DoDonPachi
   HOME
*



picture info

DoDonPachi
is a vertically-scrolling bullet hell shoot' em up developed by Cave (company), Cave and published by Atlus in 1997. It was the second game developed by Cave, and the sixth on Cave's first-generation arcade hardware. As with its predecessor ''DonPachi'', the title is both a Japanese term for expressing the sound of gunfire, and a term that relates to bees (here it means "angry leader bee"). The sequel to this game is ''DoDonPachi II'', which was made by a different developer. The original developer later released its own sequel, ''DoDonPachi DaiOuJou''. Gameplay Compared to ''DonPachi'', ''DoDonPachi'' is generally known for introducing new gameplay elements while improving or changing existing ones. The overall background of the game, unlike following sequels, remains more or less centered around a supposed invasion by a mysterious race of mechanized aliens, which the player is called to face throughout its run. However, more sinister and shocking secrets lie beneath the surf ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Dodonpachi
is a vertically-scrolling bullet hell shoot' em up developed by Cave (company), Cave and published by Atlus in 1997. It was the second game developed by Cave, and the sixth on Cave's first-generation arcade hardware. As with its predecessor ''DonPachi'', the title is both a Japanese term for expressing the sound of gunfire, and a term that relates to bees (here it means "angry leader bee"). The sequel to this game is ''DoDonPachi II'', which was made by a different developer. The original developer later released its own sequel, ''DoDonPachi DaiOuJou''. Gameplay Compared to ''DonPachi'', ''DoDonPachi'' is generally known for introducing new gameplay elements while improving or changing existing ones. The overall background of the game, unlike following sequels, remains more or less centered around a supposed invasion by a mysterious race of mechanized aliens, which the player is called to face throughout its run. However, more sinister and shocking secrets lie beneath the surf ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Cave (company)
is a Japanese video game company founded in 1994 by former employees of Toaplan Co., Ltd., Toaplan following its bankruptcy. They are known primarily for their "bullet hell" shoot 'em ups; from 1995 up to 2013, CAVE was one of the most prolific shoot 'em up developers in the Japanese market. Alongside this, CAVE has produced a variety of other types games for arcades, home consoles, PCs, and smartphones, also dating back to 1995. "CAVE" is an acronym for "Computer Art Visual Entertainment". History During a stockholder meeting in August 2011, the company changed the English company name to 'CAVE Interactive Co., Ltd'. However, the foreign www.caveinteractive.com domain name had already been established on May 15, 2011. Key staff members include Tsuneki Ikeda (director and COO) and Makoto Asada (game development department head) who left the company in 2013. On January 24, 2014, community manager "Masa-King" announced that the Cave-World Twitter and blog were shutting down on F ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


DoDonPachi DaiOuJou
is the fourth arcade game in Cave's DonPachi series. The history section of ''DoDonPachi Resurrection'' on iPhone calls it ''DoDonPachi Blissful Death'' in localisation. CAVE later ported the game to iOS under this localised name. Gameplay DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages. The controls in DaiOuJou are identical to the previous games in the series, and the same shot-laser dynamic as seen in ''Donpachi'' and ''Dodonpachi'' are also present, with spread bombs and laser bombs also making a return. However, there are only 2 ships, a narrow shot ship (Type ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


DoDonPachi II
''DoDonPachi II: Bee Storm '' ( ja, 怒首領蜂II ''DoDonPachi Tsū''; zh, 蜂暴 ''Bee Storm'') is a vertically scrolling bullet hell shoot 'em up developed by IGS and published by Capcom in 2001. Gameplay Upon starting the game, players are greeted with 3 game modes; Practice, Combat, and Internet Rank. Combat takes the player through all 6 stages, facing a boss at the end. Practice mode shortens the experience to 4 stages, and Internet Rank is identical to Combat Mode in terms of game length. However, upon the game ending, you will be given a code you can enter on the official IGS website, where you will be able to view high scores achieved by you and other players. There are 3 different ship types you can choose from; a narrow shot with fast movement, a wide shot with slow movement, and a shot that moves alongside the ship with medium movement. Upon selecting a ship, you will be given the choice of playing with Bombs or an Energy Meter. Bomb Style will give you 5 bombs ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

