Development Of Grand Theft Auto V
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Development Of Grand Theft Auto V
A team of approximately 1,000 people developed '' Grand Theft Auto V'' over several years. Rockstar Games released the action-adventure game in September 2013 for PlayStation 3 and Xbox 360, in November 2014 for PlayStation 4 and Xbox One, in April 2015 for Microsoft Windows, and in March 2022 for PlayStation 5 and Xbox Series X/S. The first main ''Grand Theft Auto'' series entry since ''Grand Theft Auto IV'', its development was led by Rockstar North's core 360-person team, who collaborated with several other international Rockstar studios. The team considered the game a spiritual successor to many of their previous projects like ''Red Dead Redemption'' and ''Max Payne 3''. After its unexpected announcement in 2011, the game was fervently promoted with press showings, cinematic trailers, viral marketing strategies and special editions. Its release date, though subject to several delays, was widely anticipated. The open world setting, modelled on Los Angeles and other ...
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Rockstar North Building, Shot From Hill
Rock Star or Rockstar may refer to: Films * ''Rock Star'' (2001 film), an American film starring Mark Wahlberg * ''Rockstar'' (2011 film), an Indian Hindi-language film by Imtiaz Ali * ''Rockstar'' (2015 film), an Indian Malayalam-language film by V. K. Prakash Television * ''Rock Star'' (TV series), a reality television program about the selection of a new lead vocalist for a different band each season ** '' Rock Star: INXS'', the first season of the above reality television program ** '' Rock Star: Supernova'', the second season of the above reality television program ** Rock Star Supernova, a band created by this series Music Albums * ''Rockstar'' (Bosson album) * Rockstar (Sfera Ebbasta album) * ''Rockstar'' (soundtrack), Bollywood film soundtrack by A.R. Rahman * ''Rokstarr'', an album by Taio Cruz Songs * "Rockstar" (Bizarre song), 2005 * "Rockstar" (DaBaby song), 2020 * "Rockstar" (Dappy song), 2012 * "Rockstar" (Nickelback song), 2005 * "Rockstar" (Poi ...
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Viral Marketing
Viral marketing is a business strategy that uses existing social networks to promote a product mainly on various social media platforms. Its name refers to how consumers spread information about a product with other people, much in the same way that a virus spreads from one person to another. It can be delivered by word of mouth, or enhanced by the network effects of the Internet and mobile networks. The concept is often misused or misunderstood, as people apply it to any successful enough story without taking into account the word "viral". Viral advertising is personal and, while coming from an identified sponsor, it does not mean businesses pay for its distribution. Most of the well-known viral ads circulating online are ads paid by a sponsor company, launched either on their own platform (company web page or social media profile) or on social media websites such as YouTube. Consumers receive the page link from a social media network or copy the entire ad from a website and pass ...
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First-person (video Games)
In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typical ...
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Sampling (music)
In sound and music, sampling is the reuse of a portion (or sample) of a sound recording in another recording. Samples may comprise elements such as rhythm, melody, speech, sounds or entire bars of music, and may be layered, equalized, sped up or slowed down, repitched, looped, or otherwise manipulated. They are usually integrated using hardware ( samplers) or software such as digital audio workstations. A process similar to sampling originated in the 1940s with '' musique concrète'', experimental music created by splicing and looping tape. The mid-20th century saw the introduction of keyboard instruments that played sounds recorded on tape, such as the Mellotron. The term ''sampling'' was coined in the late 1970s by the creators of the Fairlight CMI, a synthesizer with the ability to record and play back short sounds. As technology improved, cheaper standalone samplers with more memory emerged, such as the E-mu Emulator, Akai S950 and Akai MPC. Sampling is a foundation of ...
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Music Of Grand Theft Auto V
The music for the 2013 Action-adventure game, action-adventure video game ''Grand Theft Auto V'', developed by Rockstar North and published by Rockstar Games, was composed by The Alchemist (record producer), The Alchemist, Oh No (musician), Oh No and Tangerine Dream in collaboration with Woody Jackson. The game is the first entry in the Grand Theft Auto, ''Grand Theft Auto'' series to make use of an original score. In collaboration with each other, the musicians produced over twenty hours of music which scores the game's missions. Some of the works produced by the musicians throughout Development of Grand Theft Auto V, the game's development influenced some of the in-game missions and sparked inspiration for further score development. ''Grand Theft Auto V'' also has an in-game radio that can tune into sixteen stations playing more than 441 tracks of licensed music, as well as two talk radio stations. The composers of the score wanted it to accompany the licensed music, as opposed to ...
