from the Greek word ἐπιστολή ''epistolē'', meaning a letter (see epistle). In German, this type of novel is known as a Briefroman. The epistolary form can add greater realism to a story, because it mimics the workings of real life. It is thus able to demonstrate differing points of view without recourse to the device of an omniscient narrator. An important strategic device in the epistolary novel for creating the impression of authenticity of the letters is the fictional editor. Early ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the For ...
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The Elminster Series
''The Elminster Series'' is a series of fantasy novels by author Ed Greenwood. The novels are set in the ''Forgotten Realms'' setting created by Greenwood for the ''Dungeons & Dragons'' fantasy role-playing game. The series focuses on the titular character Elminster Elminster Aumar is a fictional character appearing in the ''Forgotten Realms'' campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. He is also known as the Sage of Shadowdale, and is depicted as a powerful wizard featured i ... who was a key figure in several of Greenwood's other novels set in the Forgotten Realms setting. Elminster was a powerful wizard, known as "The One Who Walks" and eventually "The Sage of Shadowdale." This series seeks to present the backstory of Elminster's life as well as provide a history of other important events in this particular fantasy setting. Works included * '' Elminster: The Making of a Mage'' (1994); * ''Elminster In Myth Drannor'' (1997); * '' The Tempta ...
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Canada
Canada is a country in North America. Its ten provinces and three territories extend from the Atlantic Ocean to the Pacific Ocean and northward into the Arctic Ocean, covering over , making it the world's second-largest country by total area. Its southern and western border with the United States, stretching , is the world's longest binational land border. Canada's capital is Ottawa, and its three largest metropolitan areas are Toronto, Montreal, and Vancouver. Indigenous peoples have continuously inhabited what is now Canada for thousands of years. Beginning in the 16th century, British and French expeditions explored and later settled along the Atlantic coast. As a consequence of various armed conflicts, France ceded nearly all of its colonies in North America in 1763. In 1867, with the union of three British North American colonies through Confederation, Canada was formed as a federal dominion of four provinces. This began an accretion of provinces an ...
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