Draw Distance
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computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
, draw distance (render distance or view distance) is the maximum
distance Distance is a numerical or occasionally qualitative measurement of how far apart objects or points are. In physics or everyday usage, distance may refer to a physical length or an estimation based on other criteria (e.g. "two counties over"). ...
of objects in a three-dimensional scene that are drawn by the rendering engine. Polygons that lie beyond the draw distance will not be drawn to the screen. Draw distance requires definition because a processor having to render objects out to an infinite distance would slow down the application to an unacceptable speed. See entries on "Depth shading" and "Draw in". As the draw distance increases, more distant polygons need to be drawn onto the screen that would regularly be clipped. This requires more computing power; the graphic quality and realism of the scene will increase as draw distance increases, but the overall performance (
frames per second A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent. Frame and FRAME may also refer to: Physical objects In building construction *Framing (con ...
) will decrease. Many games and applications will allow users to manually set the draw distance to balance performance and visuals.


Problems in older games

Older games had far shorter draw distances, most noticeable in vast, open scenes. In many cases, once-distant objects or terrain would suddenly appear without warning as the camera got closer to them, an effect known as "pop-up graphics", "pop-in", or "draw in". This is a hallmark of short draw distance, and still plagues large, open-ended games like the ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is a series of action-adventure games created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily d ...
'' series and ''
Second Life ''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Fra ...
''. In newer games, this effect is usually limited to smaller objects such as people or trees, a contrast to older games where huge chunks of terrain could suddenly appear or fade in along with smaller objects. The
Sony PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divi ...
game ''
Formula 1 97 ''Formula 1 97'' (known as ''Formula 1 Championship Edition'' in North America) is a racing video game developed by Bizarre Creations and published by Psygnosis for PlayStation and Microsoft Windows. It is the sequel to the 1996 video game '' ...
'' offered a setting so the player could choose between fixed draw distance (with variable frame rate) and fixed frame rate (with variable draw distance).


Alternatives

A common trick used in games to disguise a short draw distance is to obscure the area with a
distance fog Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by shading distant objects differently. Because many of the shapes in graphical environments are relatively simple, and complex shadows are difficult ...
. Alternative methods have been developed to sidestep the problem altogether using level of detail manipulation. '' Black & White'' was one of the earlier games to use adaptive level of detail to decrease the number of polygons in objects as they moved away from the camera, allowing it to have a massive draw distance while maintaining detail in close-up views. '' The Legend of Zelda: The Wind Waker'' uses a variant of the level of detail programming. The game overworld is divided into 49 squares. Each square has an island inside of it; the distances between the island and the borders of the square are considerable. Everything within a square is loaded when entered, including all models used in close-up views and animations. Utilizing the telescope item, one can see just how detailed even far-away areas are. However, textures are not displayed; they are faded in as one gets closer to the square's island. Islands outside of the current square are less detailed—however, these far-away island models do not degenerate any further than that, even though some of these islands can be seen from everywhere else in the overworld. In both indoor and outdoor areas, there is no distance fog; however, there are some areas where "distance" fog is used as an atmospheric effect. As a consequence to the developers' attention to detail, however, some areas of the game have lower frame rates due to the large number of enemies on screen. ''
Halo 3 ''Halo 3'' is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the ''Halo'' franchise, the game concludes the story arc begun in 2001's '' Halo: Combat Evolved'' and continued in 2 ...
'' is claimed by its creators at
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (progr ...
to have a draw distance upwards of 14 miles, which is an example of the vastly improved draw distances made possible by more recent game consoles. In addition, ''
Crysis ''Crysis'' is a first-person shooter video game series created by Crytek. The series revolves around a group of military protagonists with " nanosuits", technologically advanced suits of armor that give them enhanced physical strength, speed, ...
'' is said to have a draw distance up to , while '' Cube 2: Sauerbraten'' has a potentially unlimited draw distance, possibly due to the larger map size. ''
Grand Theft Auto V ''Grand Theft Auto V'' is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto, ''Grand Theft Auto'' series, following 2008's ''Grand Theft Auto IV'', and ...
'' was praised for its seemingly infinite draw distance despite having a large, detailed map.


References


External links


How to: Optimize Your Frame Rates - Features at GameSpot
zh-yue:繪畫距離 {{visualization 3D computer graphics Virtual reality