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ESS Technology
ESS Technology Incorporated is a private manufacturer of computer multimedia products, Audio DACs and ADCs based in Fremont, California with R&D centers in Kelowna, BC, Canada and Beijing, China. It was founded by Forrest Mozer in 1983. Robert L. Blair is the CEO and President of the company. Historically, ESS Technology was most famous for their line of their Audiodrive chips for audio cards. Now they are known for their line of Sabre DAC and ADC products. History ESS Technologies was founded in 1983 as Electronic Speech Systems, by Professor Forrest Mozer, a space physicist at the University of California, Berkeley and Todd Mozer, Forrest Mozer's son, and Joe Costello, the former manager of National Semiconductors Digitalker line of talking chips. Costello left soon after the formation and started Cadence Designs with his former boss from National. Fred Chan VLSI designer and software engineer, in Berkeley, California, joined in 1985, and took over running the company i ...
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Private Company
A privately held company (or simply a private company) is a company whose shares and related rights or obligations are not offered for public subscription or publicly negotiated in the respective listed markets, but rather the company's stock is offered, owned, traded, exchanged privately, or Over-the-counter (finance), over-the-counter. In the case of a closed corporation, there are a relatively small number of shareholders or company members. Related terms are closely-held corporation, unquoted company, and unlisted company. Though less visible than their public company, publicly traded counterparts, private companies have major importance in the world's economy. In 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for ($1.8 trillion) in revenues and employed 6.2 million people, according to ''Forbes''. In 2005, using a substantially smaller pool size (22.7%) for comparison, the 339 companies on ...
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Very-large-scale Integration
Very large-scale integration (VLSI) is the process of creating an integrated circuit (IC) by combining millions or billions of MOS transistors onto a single chip. VLSI began in the 1970s when MOS integrated circuit (Metal Oxide Semiconductor) chips were developed and then widely adopted, enabling complex semiconductor and telecommunication technologies. The microprocessor and memory chips are VLSI devices. Before the introduction of VLSI technology, most ICs had a limited set of functions they could perform. An electronic circuit might consist of a CPU, ROM, RAM and other glue logic. VLSI enables IC designers to add all of these into one chip. History Background The history of the transistor dates to the 1920s when several inventors attempted devices that were intended to control current in solid-state diodes and convert them into triodes. Success came after World War II, when the use of silicon and germanium crystals as radar detectors led to improvements in fabrication ...
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Direct Memory Access
Direct memory access (DMA) is a feature of computer systems and allows certain hardware subsystems to access main system memory independently of the central processing unit (CPU). Without DMA, when the CPU is using programmed input/output, it is typically fully occupied for the entire duration of the read or write operation, and is thus unavailable to perform other work. With DMA, the CPU first initiates the transfer, then it does other operations while the transfer is in progress, and it finally receives an interrupt from the DMA controller (DMAC) when the operation is done. This feature is useful at any time that the CPU cannot keep up with the rate of data transfer, or when the CPU needs to perform work while waiting for a relatively slow I/O data transfer. Many hardware systems use DMA, including disk drive controllers, graphics cards, network cards and sound cards. DMA is also used for intra-chip data transfer in multi-core processors. Computers that have DMA channels can trans ...
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Quantization (image Processing)
Quantization, involved in image processing, is a lossy compression technique achieved by compressing a range of values to a single quantum (discrete) value. When the number of discrete symbols in a given stream is reduced, the stream becomes more compressible. For example, reducing the number of colors required to represent a digital image makes it possible to reduce its file size. Specific applications include DCT data quantization in JPEG and DWT data quantization in JPEG 2000. Color quantization Color quantization reduces the number of colors used in an image; this is important for displaying images on devices that support a limited number of colors and for efficiently compressing certain kinds of images. Most bitmap editors and many operating systems have built-in support for color quantization. Popular modern color quantization algorithms include the nearest color algorithm (for fixed palettes), the median cut algorithm, and an algorithm based on octrees. It is common ...
