Development Of The Last Of Us Part II
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Development Of The Last Of Us Part II
Approximately 2,100 people developed '' The Last of Us Part II'' over several years, led by the 350-person team at Naughty Dog. Sony Interactive Entertainment published the action-adventure game in June 2020 for the PlayStation 4. A sequel to the 2013 game ''The Last of Us'', core development on ''Part II'' began after the 2014 release of ''The Last of Us Remastered''. Neil Druckmann returned as creative director and writer, while Anthony Newman and Kurt Margenau were selected to be co-game directors. After its announcement in 2016, the game was fervently promoted with press showings, cinematic trailers, and special editions. Its release date was subject to several delays, partly due to the COVID-19 pandemic. The development reportedly included a crunch schedule of 12-hour work days and was slowed by the enormous turnover of employees following the development of '' Uncharted 4: A Thief's End'' (2016). Druckmann collaborated with Halley Gross on the game's story. He was inspir ...
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The Last Of Us Part II Logo
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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Troy Baker
Troy Baker (born April 1, 1976) is an American voice actor and musician. Baker is known for his video game roles, including Joel Miller in ''The Last of Us'' (2013) and its sequel (2020), Booker DeWitt in ''BioShock Infinite'' (2013), Samuel "Sam" Drake in '' Uncharted 4: A Thief's End'' (2016) and '' Uncharted: The Lost Legacy'' (2017), Rhys in ''Tales from the Borderlands (2014),'' Delsin Rowe in ''Infamous Second Son'' (2014), Snow Villiers in ''Final Fantasy XIII'' (2010), Kanji Tatsumi in ''Persona 4'' (2008), Higgs Monaghan in ''Death Stranding'' (2019), and Talion in '' Middle-earth: Shadow of Mordor'' (2014) and '' Middle-earth: Shadow of War'' (2017). Baker currently holds the record for the most acting nominations at the BAFTA Games Awards, with five between 2013 and 2021. Baker has also voiced Batman, Joker, Hawkeye, and Loki in various media, and has provided voices for a number of English dubs of anime, including ''Bleach'', '' Fullmetal Alchemist: Brotherho ...
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The Lost Legacy
''Uncharted: The Lost Legacy'' is a 2017 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment. It is a standalone expansion to '' Uncharted 4: A Thief's End''. Players control Chloe Frazer, who seeks the Tusk of Ganesh in the Western Ghats mountain ranges of India, with the help of ex-mercenary Nadine Ross, and prevent a ruthless warlord and his army of insurgents from igniting a civil war in the country. It is the first ''Uncharted'' game not to feature series protagonist Nathan Drake. Like other ''Uncharted'' games, ''The Lost Legacy'' is played from a third-person perspective; players use firearms and can use melee combat and stealth to defend against enemies. Players solve puzzles, incorporating several platformer elements to advance the narrative, and navigate the game world on foot or by vehicle. Development of ''The Lost Legacy'' began soon after the release of ''A Thief's End'' in May 2016. It builds upon gameplay element ...
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Development Of The Last Of Us
The development of ''The Last of Us'', an action-adventure game, began after ''Uncharted 2: Among Thieves'' release in October 2009. Sony Computer Entertainment published ''The Last of Us'' for PlayStation 3 on June 14, 2013. The three-year development, led by studio Naughty Dog, was kept secret for the majority of development. In the game, players assume control of Joel (The Last of Us), Joel, a middle-aged smuggler tasked with escorting a 14-year-old girl named Ellie (The Last of Us), Ellie across a post-apocalyptic United States in an attempt to create a potential cure against the world-ending infection to which Ellie is immune. Creative director Neil Druckmann was inspired to include the Infected as a main enemy in the game after discovering the ''Cordyceps'' fungi. Set 20 years after the outbreak has destroyed much of civilization, the game explores the possibility of the fungi infecting humans. Though Ellie was initially intended to be Joel's daughter, the team found this t ...
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Emilia Schatz
Emilia Schatz (born February 18, 1979) is an American video game designer best known for her work at Naughty Dog. She studied computer science at the University of North Texas, where she later worked for almost three years before searching for work in the video game industry. She was hired at Terminal Reality, where she worked as a level scripter on '' Re-Mission'', as a level designer on ''BlowOut'' and '' BloodRayne 2'', and as a senior game designer on '' Ghostbusters: The Video Game''. She applied for jobs at other studios, and in 2009 was hired at Naughty Dog. She began working at Naughty Dog early in development on '' Uncharted 3: Drake's Deception'', for which she designed several levels. She assisted with development of ''The Last of Us''. Assigned male at birth, Schatz came out as transgender in 2012, when she began her gender transition, and came out to the company in March 2014. She was promoted to co-lead game designer for the development of '' Uncharted 4: A Thi ...
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Gustavo Santaolalla
Gustavo Alfredo Santaolalla (born 19 August 1951) is an Argentine musician, composer, and record producer. He is known for composing his film scores with his collaborator and acclaimed director Alejandro González Iñárritu, which composed the first four psychological drama films Iñárritu directed. He also composed the original scores for the video games ''The Last of Us'' (2013) and ''The Last of Us Part II'' (2020), as well as the themes for television series such as ''Jane the Virgin'' (2014–2019) and ''Making a Murderer'' (2015–2018). He won Academy Awards for Best Original Score in two consecutive years, first for ''Brokeback Mountain'' (2005) and then '' Babel'' (2006). Early life Gustavo Alfredo Santaolalla was born in Ciudad Jardín Lomas del Palomar on 19 August 1951. Career Santaolalla's music career began in 1967 when he co-founded the group Arco Iris, a rock band that pioneered the fusion of rock and Latin American folk known as '' rock nacional''. The band ...
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Accessibility
Accessibility is the design of products, devices, services, vehicles, or environments so as to be usable by people with disabilities. The concept of accessible design and practice of accessible development ensures both "direct access" (i.e. unassisted) and "indirect access" meaning compatibility with a person's assistive technology (for example, computer screen readers). Accessibility can be viewed as the "ability to access" and benefit from some system or entity. The concept focuses on enabling access for people with disabilities, or enabling access through the use of assistive technology; however, research and development in accessibility brings benefits to everyone. Accessibility is not to be confused with usability, which is the extent to which a product (such as a device, service, or environment) can be used by specified users to achieve specified goals with effectiveness, efficiency, convenience, or satisfaction in a specified context of use. Accessibility is a ...
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes i ...
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Laura Bailey (voice Actress)
Laura Bailey is an American voice actress. She made her anime debut as Kid Trunks in the Funimation dub of ''Dragon Ball Z''. Her other anime credits include Emily / Glitter Lucky in '' Glitter Force'', Tohru Honda in ''Fruits Basket'', Lust in ''Fullmetal Alchemist'' and '' Fullmetal Alchemist: Brotherhood'', the title character in the Funimation dub of '' Shin-Chan'', and Maka Albarn in '' Soul Eater''. She is a cast member of the web series ''Critical Role'', playing Vex'ahlia ("Vex"), Jester Lavorre, and Imogen Temult. In video games, Bailey has voiced Rayne in the ''BloodRayne'' franchise, Kira Carsen in '' Star Wars: The Old Republic'', Jaina Proudmoore in ''World of Warcraft'', Rise Kujikawa in ''Persona 4'', the Female Protagonist in Persona 3 Portable, Chun-Li in ''Street Fighter'', Serah Farron in ''Final Fantasy XIII'', the title role in ''Catherine'', Serana in '' The Elder Scrolls V: Skyrim – Dawnguard'', Oriana Lawson in ''Mass Effect 3'', Lucina in ''Fire ...
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Abby (The Last Of Us)
Abigail "Abby" Anderson is a fictional character in the video game ''The Last of Us Part II'' (2020) by Naughty Dog. She is portrayed by Laura Bailey through motion capture and voice acting. A soldier of the Washington Liberation Front (WLF), Abby seeks to avenge her father's death by killing Joel Miller. Her alliances later become unsettled when she befriends two ex-members of the Seraphites, a religious cult with which the WLF is locked in a war. Abby is one of two main playable characters in the game, alongside Ellie. Abby was created by Neil Druckmann and Halley Gross, the writers of ''The Last of Us Part II''. The original switch to playing as Abby was done to demonstrate her personality; Druckmann wanted players to hate Abby early in the game, but later empathize with her through her flaws and redemptive actions. He wanted to avoid casting Bailey due to her proliferation of roles, but was impressed with her audition tape in how she had played into Abby's vulnerability. Ba ...
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Voice Acting
Voice acting is the art of performing voice-overs to present a character or provide information to an audience. Performers are called voice actors/actresses, voice artists, dubbing artists, voice talent, voice-over artists, or voice-over talent. Voice acting is recognised as a specialized dramatic profession in the United Kingdom, primarily due to BBC broadcasts of radio drama production. Examples of voice work include animated, off-stage, off-screen or non-visible characters in various works such as feature films, dubbed foreign-language films, animated films, anime, television shows, video games, cartoons, documentaries, commercials, audiobooks, radio dramas and comedies, amusement rides, theater productions, puppet shows and audio games. Voice actors are also heard through pre-recorded and automated announcements that are a part of everyday modern life in areas such as shops, elevators, waiting rooms and public transport. The role of a voice actor may involve singing, most ...
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