Echoborg
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Echoborg
An echoborg is a person whose words and actions are determined, in whole or in part, by an artificial intelligence (AI). The term "echoborg" was coined by social psychologists Kevin Corti and Alex Gillespie, whose research at the London School of Economics explored unscripted face-to-face social encounters between research participants and confederates whose words were covertly supplied by rudimentary AIs known as “chat bots" and vocalized via speech shadowing. The idea is derivative of the cyranoid concept that originated with Stanley Milgram. The “echoborg method” allows one to investigate how people behave and make attributions toward an AI (or more precisely, a human-AI “hybrid”) when their psychological state is fully primed for human-human interaction. Other forms of human-AI interaction (e.g., computer-mediated conversation) involve a machine interface, anthropomorphic analog, or a virtual reality layer through which a person communicates with an AI, and thes ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Android (robot)
An android is a humanoid robot or other artificial being often made from a flesh-like material. Historically, androids were completely within the domain of science fiction and frequently seen in film and television, but advances in robot technology now allow the design of functional and realistic humanoid robots. Terminology The ''Oxford English Dictionary'' traces the earliest use (as "Androides") to Ephraim Chambers' 1728 '' Cyclopaedia,'' in reference to an automaton that St. Albertus Magnus allegedly created. By the late 1700s, "androides", elaborate mechanical devices resembling humans performing human activities, were displayed in exhibit halls. The term "android" appears in US patents as early as 1863 in reference to miniature human-like toy automatons. The term ''android'' was used in a more modern sense by the French author Auguste Villiers de l'Isle-Adam in his work '' Tomorrow's Eve'' (1886). This story features an artificial humanlike robot named Hadaly. As said by ...
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Milgram Experiment
The Milgram experiment(s) on obedience to authority figures were a series of social psychology experiments conducted by Yale University psychologist Stanley Milgram. They measured the willingness of study participants, 40 men in the age range of 20 to 50 from a diverse range of occupations with varying levels of education, to obey an authority figure who instructed them to perform acts conflicting with their personal conscience. Participants were led to believe that they were assisting an unrelated experiment, in which they had to administer electric shocks to a "learner". These fake electric shocks gradually increased to levels that would have been fatal had they been real. The experiment found, unexpectedly, that a very high proportion of subjects would fully obey the instructions, with every participant going up to 300 volts, and 65% going up to the full 450 volts. Milgram first described his research in a 1963 article in the ''Journal of Abnormal and Social Psychology''
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Cyranoid
Cyranoids are "people who do not speak thoughts originating in their own central nervous system: Rather, the words they speak originate in the mind of another person who transmits these words to the cyranoid by radio transmission". Background The cyranoid concept originated in the late 1970s with psychologist Stanley Milgram, who developed the idea as a means of operationalizing the mind–body fusion fantasy explored in Edmond Rostand's 1897 play ''Cyrano de Bergerac''. In the story, Cyrano (a romantic but unattractive poet) supplies Christian (a handsome but inarticulate cadet) with amorous prose so that they may jointly woo Roxane (each being incapable, given their respective limitations, of doing so on their own). Milgram differentiated the various components of a cyranic interaction: The "shadower" receives words supplied by a "source" by-way-of covert audio relay (e.g., discreet radio transmission) and immediately replicates these words using an audio-vocal technique known ...
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GPS Navigation Device
A satellite navigation device (satnav device) is a user equipment that uses one or more of several global navigation satellite systems (GNSS) to calculate the device's geographical position and provide navigational advice. Depending on the software used, the satnav device may display the position on a map, as geographic coordinates, or may offer routing directions. As of September 2020, there were four operational GNSS systems, the original United States' Global Positioning System (GPS), the European Union's Galileo, Russia's GLONASS, and China's BeiDou Navigation Satellite System. The Indian Regional Navigation Satellite System (IRNSS) will follow and Japan's Quasi-Zenith Satellite System (QZSS) scheduled for 2023 will augment the accuracy of a number of GNSS. A satellite navigation device can retrieve location and time information from one or more GNSS systems in all weather conditions, anywhere on or near the Earth's surface. Satnav reception requires an unobstructed ...
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Performance Art
Performance art is an artwork or art exhibition created through actions executed by the artist or other participants. It may be witnessed live or through documentation, spontaneously developed or written, and is traditionally presented to a public in a fine art context in an interdisciplinary mode. Also known as ''artistic action'', it has been developed through the years as a genre of its own in which art is presented live. It had an important and fundamental role in 20th century avant-garde art. It involves four basic elements: time, space, body, and presence of the artist, and the relation between the creator and the public. The actions, generally developed in art galleries and museums, can take place in the street, any kind of setting or space and during any time period. Its goal is to generate a reaction, sometimes with the support of improvisation and a sense of aesthetics. The themes are commonly linked to life experiences of the artist themselves, or the need of denunci ...
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Intersubjectivity
In philosophy, psychology, sociology, and anthropology, intersubjectivity is the relation or intersection between people's cognitive perspectives. Definition is a term coined by social scientists to refer to a variety of types of human interaction. For example, social psychologists Alex Gillespie and Flora Cornish listed at least seven definitions of intersubjectivity (and other disciplines have additional definitions): * people's agreement on the shared definition of a concept; * people's mutual awareness of agreement or disagreement, or of understanding or misunderstanding each other; * people's attribution of intentionality, feelings, and beliefs to each other; * people's implicit or automatic behavioral orientations towards other people; * people's interactive performance within a situation; * people's shared and taken-for-granted background assumptions, whether consensual or contested; and * "the variety of possible relations between people's perspectives". has been use ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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Interface (computing)
In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. Some computer hardware devices, such as a touchscreen, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system. Hardware interfaces Hardware interfaces exist in many components, such as the various buses, storage devices, other I/O devices, etc. A hardware interface is described by the mechanical, electrical, and logical signals at the interface and the protocol for sequencing them (sometimes called signaling). See also: A standard interface, such as SCSI, decouples the design and introduction of computing hardware, such as I/O devices, from the design and introduction of other components of a computing system, thereby allowin ...
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London School Of Economics
, mottoeng = To understand the causes of things , established = , type = Public research university , endowment = £240.8 million (2021) , budget = £391.1 million (2020–21) , chair = Susan Liautaud , chancellor = The Princess Royal(as Chancellor of the University of London) , director = The Baroness Shafik , head_label = Visitor , head = Penny Mordaunt(as Lord President of the Council '' ex officio'') , students = () , undergrad = () , postgrad = () , city = London , country = United Kingdom , coor = , campus = Urban , free_label = Newspaper , free = '' The Beaver'' , free_label2 = Printing house , free2 = LSE Press , co ...
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Priming (psychology)
Priming is a phenomenon whereby exposure to one stimulus influences a response to a subsequent stimulus, without conscious guidance or intention. The priming effect refers to the positive or negative effect of a rapidly presented stimulus (priming stimulus) on the processing of a second stimulus (target stimulus) that appears shortly after. Generally speaking, the generation of priming effect depends on the existence of some positive or negative relationship between priming and target stimuli. For example, the word ''nurse'' is recognized more quickly following the word ''doctor'' than following the word ''bread''. Priming can be perceptual, associative, repetitive, positive, negative, affective, semantic, or conceptual. Priming effects involve word recognition, semantic processing, attention, unconscious processing, and many other issues, and are related to differences in various writing systems. Research, however, has yet to firmly establish the duration of priming effects, yet th ...
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