DonPachi
is a 1995 Vertically scrolling video game, vertical-scrolling shooter arcade game developed by Cave (company), Cave and published by Atlus in Japan. Players assume the role of a recruit selected to take part on a secret military program by assaulting enemy strongholds in order to become member of the "DonPachi Squadron". ''DonPachi'' was conceived as a project that evoked the same spirit from shoot 'em ups created by Toaplan, a request Atlus wanted as publisher though conflict emerged as how close the game should be to Toaplan shooters while members at Cave pointed out elements uncharacteristic from Toaplan during development. Although first launched for arcades on Cave's first-generation hardware, the title was later Porting#Porting in gaming, ported to Sega Saturn and PlayStation (console), PlayStation, each one featuring several changes and additions compared to the original version. The PlayStation version has since been re-released through the PlayStation Network download s ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Junya Inoue
is a Japanese manga artist. He is also known by the name ''Joker Jun''. In 1991 he replied to a recruitment ad for Toaplan. Along with some other staff Inoue was transferred to Gazelle before he left to join Cave, where he worked as character and graphic designer, sound producer, and a video game director. ESP Ra.De. was his first title as graphic director. He debuted as a manga artist in 2002, with his work . He is best known in the West for his manga ''Btooom! ''Btooom!'' (stylized as ''BTOOOM!'') is a Japanese manga series written and illustrated by Junya Inoue. It was serialized in Shinchosha's ''seinen'' manga magazine ''Comic Bunch'', where it ran from 2009 until 2018, with its chapters collect ...'', which was serialized from 2009 to 2018. Works Games Films * '' The Great Yokai War: Guardians'' (2021) – yōkai designer ith Katsuya Terada and Hiromitsu Soma">Katsuya_Terada.html" ;"title="ith Katsuya Terada">ith Katsuya Terada and Hiromitsu Somaref name="Eiga ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Scitron
is a Japanese record label that publishes video game music albums. List of video game albums released A - B - C - D - E - F - G - H -  I  - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z # *3LDK ~Shiawase ni Narou yo~ Original Music Countdown SCDC-00373 A * ACECOMBAT 04 shattered skies Original Soundtrack SCDC-00146 *Advance Guardian Heroes Original Soundtrack SCDC-00371 *After... Complete Vocal Collection SCDC-00326 *AGNOIA Drama CD Phrase2 SCDC-00054 *Anata ni Todoke! In Aki (Autumn) SCDC-00049 *Anata ni todoke! In Fuyu / Mayuko Omimura SCDC-00008 *Anata ni todoke! In Haru / Mayuko Omimura SCDC-00012 *Anata ni todoke! In Natsu SCDC-00031 *Anata to issho - Yuki (Snow) SCDC-00057 *Anata to Issho Hana SCDC-00078 *Anata to issho Sora SCDC-00133 *Ashita wa hareru SCDC-00065 B *Backlash Drama CD SCDC-00380 *Bakusou Dekotora Legend Original Soundtrack SCDC-00400 *Barashi SCDC-00105 *Berwick Saga ~Lazberia chronicle chapter 174 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Bullet Hell
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shooters. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


ESP Ra
ESP most commonly refers to: * Extrasensory perception, a paranormal ability ESP may also refer to: Arts, entertainment Music * ESP Guitars, a manufacturer of electric guitars * E.S. Posthumus, an independent music group formed in 2000, that produces cinematic style music * ESP-Disk, a 1960s free-jazz record label based in New York * The Electric Soft Parade, a British band formed in 2001 * Eric Singer Project, side project founded in the 1990s by musician Eric Singer * ESP, a collaboration between Space Tribe and other artists Songs, albums * ''E.S.P.'' (Bee Gees album), 1987 album by the Bee Gees ** "E.S.P." (song), title track of the album * ''E.S.P. (Extra Sexual Persuasion)'', 1983 album by soul singer Millie Jackson * ''E.S.P.'' (Miles Davis album), 1965 album by Miles Davis * "E.S.P.", 1977 song by Masayoshi Takanaka from the album ''An Insatiable High'' * "E.S.P.", 1978 song by Buzzcocks from the album ''Love Bites'' * "E.S.P.", 1988 song by Cacophony from ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Gamest
was a Japanese video game magazine that specialized in covering arcade games. Published by Shinseisha, it first began in May 1986 and originally published bi-monthly, later changed to be a monthly-issued magazine in the late 1980s. The magazine also featured the annual "Gamest Awards", which hands out awards to games based on user vote. The magazine had a heavy-focus on shoot 'em up arcade games, but would also cover games from other genres. ''Gamest'' originated from the bi-monthly fanzine ''VG2 Newsletter'' from the early 1980s. The magazine ran for several years, with its final issue being released in September 1999. Following the bankruptcy of publisher Shinseisha, many editors would move to ASCII and create a successor magazine, ''Monthly Arcadia''. History ''Gamest'' arose from the bimonthly fanzine , VG2 kaihō which was also called , VG 2 rengō-shi edited by , Uemura Tomokita.
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]