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Yamaha YMF262
The OPL (FM Operator Type-L) series are a family of sound chips developed by Yamaha. The OPL series are low-cost sound chips providing FM synthesis for use in computing, music and video game applications. Internal operation The internal operation of the chips is completely digital. Each FM-tone is generated by a digital oscillator using a form of direct digital synthesis. A low-frequency oscillator and an envelope generator drive an FM operator to produce floating-point output for the DAC. Decapsulation of the chips shows two look-up tables, one for calculating exponents and one for log-sine. This allows the FM operator to calculate its output without any multipliers, using the formula \exp log \sin[\varphi_2 + \exp [\log \sin [\varphi_1+ A_1">varphi_2_+_\exp_[\log_\sin_[\varphi_1.html" ;"title="log \sin[\varphi_2 + \exp [\log \sin [\varphi_1">log \sin[\varphi_2 + \exp [\log \sin [\varphi_1+ A_1 + A_2] and two 256-entry look-up tables. Both tables are stored as pairs of values r ...
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Sound Blaster
Sound Blaster is a family of sound cards designed by Singaporean technology company Creative Technology (known in the US as Creative Labs). Sound Blaster sound cards were the de facto standard for consumer audio on the IBM PC compatible system platform, until the widespread transition to ''Microsoft'' Windows 95, which standardized the programming interface at application level (eliminating the importance of backward compatibility with Sound Blaster), and the evolution in PC design led to onboard audio electronics, which commoditized PC audio functionality. By 1995, Sound Blaster cards had sold over 15 million units worldwide and accounted for seven out of ten sound card sales. Creative Music System and Game Blaster Creative Music System The history of Creative sound cards started with the release of the Creative Music System ("C/MS") CT-1300 board in August 1987. It contained two Philips SAA1099 integrated circuits, which, together, provided 12 channels of square-wave "bee-i ...
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Creative Technology
Creative Technology Ltd. is a Singaporean multinational technology company headquartered with overseas offices in Shanghai, Tokyo, Dublin, and Silicon Valley (where in the US it is known as Creative Labs). The principal activities of the company and its subsidiaries consist of the design, manufacture and distribution of digitized sound and video boards, computers and related multimedia and personal digital entertainment products. It also partners with mainboard manufacturers and laptop brands to embed its Sound Blaster technology on their products. History 1981–1996 Creative Technology was founded in 1981 by childhood friends and Ngee Ann Polytechnic schoolmates Sim Wong Hoo and Ng Kai Wa. Originally a computer repair shop in Pearl's Centre in Chinatown, Singapore, Chinatown, the company eventually developed an add-on memory board for the Apple II family, Apple II computer. Later, Creative spent $500,000 developing the Cubic CT, an IBM-compatible PC adapted for the Chine ...
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Impossible Mission
''Impossible Mission'' is a video game originally written for the Commodore 64 by Dennis Caswell and published by Epyx in 1984. The game features a variety of gameplay mechanics from platform and adventure games, and includes digitized speech. ''Impossible Mission'', which casts the player in the role of a secret agent infiltrating an enemy stronghold, is widely considered one of the best games for several platforms. From 1985 to 1988, the game was released for the Apple II, Atari 7800, ZX Spectrum, Acorn Electron, BBC Micro, Amstrad CPC, and Master System. Gameplay The player takes the role of a secret agent who must stop an evil genius, Professor Elvin Atombender, who is believed to be tampering with national security computers. The player races against the clock to reassemble and decrypt the password to Atombender's control room while avoiding deadly robots. Password pieces are found by searching furniture in the rooms. When searching, the player can also reset all moveabl ...
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Ghostbusters (1984 Video Game)
''Ghostbusters'' is a licensed game by Activision based on the film of the same name. It was designed by David Crane and released for several home computer platforms in 1984, and later for video game console systems, including the Atari 2600, Master System and Nintendo Entertainment System. The primary target was the Commodore 64 and the programmer for the initial version of the game was Adam Bellin. All versions of the game were released in the USA except for the Amstrad CPC and ZX Spectrum versions, which were released only in Europe, and the MSX version, which was released only in Europe, South America, and Japan. In 1984, after the film Ghostbusters had been launched, John Dolgen VP of Business Development at Columbia Pictures approached Gregory Fischbach (President of Activision International and subsequently CEO and Co-founder of Acclaim Entertainment) and offered to license the game rights to Activision without specific rules or requests for the design or content of the g ...
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