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Motion Capture
Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2-D or 3-D computer animation.Andrew Harris Salomon, Feb. 22, 2013, Backstage MagazineGrowth In Performance Capture Helping Gaming Actors Weather Slump Accessed June 21, 2014, "..But developments in motion-capture technology, as well as new gaming consoles expected from Sony and Microsoft within the year, indicate that this niche continues to be a growth area for actors. And for those who have thought about breaking in, the message is clear: Get busy...."Ben Child, 12 August 2011, The GuardianAndy Serkis: why won't Oscars go ape over motion-capture acting? Star of Rise of the Planet ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Draw Distance
In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine. Polygons that lie beyond the draw distance will not be drawn to the screen. Draw distance requires definition because a processor having to render objects out to an infinite distance would slow down the application to an unacceptable speed. See entries on "Depth shading" and "Draw in". As the draw distance increases, more distant polygons need to be drawn onto the screen that would regularly be clipped. This requires more computing power; the graphic quality and realism of the scene will increase as draw distance increases, but the overall performance (frames per second) will decrease. Many games and applications will allow users to manually set the draw distance to balance performance and visuals. Problems in older games Older games had far shorter draw distances, most noticeable in vast, open scenes ...
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Rockstar Advanced Game Engine
The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine developed by RAGE Technology Group, a division of Rockstar Games' Rockstar San Diego studio. Since its first game, ''Rockstar Games Presents Table Tennis'' in 2006, released for the Xbox 360 and Wii, the engine has been used by Rockstar Games' internal studios to develop advanced open world games for consoles and computers. History Prior to developing the Rockstar Advanced Game Engine (RAGE), Rockstar Games, and primarily its Rockstar North studio, mostly used Criterion Games' RenderWare engine to develop games for PlayStation 2, Windows, and Xbox, such as the early 3D installments in the ''Grand Theft Auto'' franchise. In 2004, Criterion Games was acquired by Electronic Arts, which led Rockstar Games to switch from RenderWare, and open RAGE Technology Group as a division of Rockstar San Diego. RAGE Technology Group started developing what would later become RAGE, based on Rockstar San Diego's previous ...
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Google Maps
Google Maps is a web mapping platform and consumer application offered by Google. It offers satellite imagery, aerial photography, street maps, 360° interactive panoramic views of streets ( Street View), real-time traffic conditions, and route planning for traveling by foot, car, bike, air (in beta) and public transportation. , Google Maps was being used by over 1 billion people every month around the world. Google Maps began as a C++ desktop program developed by brothers Lars and Jens Rasmussen at Where 2 Technologies. In October 2004, the company was acquired by Google, which converted it into a web application. After additional acquisitions of a geospatial data visualization company and a real-time traffic analyzer, Google Maps was launched in February 2005. The service's front end utilizes JavaScript, XML, and Ajax. Google Maps offers an API that allows maps to be embedded on third-party websites, and offers a locator for businesses and other organizations in numero ...
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Southern California
Southern California (commonly shortened to SoCal) is a geographic and Cultural area, cultural region that generally comprises the southern portion of the U.S. state of California. It includes the Los Angeles metropolitan area, the second most populous urban agglomeration in the United States. The region generally contains ten of California's 58 counties: Imperial County, California, Imperial, Kern County, California, Kern, Los Angeles County, California, Los Angeles, Orange County, California, Orange, Riverside County, California, Riverside, San Bernardino County, California, San Bernardino, San Diego County, California, San Diego, Santa Barbara County, California, Santa Barbara, San Luis Obispo County, California, San Luis Obispo and Ventura County, California, Ventura counties. The Colorado Desert and the Colorado River are located on Southern California's eastern border with Arizona, and San Bernardino County shares a border with Nevada to the northeast. Southern California's ...
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