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E-learning (theory)
E-learning theory describes the cognitive science principles of effective multimedia learning using electronic educational technology. Applications of Multimedia Principles in Digital Learning In recent applications, digital learning platforms have leveraged multimedia instructional design principles to facilitate effective online learning. A prime example includes e-learning platforms that offer users a balanced combination of visual and textual content, segmenting information and enabling user-paced learning. This approach is particularly advantageous in virtual learning environments (VLEs), where well-designed multimedia tools can replicate or even enhance traditional classroom dynamics by incorporating interactive elements, such as quizzes and visual aids, to manage cognitive load and reinforce learning. Further research continues to explore the optimal integration of these principles across diverse e-learning contexts to ensure accessibility and engagement for learners of a ...
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Cognitive Science
Cognitive science is the interdisciplinary, scientific study of the mind and its processes. It examines the nature, the tasks, and the functions of cognition (in a broad sense). Mental faculties of concern to cognitive scientists include perception, memory, attention, reasoning, language, and emotion. To understand these faculties, cognitive scientists borrow from fields such as psychology, economics, artificial intelligence, neuroscience, linguistics, and anthropology.Thagard, PaulCognitive Science, ''The Stanford Encyclopedia of Philosophy'' (Fall 2008 Edition), Edward N. Zalta (ed.). The typical analysis of cognitive science spans many levels of organization, from learning and decision-making to logic and planning; from neuron, neural circuitry to modular brain organization. One of the fundamental concepts of cognitive science is that "thinking can best be understood in terms of representational structures in the mind and computational procedures that operate on those structur ...
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Virtual Learning Environment
Virtual may refer to: * Virtual image, an apparent image of an object (as opposed to a real object), in the study of optics * Virtual (horse), a thoroughbred racehorse * Virtual channel, a channel designation which differs from that of the actual radio channel (or range of frequencies) on which the signal travels * Virtual function, a programming function or method whose behaviour can be overridden within an inheriting class by a function with the same signature * Virtual machine, the virtualization of a computer system * Virtual meeting, or web conferencing * Virtual memory, a memory management technique that abstracts the memory address space in a computer * Virtual particle, a type of short-lived particle of indeterminate mass * Virtual reality (virtuality), computer programs with an interface that gives the user the impression that they are physically inside a simulated space * Virtual world, a computer-based simulated environment populated by many users who can create a person ...
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Australasian Journal Of Educational Technology
The ''Australasian Journal of Educational Technology'' is a peer-reviewed academic journal covering research in educational technology, instructional design, online and e-learning, educational design, multimedia, computer assisted learning, and related areas. It is published in 8 issues per year by the Australasian Society for Computers in Learning in Tertiary Education (ASCILITE) as an open access online-only journal. All previous issues, dating from 1985, are accessible online without charges. History The ''Australasian Journal of Educational Technology'' was established as the ''Australian Journal of Educational Technology'' by the Australian Society for Educational Technology (ASET) in 1985, with two issues per year. From 1997 to 2005, the journal was published jointly by ASCILITE and ASET, and from 2006 by ASCILITE. Publication frequency increased to three issues in 1999, to four issues in 2005, and to six issues in 2010. From 2004, the journal carried a new title containin ...
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Information Technology
Information technology (IT) is a set of related fields within information and communications technology (ICT), that encompass computer systems, software, programming languages, data processing, data and information processing, and storage. Information technology is an application of computer science and computer engineering. The term is commonly used as a synonym for computers and computer networks, but it also encompasses other information distribution technologies such as television and telephones. Several products or services within an economy are associated with information technology, including computer hardware, software, electronics, semiconductors, internet, Telecommunications equipment, telecom equipment, and e-commerce.. An information technology system (IT system) is generally an information system, a communications system, or, more specifically speaking, a Computer, computer system — including all Computer hardware, hardware, software, and peripheral equipment � ...
