Eidos Interactive Games
Eidos may refer to: * Eidos (philosophy), a Greek term meaning "form" "essence", "type" or "species". See Plato's theory of forms and Aristotle's theory of universals * Eidos plc, a British software company, which created video game publisher Eidos Interactive ** Eidos Hungary, a defunct Hungarian development studio formerly of Eidos Interactive ** Eidos-Montréal, a Canadian development studio of Embracer Group ** Eidos-Shanghai, a Chinese development studio of Square Enix Europe * EidosMedia, an Italian software house * Eidos, an Italian menswear brand owned by Isaia Isaia is an Italian menswear brand founded in Naples in 1920. The brand is recognized by its tiny red coral logo, which is a good-luck charm in Naples. Gianluca Isaia is the chief executive officer. Its brother brand is Eidos (είδος meani ... See also * Eido (other) {{disambiguation ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Eidos (philosophy)
The theory of Forms or theory of Ideas is a philosophical theory, fuzzy concept, or world-view, attributed to Plato, that the physical world is not as real or true as timeless, absolute, unchangeable ideas. According to this theory, ideas in this sense, often capitalized and translated as "Ideas" or "Forms", are the non-physical essences of all things, of which objects and matter in the physical world are merely imitations. Plato speaks of these entities only through the characters (primarily Socrates) of his dialogues who sometimes suggests that these Forms are the only objects of study that can provide knowledge. The theory itself is contested from within Plato's dialogues, and it is a general point of controversy in philosophy. Nonetheless, the theory is considered to be a classical solution to the problem of universals. The early Greek concept of form precedes attested philosophical usage and is represented by a number of words mainly having to do with vision, sight, and ap ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Theory Of Forms
The theory of Forms or theory of Ideas is a philosophical theory, fuzzy concept, or world-view, attributed to Plato, that the physical world is not as real or true as timeless, absolute, unchangeable ideas. According to this theory, ideas in this sense, often capitalized and translated as "Ideas" or "Forms", are the non-physical essences of all things, of which objects and matter in the physical world are merely imitations. Plato speaks of these entities only through the characters (primarily Socrates) of his dialogues who sometimes suggests that these Forms are the only objects of study that can provide knowledge. The theory itself is contested from within Plato's dialogues, and it is a general point of controversy in philosophy. Nonetheless, the theory is considered to be a classical solution to the problem of universals. The early Greek concept of form precedes attested philosophical usage and is represented by a number of words mainly having to do with vision, sight, and ap ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Aristotle's Theory Of Universals
Aristotle's Theory of Universals is Aristotle's classical solution to the Problem of Universals, sometimes known as the hylomorphic theory of immanent realism. Universals are the characteristics or qualities that ordinary objects or things have in common. They can be identified in the types, properties, or relations observed in the world. For example, imagine there is a bowl of red apples resting on a table. Each apple in that bowl will have many similar qualities, such as their red coloring or "redness". They will share some degree of the quality of "ripeness" depending on their age. They may also be at varying degrees of age, which will affect their color, but they will all share a universal "appleness". These qualities are the universals that the apples hold in common. The Problem of Universals asks three questions. Do universals exist? If they exist, where do they exist? Also, if they exist, how do we obtain knowledge of them? In Aristotle's view, universals are incorporeal ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Eidos Interactive
Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in development under CentreGold in 1996, and had acquired Crystal Dynamics in 1998, among numerous other assets, until 2022. Square Enix Limited and fellow group company Square Enix Incorporated shared "Phil" Rogers as CEO and other executives from 2013 to 2022. The company was founded as Domark in 1984 by Mark Strachan and Dominic Wheatley. In 1995, it was acquired by Eidos plc and merged with Simis and Big Red Software to create the subsidiary Eidos Interactive the following year. Ian Livingstone, who held a stake in Domark, became deputy chairman of Eidos and stayed in various roles, until his departure from the company in 2013. In 2005, Eidos plc was in turn acquired by British games publisher SCi. The combined company, SCi Entertainmen ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Eidos Hungary
