Development Of The Last Of Us
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Development Of The Last Of Us
The development of ''The Last of Us'', an action-adventure game, began after ''Uncharted 2: Among Thieves'' release in October 2009. Sony Computer Entertainment published ''The Last of Us'' for PlayStation 3 on June 14, 2013. The three-year development, led by studio Naughty Dog, was kept secret for the majority of development. In the game, players assume control of Joel (The Last of Us), Joel, a middle-aged smuggler tasked with escorting a 14-year-old girl named Ellie (The Last of Us), Ellie across a post-apocalyptic United States in an attempt to create a potential cure against the world-ending infection to which Ellie is immune. Creative director Neil Druckmann was inspired to include the Infected as a main enemy in the game after discovering the ''Cordyceps'' fungi. Set 20 years after the outbreak has destroyed much of civilization, the game explores the possibility of the fungi infecting humans. Though Ellie was initially intended to be Joel's daughter, the team found this t ...
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The Last Of Us Development Team, GDCA 2014 (cropped)
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Post-apocalyptic
Apocalyptic and post-apocalyptic fiction is a subgenre of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronomical, such as an impact event; destructive, such as nuclear holocaust or resource depletion; medical, such as a pandemic, whether natural or human-caused; end time, such as the Last Judgment, Second Coming or Ragnarök; or more imaginative, such as a zombie apocalypse, cybernetic revolt, technological singularity, dysgenics or alien invasion. The story may involve attempts to prevent an apocalypse event, deal with the impact and consequences of the event itself, or it may be post-apocalyptic, set after the event. The time may be directly after the catastrophe, focusing on the psychology of survivors, the way to keep the human race alive and together as one, or considerably later, often including that the existence of pre-catastrophe c ...
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Drake's Deception
''Uncharted 3: Drake's Deception'' is a 2011 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the third main entry in the ''Uncharted'' series and was released in November 2011 for the PlayStation 3. Set two years after '' Among Thieves'' (2009), the single-player story follows Nathan Drake and his mentor Victor Sullivan as they search for the legendary lost city of Iram of the Pillars while battling a mercenary group led by Sullivan's former employer, Katherine Marlowe. Development for ''Uncharted 3: Drake's Deception'' began in 2010. For the first time in the company's history, Naughty Dog split into two teams; while one team developed ''Uncharted 3'', the other developed ''The Last of Us'' (2013). Development was approached by incorporating locations distinct from the series' previous entries, with the team deciding on deserts and urban areas, drawing inspiration for the plot from the life of an archaeologist T. E. Lawre ...
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Dark Horse Comics
Dark Horse Comics is an American comic book, graphic novel, and manga publisher founded in Milwaukie, Oregon by Mike Richardson in 1986. The company was created using funds earned from Richardson's chain of Portland, Oregon comic book shops known as Pegasus Books and founded in 1980. Dark Horse Comics has emerged as the fourth largest comic publishing company in the United States of America. Dividing profits with artists and writers, as well as supporting artistic and creative rights in the comic book industry, Dark Horse Comics has become a strong proponent of publishing licensed material that often does not fit into mainstream media. Several titles include: ''Sin City, Hellboy, Buffy the Vampire Slayer, 300, and Star Wars.'' In December 2021, Swedish gaming company Embracer Group launched its acquisition of Dark Horse Media, Dark Horse Comics' parent company, and completed the buyout in March 2022. In June 2022, Dark Horse announced a business partnership with Penguin Rando ...
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Bruce Straley
Bruce Straley is an American game director, artist, designer, and studio director. He previously worked for the video game developer Naughty Dog, known for his work in the video games ''The Last of Us'' and '' Uncharted 4: A Thief's End''. Straley's first video game work was as an artist at Western Technologies Inc, where he worked on the Menacer six-game cartridge (1992) and ''X-Men'' (1993). Following this, he formed a company, Pacific Softscape, where he worked as a designer on ''Generations Lost'' (1994). After the company disbanded, Straley was eventually hired at Crystal Dynamics, where he worked as a designer on '' Gex: Enter the Gecko'' (1998) and was initially game director for '' Gex 3: Deep Cover Gecko'' (1999); he left the company partway through development of the latter. Straley was employed at Naughty Dog in 1999. He worked as an artist on '' Crash Team Racing'' (1999) and the ''Jak and Daxter'' series (2001–2004). Following this, he became co-art director on ...
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American Dreams
''American Dreams'' is an American drama television series that ran on NBC for three seasons & 61 episodes, from September 29, 2002, to March 30, 2005. The show tells the story of the Pryor family of Philadelphia during the mid-1960s, with many plotlines around teenager Meg Pryor ( Brittany Snow), who dances on Dick Clark's ''American Bandstand''. The show often featured contemporary musicians performing as popular musicians of the 1960s. Season one takes place in 1963–64, season two in 1964–65 and season three in 1965–66. The series was created by Jonathan Prince and developed by Josh Goldstein and Prince; the latter was also one of the executive producers with Dick Clark. It debuted on September 29, 2002, and initially aired on Sundays at 8:00 pm Eastern Time but moved to the same time on Wednesdays from March 9, 2005, to the third-season finale (March 30, 2005). The show was known as ''Our Generation'' when it debuted in Australia but was changed back to ''American Drea ...
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Special Edition
The terms special edition, limited edition, and variants such as deluxe edition, or collector's edition, are used as a marketing incentive for various kinds of products, originally published products related to the arts, such as books, prints, recorded music and films, and videogames, but now including clothing, cars, fine wine, and whisky, among other products. A limited edition is restricted in the number of copies produced, although in fact the number may be very low or very high. Suzuki (2008) defines limited edition products as those “sold in a state that makes them difficult to obtain because of companies limiting their availability to a certain period, quantity, region, or channel". A special edition implies there is extra material of some kind included. The term is frequently used on DVD film releases, often when the so-called "special" edition is actually the only version released. Collector's edition Collector's edition may just be another term for special edition a ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Gustavo Santaolalla
Gustavo Alfredo Santaolalla (born 19 August 1951) is an Argentine musician, composer, and record producer. He is known for composing his film scores with his collaborator and acclaimed director Alejandro González Iñárritu, which composed the first four psychological drama films Iñárritu directed. He also composed the original scores for the video games ''The Last of Us'' (2013) and ''The Last of Us Part II'' (2020), as well as the themes for television series such as ''Jane the Virgin'' (2014–2019) and ''Making a Murderer'' (2015–2018). He won Academy Awards for Best Original Score in two consecutive years, first for ''Brokeback Mountain'' (2005) and then '' Babel'' (2006). Early life Gustavo Alfredo Santaolalla was born in Ciudad Jardín Lomas del Palomar on 19 August 1951. Career Santaolalla's music career began in 1967 when he co-founded the group Arco Iris, a rock band that pioneered the fusion of rock and Latin American folk known as '' rock nacional''. The band ...
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Motion Capture
Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2-D or 3-D computer animation.Andrew Harris Salomon, Feb. 22, 2013, Backstage MagazineGrowth In Performance Capture Helping Gaming Actors Weather Slump Accessed June 21, 2014, "..But developments in motion-capture technology, as well as new gaming consoles expected from Sony and Microsoft within the year, indicate that this niche continues to be a growth area for actors. And for those who have thought about breaking in, the message is clear: Get busy...."Ben Child, 12 August 2011, The GuardianAndy Serkis: why won't Oscars go ape over motion-capture acting? Star of Rise of the Planet ...
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Voice Acting
Voice acting is the art of performing voice-overs to present a character or provide information to an audience. Performers are called voice actors/actresses, voice artists, dubbing artists, voice talent, voice-over artists, or voice-over talent. Voice acting is recognised as a specialized dramatic profession in the United Kingdom, primarily due to BBC broadcasts of radio drama production. Examples of voice work include animated, off-stage, off-screen or non-visible characters in various works such as feature films, dubbed foreign-language films, animated films, anime, television shows, video games, cartoons, documentaries, commercials, audiobooks, radio dramas and comedies, amusement rides, theater productions, puppet shows and audio games. Voice actors are also heard through pre-recorded and automated announcements that are a part of everyday modern life in areas such as shops, elevators, waiting rooms and public transport. The role of a voice actor may involve singing, most ...
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Ashley Johnson (actress)
Ashley Suzanne Johnson (born August 9, 1983) is an American actress. She initially became known as a child actress for her role as Chrissy Seaver on the sitcom ''Growing Pains'' (1990–1992). As an adult, she had her most notable television roles as Amber Ahmed on '' The Killing'' (2011–2012) and FBI agent Patterson on the NBC series '' Blindspot'' (2015–2020). She has appeared in films such as ''What Women Want'' (2000), ''The Help'' (2011), and ''Much Ado About Nothing'' (2012). She is also a cast member on the ''Dungeons & Dragons'' web series ''Critical Role'' (2015–present) and became the president of the show's charity branch, the Critical Role Foundation, upon its launch in 2020. Johnson has voiced animated characters such as Gretchen Grundler on '' Recess'' (1997–2001), Terra on ''Teen Titans'' (2004–2006), and ''Teen Titans Go!'', Jinmay on '' Super Robot Monkey Team Hyperforce Go!'' (2004–2006), Gwen Tennyson in the ''Ben 10'' franchise (2008–2014), R ...
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