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Web 2
Web 2.0 (also known as participative (or participatory) web and social web) refers to websites that emphasize user-generated content, usability, ease of use, participatory culture, and interoperability (i.e., compatibility with other products, systems, and devices) for end users. The term was coined by Darcy DiNucci in 1999 and later popularized by Tim O'Reilly and Dale Dougherty at the first Web 2.0 Summit, Web 2.0 Conference in 2004. Although the term mimics the numbering of software versions, it does not denote a formal change in the nature of the World Wide Web, but merely describes a general change that occurred during this period as interactive websites proliferated and came to overshadow the older, more static websites of the original Web. A Web 2.0 website allows users to interact and collaborate through social media dialogue as creators of user-generated content in a virtual community. This contrasts the first generation of #Web 1.0, Web 1.0-era websites where people ...
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Learning Theory (education)
Learning theory describes how students receive, process, and retain knowledge during learning. Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a worldview, is acquired or changed and knowledge and skills retained. Behaviorists look at learning as an aspect of Operant conditioning, conditioning and advocating a system of rewards and targets in education. Educators who embrace Cognitivism (learning theory), cognitive theory believe that the definition of learning as a change in behaviour is too narrow, and study the learner rather than their environment—and in particular the complexities of human memory. Those who advocate constructivism (learning theory), constructivism believe that a learner's ability to learn relies largely on what they already know and understand, and the acquisition of knowledge should be an individually tailored process of construction. Transformative learning theory focuses on the ofte ...
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Self-regulated Learning
Self-regulated learning (SRL) is one of the domains of self-regulation, and is aligned most closely with educational aims. Broadly speaking, it refers to learning that is guided by '' metacognition'' (thinking about one's thinking), ''strategic action'' (planning, monitoring, and evaluating personal progress against a standard), and ''motivation to learn''. A self-regulated learner "monitors, directs, and regulates actions toward goals of information acquisition, expanding expertise, and self-improvement”. In particular, self-regulated learners are cognizant of their academic strengths and weaknesses, and they have a repertoire of strategies they appropriately apply to tackle the day-to-day challenges of academic tasks. These learners hold incremental beliefs about intelligence (as opposed to entity, or fixed views of intelligence) and attribute their successes or failures to factors (e.g., effort expended on a task, effective use of strategies) within their control. Finally, ...
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Collective Intelligence
Collective intelligence (CI) is shared or group intelligence (GI) that Emergence, emerges from the collaboration, collective efforts, and competition of many individuals and appears in consensus decision making. The term appears in sociobiology, political science and in context of mass peer review and crowdsourcing applications. It may involve Consensus decision-making, consensus, social capital and formalisms such as voting systems, social media and other means of quantifying mass activity. Collective Intelligence quotient, IQ is a measure of collective intelligence, although it is often used interchangeably with the term collective intelligence. Collective intelligence has also been attributed to bacteria and animals. It can be understood as an emergent property from the synergies among: #data-information-knowledge #software-hardware #individuals (those with new insights as well as recognized authorities) that continually learn from feedback to produce just-in-time knowledge ...
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Educational Technology
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning and teaching. When referred to with its abbreviation, "EdTech", it often refers to the industry of companies that create educational technology. In ''EdTech Inc.: Selling, Automating and Globalizing Higher Education in the Digital Age'', Tanner Mirrlees and Shahid Alvi (2019) argue "EdTech is no exception to industry ownership and market rules" and "define the EdTech industries as all the privately owned companies currently involved in the financing, production and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit. Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world." In addition to the practical educational ...
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Gilly Salmon
Gilly Salmon has been a digital learning innovator for more than 30 years. She is the founder and C.E.O of Education Alchemists Ltd - a company formed around her life's work including Carpe Diem learning design methodology, pedagogical transformation, online teaching, technology enhanced learning, the 5 stage model and e-tivities. Previously, Salmon was Academic Director for Open Education Services ( OES) in the UK. Previously, Professor of Innovation and Transformation, and Associate Dean, Online, at the University of Liverpool Management School. Pro Vice chancellor at the University of Western Australia, Pro Vice Chancellor (Learning Transformations) at Swinburne University of Technology, in Melbourne, Australia;Executive Director and Professor (Learning Futures) at the Australian Digital Futures Institute, University of Southern Queensland, Australia. She was previously Professor of E-learning and Learning Technologies, and Head of the Beyond Distance Research Alliance and th ...
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