Eidos Hungary (formerly Mithis Entertainment) was a Hungarian video game developer based in Budapest, Hungary. History The company was founded as Mithis Entertainment in March 2002 by former Philos Laboratories employees. Between 2002 and 2006, the studio produced '' Nexus: The Jupiter Incident'' (2004), a strategy video game, and ''Creature Conflict: The Clan Wars'' (2005), a shooter game. In 2006, British video game publisher Eidos Interactive acquired Mithis Entertainment and renamed it Eidos Hungary. In July 2006, The Sunday Times reported Hungarian authorities investigated intellectual property theft complaints by Mithis and MGE. SCi Entertainment categorically denied wrongdoing, stating the article confused ''Battlestations: Midway'' and '' Joint Task Force'' to clarify. SCi took over the development after being dissatisfied with MGE by exercised its contractual right, which MGE demanded compensation for prompting the allegation according to SCi. Following the acquisiti ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Eidos-Montréal
Eidos-Montréal is a Canadian video game developer based in Montreal and part of Embracer Group. The studio was founded by Stéphane D'Astous in 2007 under SCi Entertainment. It became part of Square Enix Europe in 2009 and CDE Entertainment in 2022. History Eidos Interactive announced plans to open a Montreal-based subsidiary studio in February 2007. Eidos-Montréal formally opened with general manager Stéphane D'Astous on 26 November 2007. According to D'Astous, unlike other video game development studios, Eidos-Montréal's development cycle as characterized by smaller teams (totalling to 350) working over a longer period. The same year as its founding, the studio announced to work on a ''Deus Ex'' project. In May 2009, the studio announced to work on the fourth installment of the ''Thief'' series. D'Astous resigned from Eidos-Montréal on 19 July 2013, citing irreconcilable differences with parent company Square Enix. In an 2022 interview, he retroactively called Eidos g ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Embracer Group
Embracer Group AB (formerly Nordic Games Licensing AB and THQ Nordic AB) is a Swedish video game and media holding company based in Karlstad. The company was established under the name Nordic Games Licensing in 2011 as part of Nordic Games Group and as the parent of publisher Nordic Games GmbH. The company has acquired several assets from defunct publishers, beginning with those of JoWooD in 2011 and THQ in 2013. In August 2016, Nordic Games Licensing and its publishing subsidiary changed their names to THQ Nordic AB and THQ Nordic GmbH, utilising the "THQ" trademark that it had acquired in 2014. In November 2016, it became a public company listed on Nasdaq First North. Throughout 2018, THQ Nordic acquired Koch Media Holding (parent of Koch Media) and Coffee Stain Holding (parent of Coffee Stain Studios), both of which became independently operating groups within THQ Nordic, complementary to THQ Nordic GmbH. To avoid confusion with THQ Nordic GmbH and to clarify its position a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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EidosMedia
EidosMedia S.p.A. is a publishing software company. Established in 1999, the company maintains headquarters in Milan, Italy with offices internationally. Its main products are used by large media companies and include Méthode, a content management system and Cobalt, a digital delivery framework. History Eidosmedia was founded in 1999 and purchased by Hg Capital in 2015. Software EidosMedia's flagship product is Méthode, a content management system for multimedia publishing that is mainly used by large news organizations. The product is based on the XML markup language. It also provides a digital delivery framework known as Cobalt. Its software is also available in the cloud. Early customers were '' Il Sole 24 Ore'', RCS MediaGroup and Adnkronos in Italy, with the first international client to purchase Méthode being the Financial Times of Londo in 2002. Other news organizations include ''The Wall Street Journal'', ''The Washington Post'', ''and The Boston Globe, '' ''Th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Isaia
Isaia is an Italian menswear brand founded in Naples in 1920. The brand is recognized by its tiny red coral logo, which is a good-luck charm in Naples. Gianluca Isaia is the chief executive officer. Its brother brand is Eidos (είδος meaning "species, essence, form, brand, genre" in Greek), launched in 2013 by ISAIA Napoli. Stores Isaia has monobrand stores in Naples, Baku, Beverly Hills, Capri, Ekaterinburg, Hong Kong, Kyiv, Macao, Milan, Moscow, Ulaanbaatar, New York City, St. Petersburg, San Francisco, Chicago, Toronto and Tokyo. History Isaia was founded in Naples by Enrico Isaia, who opened a fabric store for Neapolitan tailors, and later a small atelier next to the store. In 1957 the brothers Enrico, Rosario and Corrado Isaia moved the business to Casalnuovo, a village near Napoli where tailoring was a large part of the economy, and Isaia became a men's tailoring company. Enrico Isaia died at age 84 on 7 March 2017. Coral legend In Naples, the mythical origin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |