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Deep Fear
is a 1998 survival horror video game developed by Sega AM7 and System Sacom for the Sega Saturn. It was the last Saturn game released in Europe. The game offers unique gameplay features such as buttons that allow the player to use items in real-time, aiming while moving, and falling oxygen levels. The music was composed by Kenji Kawai, and the creatures and characters were designed by illustrator Yasushi Nirasawa. Gameplay Players move John Mayor through the pre-rendered rooms of The Big Table which are shown from fixed camera angles using a permanent 3D control scheme. Players can turn on or off certain on-screen indicators such as an oxygen counter, health meter and bullet count. Once armed, players can move using the D-pad and can run while aiming a firearm. The game fully utilises the Saturn's six-button controller, allowing players to have instant access to a map screen as well as real-time use of grenades and health items, which may be used without resorting to the inve ...
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Sega AM7
is a development department within Japanese video game developer Sega that also previously existed as Wow Entertainment and AM1 spent most of its early existence under the leadership of Rikiya Nakagawa and developed a number of arcade games for Sega. In 2000, Sega split its development studios into nine semi-autonomous companies, with AM1 becoming Wow Entertainment. Wow developed games for the Dreamcast and later other consoles as well as arcade games. In 2003, as part of studio consolidations within Sega, Wow was merged with (originally titled and later AM7) and renamed to Sega Wow. Nakagawa resigned a few weeks later after Sammy Corporation acquired a significant amount of shares in Sega. Sega Wow was re-integrated back into the company the next year. Since then, the AM1 division has continued within Sega. History Rikiya Nakagawa joined Sega as a programmer in 1983. Working for Sega's development division, he programmed arcade games including '' Ninja Princess'', ' ...
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D-pad
A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern video game console gamepads, game controllers, on the remote control units of some television and DVD players, and smart phones. Like early video game joysticks, the vast majority of D-pads are digital; in other words, only the directions provided on the D-pad buttons can be used, with no intermediate values. However, combinations of two directions (up and left, for example) do provide diagonals and many modern D-pads can be used to provide eight-directional input if appropriate. Although D-pads offer less flexibility than analog sticks, they can easily be manipulated (requiring little movement of the thumb) with very high accuracy. They are also far less demanding in maintenance and do not protrude very far from the controller, making them ...
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Weekly Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected Video game journalism, video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a Portmanteau#Japanese, portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an ext ...
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SB Creative
is a Japanese publishing company and a subsidiary of the SoftBank telecommunications company. It was founded in 1999 and is headquartered in Tokyo, Japan. Publications ;Young Adult * : Original Japanese language publication of the Math Girls series. Light novel imprints *''GA Bunko is a publishing label affiliated with the Japanese publishing company SB Creative, a subsidiary of Softbank. It was established in January 2006 and is a light novel A light novel (, Hepburn: ''raito noberu'') is a style of young adult nov ...'' *''GA Novel'' External linksSB Creative's publishing information website Book publishing companies in Tokyo Magazine publishing companies in Tokyo SoftBank Group Publishing companies established in 1999 Japanese companies established in 1999 Internet technology companies of Japan {{publishing-company-stub ...
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Media Factory
, formerly is a Japanese publisher and brand company of Kadokawa Future Publishing. History It was founded on December 1, 1986, and its headquarters are situated in Shibuya, Tokyo. It is a subsidiary of Recruit Co., Ltd. Media Factory was possibly the first anime distributor to ask for sites to not link to fansub of any anime licensed by the company. On October 12, 2011, Media Factory was purchased by Kadokawa Corporation for ¥8,000,000,000. Media Factory also has a monthly manga magazine, ''Monthly Comic Alive'', and its own light novel imprint, ''MF Bunko J''. Media Factory also holds the license for the distribution of ''The 39 Clues'' in Japan. Media Factory ceased being a kabushiki gaisha, as well as retired the ''Pokémon'' anime series on October 1, 2013, when it was merged with eight other companies to become a brand company of Kadokawa Corporation. It had a record label, Pikachu Records, that produced ''Pokémon'' CDs and ''Pokémon'' soundtracks in Japan from 1997 to ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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ISCO (videogame Developer)
ISCO (イスコ), short for "Intelligent System Corporation" was a video game developer company, with many of its games subcontracted down to other developers.{{Cite web, url=http://isco-inc.co.jp/Web_izen/e_index.htm, title=ISCO Homepage 2001, website=isco-inc.co.jp, access-date=2019-01-19 Games developed Arcade * ''ピザストーリー'' (year unknown; genre ETC) Genesis * '' Midnight Resistance'' (for Data East; subcontracted to Opera House; 1990) * '' Verytex'' (for Asmik; subcontracted to Opera House; 1991) * '' Two Crude Dudes'' (for Data East; subcontracted to Opera House; 1991) * '' Master of Monsters'' (for Toshiba EMI; subcontracted to Opera House; 1991) * '' Captain America and the Avengers'' (for Data East; subcontracted to Opera House; 1992) Game Gear * '' Side Pocket'' (for Data East; subcontracted to Opera House; 1994) Saturn * マイ・ベスト・フレンズ ('' My Best Friends: St. Andrew Jogakuin Hen'' (for Atlus; 1996)?) * '' Game-Ware 3 Gou' ...
