Demon's Souls (2020 Video Game)
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Demon's Souls (2020 Video Game)
''Demon's Souls'' is a 2020 action role-playing game developed by Bluepoint Games and published by Sony Interactive Entertainment for the PlayStation 5. The game was released as a launch title for the PlayStation 5 in November. It is a Video game remake, remake of ''Demon's Souls'', originally developed by FromSoftware for the PlayStation 3 in 2009. Japan Studio assisted on its development, which makes ''Demon’s Souls'' its last game before its merger with Team Asobi. ''Demon's Souls'' received critical acclaim from critics, who praised its gameplay, visuals, technical aspects, and improvements over the original game. It sold over 1.4 million copies by September 2021. Gameplay The game features new weapons, armor, rings and items called "Grains" which give players a temporary resistance to effects like poison, fire, and bleeding. As with the original, players are limited in how much they can carry before their character becomes encumbered, although some aspects of this encumbr ...
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Bluepoint Games
Bluepoint Games Inc is an American video game developer based in Austin, Texas. Founded in 2006 by Andy O'Neil and Marco Thrush, the studio is known for video game remasters and Video game remake, remakes, such as ''Uncharted: The Nathan Drake Collection'' (2015), ''Shadow of the Colossus (2018 video game), Shadow of the Colossus'' (2018), and ''Demon's Souls (2020 video game), Demon's Souls'' (2020). Sony Interactive Entertainment acquired Bluepoint Games in September 2021. History Bluepoint Games was founded in 2006 by Andy O'Neil and Marco Thrush, two former Retro Studios employees who had worked on ''Metroid Prime''. The studio's first game, ''Blast Factor'', was released later that year. In August 2009, Sony Computer Entertainment announced that remastered versions of ''God of War (2005 video game), God of War'' and ''God of War II'' would be coming to the PlayStation 3 as ''God of War video game collections#God of War Collection, God of War Collection''. The ports were h ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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Ray Tracing (graphics)
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping and path tracing, are generally slower and higher fidelity than scanline rendering methods. Thus, ray tracing was first deployed in applications where taking a relatively long time to render could be tolerated, such as in still computer-generated images, and film and television visual effects (VFX), but was less suited to real-time applications such as video games, where speed is critical in rendering each frame. Since 2018, however, hardware acceleration for real-time ray tracing has become standard on new commercial graphics cards, and graphics APIs have followed suit, allowing developers to use hybrid ray tracing and rasterization- ...
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Frames Per Second
A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent. Frame and FRAME may also refer to: Physical objects In building construction *Framing (construction), a building term known as light frame construction *Framer, a carpenter who assembles major structural elements in constructing a building *A-frame, a basic structure designed to bear a load in a lightweight economical manner **A-frame house, a house following the same principle *Door frame or window frame, fixed structures to which the hinges of doors or windows are attached *Frame and panel, a method of woodworking *Space frame, a method of construction using lightweight or light materials *Timber framing, a method of building for creating framed structures of heavy timber or willow wood In vehicles *Frame (aircraft), structural rings in an aircraft fuselage *Frame (nautical), the skeleton of a boat *Bicycle frame, the main c ...
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4K Resolution
4K resolution refers to a horizontal display resolution of approximately 4,000 pixels. Digital television and digital cinematography commonly use several different 4K resolutions. In television and consumer media, 38402160 (4K Ultra-high-definition television, UHD) is the dominant 4K standard, whereas the digital cinema, movie projection industry uses 40962160 (Digital Cinema Initiatives, DCI 4K). The 4K television market share increased as prices fell dramatically during 2014 and 2015. 4K standards and terminology The term "4K" is generic and refers to any resolution with a horizontal pixel count of approximately 4,000. Several different 4K resolutions have been standardized by various organizations. The terms "4K" and "Ultra HD" are used more widely in marketing than "2160p". While typically referring to motion pictures, some digital camera vendors have used the term "4K photo" for still photographs, making it appear like an especially high resolution even though 3840×2160 ...
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DualSense
The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with Haptic technology, vibration-feedback and analog controls developed by Sony Interactive Entertainment for the PlayStation family of systems. Introduced in November 1997, it was initially marketed as a secondary Video game accessory, peripheral for the original PlayStation, with updated versions of the PlayStation console including the controller, Sony subsequently phased out the controller that was originally included with the console, called the PlayStation controller, as well as the Sony Dual Analog Controller. The DualShock is the best-selling gamepad of all time in terms of units sold, excluding bundled controllers. DualShock The DualShock Analog Controller (SCPH-1200) is capable of providing vibration feedback based on the onscreen actions taking place in the game (if the game supports it), and provides analog signal, analo ...
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PlayStation Blog
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was released ...
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Puppeteer (video Game)
''Puppeteer'' (パペッティア) is a platform video game developed by Japan Studio for the PlayStation 3. It was directed by Gavin Moore. The game was released worldwide in September 2013. It is playable in both traditional 2D and in 3D. Gavin Moore says ''Puppeteer'' plays better in 3D than other games because the camera does not move and his team used a method of 3D that has not resulted in a reduced framerate. Gameplay ''Puppeteer'' is a side-scrolling platformer in which the player controls the character 'Kutaro': a boy changed into an animated puppet and immediately decapitated. Throughout the game, Kutaro obtains various heads to replace his own, each enabling access to certain animations, and referring to the adjacent scenery. If Kutaro is damaged by an enemy or obstacle, he loses his head. Should the player not retrieve the head within a few seconds, it will disappear. Kutaro can hold three heads at a time, and when they are all lost, he restarts from the last checkpo ...
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Shadow Of The Colossus
''Shadow of the Colossus'' is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who enters an isolated and abandoned region of the realm seeking the power to revive a girl named Mono. The player assumes the role of Wander as he embarks on a mission that might entail Mono's resurrection: to locate and destroy the colossi, sixteen massive beings spread across the forbidden land, which the protagonist traverses by horseback and on foot. The game was directed by Fumito Ueda and developed at Sony Computer Entertainment's International Production Studio 1, also known as Team Ico, the same development team responsible for the acclaimed PlayStation 2 title ''Ico'', to which the game is considered a spiritual successor. Сonceived as an online multiplayer game titled ''NICO'' directly after ''Ico''s completion, ''Shadow of the Coloss ...
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Shadow Of The Colossus (2018 Video Game)
''Shadow of the Colossus'' is a 2018 action-adventure video game developed by Bluepoint Games and published by Sony Interactive Entertainment for the PlayStation 4. It is a remake of the original game developed by Team Ico and released in 2005 for the PlayStation 2, using ultra-high definition art assets. The remake's development was led by Bluepoint, who developed the earlier PlayStation 3 remaster, with assistance from Japan Studio. The developers remade the assets from the ground up, but ''Shadow of the Colossus'' retains the same gameplay from the original title aside from the introduction of a new control scheme. The game received critical acclaim, with critics considering it superior to the original. Gameplay The gameplay is nearly identical to the original version of the game, aside from reworked controls. Progression through ''Shadow of the Colossus'' occurs in cycles. Beginning at a central point in a landscape, the player seeks out and defeats a colossus, and is retur ...
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