Edmond De Belamy
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Edmond De Belamy
''Edmond de Belamy'' is a generative adversarial network portrait painting constructed in 2018 by Paris-based arts-collective ''Obvious.'' Printed on canvas, the work belongs to a series of generative images called La Famille de Belamy. The name Belamy is a tribute to Ian Goodfellow, inventor of GANs; In French “bel ami” means “good friend" so it is a translated pun of Goodfellow.” It achieved widespread notoriety after Christie's announced its intention to auction the piece as the first artwork created using artificial intelligence to be featured in a Christie's auction. It surpassed pre-auction estimates which valued it at $7,000 to $10,000, instead selling for $432,500. The piece is a portrait of a somewhat-blurry man. It is a print on canvas measuring 27 x 27 in (700 x 700 mm.) set within a gilded wood frame. The image was created by an algorithm that referenced 15,000 portraits from various periods. It is signed at the bottom right with \min_\max_E_\left[\log ...
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Generative Adversarial Network
A generative adversarial network (GAN) is a class of machine learning frameworks designed by Ian Goodfellow and his colleagues in June 2014. Two neural networks contest with each other in the form of a zero-sum game, where one agent's gain is another agent's loss. Given a training set, this technique learns to generate new data with the same statistics as the training set. For example, a GAN trained on photographs can generate new photographs that look at least superficially authentic to human observers, having many realistic characteristics. Though originally proposed as a form of generative model for unsupervised learning, GANs have also proved useful for semi-supervised learning, fully supervised learning, and reinforcement learning. The core idea of a GAN is based on the "indirect" training through the discriminator, another neural network that can tell how "realistic" the input seems, which itself is also being updated dynamically. This means that the generator is not trai ...
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Portrait Painting
Portrait Painting is a genre in painting, where the intent is to represent a specific human subject. The term 'portrait painting' can also describe the actual painted portrait. Portraitists may create their work by commission, for public and private persons, or they may be inspired by admiration or affection for the subject. Portraits often serve as important state and family records, as well as remembrances. Historically, portrait paintings have primarily memorialized the rich and powerful. Over time, however, it became more common for middle-class patrons to commission portraits of their families and colleagues. Today, portrait paintings are still commissioned by governments, corporations, groups, clubs, and individuals. In addition to painting, portraits can also be made in other media such as prints (including etching and lithography), photography, video and digital media. It might seem obvious that a painted portrait is intended to achieve a likeness of the sitter that i ...
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Ian Goodfellow
Ian J. Goodfellow (born ) is a computer scientist, engineer, and executive, most noted for his work on artificial neural networks and deep learning. He was previously employed as a research scientist at Google Brain and director of machine learning at Apple and has made several important contributions to the field of deep learning including the invention of the generative adversarial network (GAN). Goodfellow co-wrote the textbook ''Deep Learning'' (2016) and wrote the chapter on deep learning in the most popular textbook in the field of artificial intelligence, '' Artificial Intelligence: A Modern Approach'' (used in more than 1,500 universities in 135 countries). Education Goodfellow obtained his B.S. and M.S. in computer science from Stanford University under the supervision of Andrew Ng (co-founder and head of Google Brain), and his Ph.D. in machine learning from the Université de Montréal in April 2014, under the supervision of Yoshua Bengio and Aaron Courville. Goodf ...
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Christie's
Christie's is a British auction house founded in 1766 by James Christie (auctioneer), James Christie. Its main premises are on King Street, St James's in London, at Rockefeller Center in New York City and at Alexandra House in Hong Kong. It is owned by Groupe Artémis, the holding company of François-Henri Pinault. Sales in 2015 totalled £4.8 billion (US$7.4 billion). In 2017, the ''Salvator Mundi (Leonardo), Salvator Mundi'' was sold for $400 million at Christie's in New York, at the time List of most expensive paintings, the highest price ever paid for a single painting at an auction. History Founding The official company literature states that founder James Christie (auctioneer), James Christie (1730–1803) conducted the first sale in London, England, on 5 December 1766, and the earliest auction catalogue the company retains is from December 1766. However, other sources note that James Christie rented auction rooms from 1762, and newspaper advertisements for Christi ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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WikiArt
WikiArt (formerly known as WikiPaintings) is an online, user-editable visual art encyclopedia, active since 2004. Current Development In January 2020, the site shows the following numbers: * 3293 artists (attributed to 171 art movements, 267 art schools/groups, 106 nationalities) * 169057 artworks (191 styles], 61 genres) * for example, the entry of Salvador Dali features 1162 artworks classified according to styles, periods and series, and also his related artists, and a cloud of artistic influences * 8 languages of localization (English, German, French, Spanish, Portuguese, Russian, Ukrainian, Chinese) The developers are based in Ukraine. Since 2010, the Editor in Chief of WikiArt is Ukrainian art critic Kseniia Bilash. Since 2016, WikiArt features female artists' pages. According to the statement on the site, it "... advocates for better representation of women artists. It addresses the gender imbalance in the presentation of art by bringing to light important women art ...