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Undead
The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal forms of formerly-alive humans, such as mummies, vampires, and zombies, who have been reanimated by supernatural means, technology, or disease. In some cases (for example in Dungeons & Dragons) the term also includes incorporeal forms of the dead, such as ghosts. The undead are featured in the belief systems of most cultures, and appear in many works of fantasy and horror fiction. The term is also occasionally used for real-life attempts to resurrect the dead with science and technology, from early experiments like Robert E. Cornish's to future sciences such as "chemical brain preservation" and "cryonics." History Bram Stoker considered using the title, ''The Un-Dead'', for his novel '' Dracula'' (1897), and use of the term in the novel is mostly responsible for the modern sense of the word. The word does appear in English before Stoker ...
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Mutant (fiction)
The concept of a mutant is a common trope in comic books and science fiction. The new phenotypes that appear in fictional mutations generally go far beyond what is typically seen in biological mutants and often result in the mutated life form exhibiting superhuman abilities or qualities. DC Comics In DC Comics, the term was first used in the 1980’s by a fictitious race of extraterrestrials known as the Dominators when they appeared in the '' Invasion!'' mini-series. For instance, Captain Comet manifested his powers at the birth when a comet activated his "metagene", gaining his abilities by the time he was eight. Marvel Comics In Marvel Comics, genetic mutation has been used as an explanation for super-powers since the 1950s. Mutants have played a major role in Marvel Comics, particularly the X-Men and related series. In the Marvel Comics Universe, they are a heavily persecuted minority where most people fear and hate them. Marvel Comics redefines the term to beings who ...
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Cosmic Radiation
Cosmic rays are high-energy particles or clusters of particles (primarily represented by protons or atomic nuclei) that move through space at nearly the speed of light. They originate from the Sun, from outside of the Solar System in our own galaxy, and from distant galaxies. Upon impact with Earth's atmosphere, cosmic rays produce showers of secondary particles, some of which reach the surface, although the bulk is deflected off into space by the magnetosphere or the heliosphere. Cosmic rays were discovered by Victor Hess in 1912 in balloon experiments, for which he was awarded the 1936 Nobel Prize in Physics. Direct measurement of cosmic rays, especially at lower energies, has been possible since the launch of the first satellites in the late 1950s. Particle detectors similar to those used in nuclear and high-energy physics are used on satellites and space probes for research into cosmic rays. Data from the Fermi Space Telescope (2013) have been interpreted as evidence ...
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Navy SEAL
The United States Navy Sea, Air, and Land (SEAL) Teams, commonly known as Navy SEALs, are the U.S. Navy's primary special operations force and a component of the Naval Special Warfare Command. Among the SEALs' main functions are conducting small-unit special operation missions in maritime, jungle, urban, arctic, mountainous, and desert environments. SEALs are typically ordered to capture or to kill high level targets, or to gather intelligence behind enemy lines. All active SEALs are members of the U.S. Navy. The CIA's highly secretive and elite Special Operations Group (SOG) recruits operators from SEAL Teams, with joint operations going back to the MACV-SOG during the Vietnam War. This cooperation still exists today, as evidenced by military operations in Iraq and Afghanistan. History Origins Although not formally founded until 1962, the modern-day U.S. Navy SEALs trace their roots to World War II. The United States Military recognized the need for the covert reconnaiss ...
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Pacific Ocean
The Pacific Ocean is the largest and deepest of Earth's five oceanic divisions. It extends from the Arctic Ocean in the north to the Southern Ocean (or, depending on definition, to Antarctica) in the south, and is bounded by the continents of Asia and Oceania in the west and the Americas in the east. At in area (as defined with a southern Antarctic border), this largest division of the World Ocean—and, in turn, the hydrosphere—covers about 46% of Earth's water surface and about 32% of its total surface area, larger than Earth's entire land area combined .Pacific Ocean
. '' Britannica Concise.'' 2008: Encyclopædia Britannica, Inc.
The centers of both the