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Bicycle Wheel
A bicycle wheel is a wheel, most commonly a wire wheel, designed for a bicycle. A pair is often called a wheelset, especially in the context of ready built "off the shelf" performance-oriented wheels. Bicycle wheels are typically designed to fit into the bicycle frame, frame and bicycle fork, fork via Dropout (bicycle part), dropouts, and hold bicycle tires. Invention The first wheel to use the tension in wire wheel, metal spokes was invented by George Cayley, Sir George Cayley to achieve lightness in his 1853 glider. Construction The first bicycle wheels followed the traditions of carriage building: a wooden hub, a fixed steel axle (the bearings were located in the fork ends), wooden spokes and a shrink fitted iron tire. A typical modern wheel has a metal hub, wire tension spokes and a metal or carbon fiber rim which holds a pneumatic rubber tire. Hub A hub is the center part of a bicycle wheel. It consists of an axle, bearing (mechanical), bearings and a hub shell. Th ...
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Métamatic
In the mid-1950s Jean Tinguely began production of a series of generative works titled Métamatics: machines that produced art works. With this series of works Tinguely not only problematised the introduction of the robotic machine as interface in our society, but also questioned the role of the artist, the art work and the viewer. ''Metamechanics'' (French ''méta-mécanique''), in relation to art history, describes the kinetic sculpture machines of Jean Tinguely. It is also applied to, and may have its origins in, earlier work of the Dada art movement. Jean Tinguely created his Métamatic sculptures between 1955 and 1959. These sculptures are modelled in a way that resembles the aesthetics of the industrial revolution. The drawings they produce resemble, but also mimic mid-century gestural abstraction. The abstract drawings are produced by means of a motor-driven arm that holds drawing implements of the viewer’s choosing against a piece of paper. The result is a random compos ...
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ELIZA Effect
The ELIZA effect, in computer science, is the tendency to unconsciously assume computer behaviors are analogous to human behaviors; that is, Anthropomorphism, anthropomorphisation. Overview In its specific form, the ELIZA effect refers only to "the susceptibility of people to read far more understanding than is warranted into strings of symbols—especially words—strung together by computers". A trivial example of the specific form of the Eliza effect, given by Douglas Hofstadter, involves an automated teller machine which displays the words "THANK YOU" at the end of a transaction. A naive observer might think that the machine is actually expressing gratitude; however, the machine is only printing a preprogrammed string of symbols. More generally, the ELIZA effect describes any situation where, based solely on a system's output, users perceive computer systems as having "intrinsic qualities and abilities which the software controlling the (output) cannot possibly achieve" or "ass ...
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2018 Paintings
Eighteen or 18 may refer to: * 18 (number), the natural number following 17 and preceding 19 * one of the years 18 BC, AD 18, 1918, 2018 Film, television and entertainment * ''18'' (film), a 1993 Taiwanese experimental film based on the short story ''God's Dice'' * ''Eighteen'' (film), a 2005 Canadian dramatic feature film * 18 (British Board of Film Classification), a film rating in the United Kingdom, also used in Ireland by the Irish Film Classification Office * 18 (''Dragon Ball''), a character in the ''Dragon Ball'' franchise * "Eighteen", a 2006 episode of the animated television series ''12 oz. Mouse'' Music Albums * ''18'' (Moby album), 2002 * ''18'' (Nana Kitade album), 2005 * '' 18...'', 2009 debut album by G.E.M. Songs * "18" (5 Seconds of Summer song), from their 2014 eponymous debut album * "18" (One Direction song), from their 2014 studio album ''Four'' * "18", by Anarbor from their 2013 studio album ''Burnout'' * "I'm Eighteen", by Alice Cooper commonly re ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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