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is a 1998
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
video game developed by Sega AM7 and System Sacom for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
. It was the last Saturn game released in
Europe Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a Continent#Subcontinents, subcontinent of Eurasia ...
. The game offers unique gameplay features such as buttons that allow the player to use items in real-time, aiming while moving, and falling oxygen levels. The music was composed by
Kenji Kawai is a Japanese music composer and arranger. Known as one of the biggest names in the soundtrack world, he has worked on a wide range of mixed media productions, including anime, TV shows, films and video games. Among his credits are Toei's Kam ...
, and the creatures and characters were designed by illustrator
Yasushi Nirasawa was a Japanese illustrator, character designer, and model maker born in Tochio, Niigata. He is well known for character designs in the Kamen Rider entries ''Kamen Rider Blade'', ''Kamen Rider Kabuto'', and ''Kamen Rider Den-O'' and the creature ...
.


Gameplay

Players move John Mayor through the
pre-rendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typic ...
rooms of The Big Table which are shown from fixed camera angles using a permanent 3D control scheme. Players can turn on or off certain on-screen indicators such as an oxygen counter,
health meter Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
and bullet count. Once armed, players can move using the
D-pad A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vid ...
and can run while aiming a firearm. The game fully utilises the Saturn's six-button controller, allowing players to have instant access to a map screen as well as real-time use of grenades and health items, which may be used without resorting to the inventory screen. The Big Table's oxygen supply is dwindling. Therefore, one necessity for survival is to refill low oxygenated areas and thus avoid asphyxiation. Overuse of firearms depletes the oxygen more quickly. In some areas, oxygen can be replenished (an unlimited number of times) by finding yellow oxygen boxes known as ''Air Systems'' (AS). When the player has a regulator, an AS allows him to refill it. If the player is not using the oxygen level indicator, a red emergency light will indicate a low oxygen level. Low oxygen level rooms will appear in red on the player's map. Oxygen grenades can be used to replenish low oxygen level rooms or hallways. If the player is not near an AS or lacks oxygen grenades, they can use a regulator to breathe in low oxygen areas and in flooded areas. Each room entrance has two doors with a vacuum system between them; this ensures that a flooded room will not leak outside the room. Similarly to ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'', players must draw their weapon with one button and fire it with a different one. The player can move while armed and automatically lock on to enemies by depressing the aim button. There is an option for the player to switch manually between targets. The Big Table has a large supply of ammunition for a number of different weapons. The weapons and ammunition are located in the weapon storage rooms. However, security is maintained and so some weapons can only be accessed by important individuals in The Big Table. The player obtains these weapons by securing the appropriate weapon storeroom pass-cards.


Plot

The game takes place 300 meters below the surface of the
Pacific Ocean The Pacific Ocean is the largest and deepest of Earth's five oceanic divisions. It extends from the Arctic Ocean in the north to the Southern Ocean (or, depending on definition, to Antarctica) in the south, and is bounded by the continen ...
in a naval fueling and research facility known as "The Big Table" (SSB-01). Players assume the role of John Mayor, an ex-
Navy SEAL The United States Navy Sea, Air, and Land (SEAL) Teams, commonly known as Navy SEALs, are the U.S. Navy's primary special operations force and a component of the Naval Special Warfare Command. Among the SEALs' main functions are conducting sma ...
who has joined forces with a civilian rescue organisation called ''Emergency Rescue Services'' (ERS). The ERS was one of many civilian corporations who were offered space at The Big Table in order to raise funds after the US Navy cut the facility's budget. A small capsule from space has landed near The Big Table. It contains a chimpanzee who was launched into space forty years before the start of the game, as part of an experiment about the effects of
cosmic radiation Cosmic rays are high-energy particles or clusters of particles (primarily represented by protons or atomic nuclei) that move through space at nearly the speed of light. They originate from the Sun, from outside of the Solar System in our own ...
on a living creature. The cosmic radiation caused the chimp to undergo a mutation whereby its metabolism slowed and it went into hibernation. Commander Clancy assigns Gena Weisburg to unravel the mystery of the chimp so the same effect may be used to allow humans to travel into deep space. The ''Sea Fox'', a small but fast nuclear submarine, has been dispatched to refuel at The Big Table and investigate the capsule. The Sea Fox crashes into the base at a part called the ''Navy Area'', The Big Table's top secret research facility. Ignoring the high security level of the Navy Area, the base commander calls in a SEAL team as a primary rescue force, and also sends the ERS to extract an important doctor. Hostile
mutant In biology, and especially in genetics, a mutant is an organism or a new genetic character arising or resulting from an instance of mutation, which is generally an alteration of the DNA sequence of the genome or chromosome of an organism. It ...
s in The Big Table are troublesome: human beings (both living and
undead The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal forms of formerly-alive humans, such as mummies, vampires, and zombies, who have been reanimated by super ...
) are being transformed into grotesque creatures that kill. The hostile mutants are weakened by high levels of oxygen and so they try to destroy The Big Table's oxygen generators. The mutation creating the hostile mutants is the result of the effect of cosmic radiation on common bacteria. John Mayor, who is afflicted with a cold, is unaffected by the infectious mutation and must try to rescue The Big Table's occupants and escape.


Development

''Deep Fear'' was co-developed by
Sega AM7 is a development department within Japanese video game developer Sega that also previously existed as Wow Entertainment and AM1 spent most of its early existence under the leadership of Rikiya Nakagawa and developed a number of arcade games f ...
and System Sacom. The CGI movies were created by
ISCO Francisco Román Alarcón Suárez (; born 21 April 1992), commonly known as Isco (), is a Spanish professional footballer who plays as an attacking midfielder. He last played for La Liga club Sevilla. He began his career at Valencia, playing ...
. The producer was
Rieko Kodama , also known as Phoenix Rie, was a Japanese video game artist, director, and producer employed by Sega from 1984 until her death. She is primarily known for her work on role-playing games (RPGs) including the original ''Phantasy Star'' series ...
, who had worked on multiple Sega projects. ''Deep Fear'' was her return to leading game development after a period in management, and she enjoyed the experience due to working with external developers and staff. The game's monsters were designed by noted artist
Yasushi Nirasawa was a Japanese illustrator, character designer, and model maker born in Tochio, Niigata. He is well known for character designs in the Kamen Rider entries ''Kamen Rider Blade'', ''Kamen Rider Kabuto'', and ''Kamen Rider Den-O'' and the creature ...
. He described the setting as "very movie-like and detailed", but had trouble with the designs due to conflicting requests for creatures that were both familiar and alien. He split the monster designs into three types; being created through a "collage" of human and something else, a "lost generation" second phase, and a stable and more alien design. He was dissatisfied with his final boss design, which strayed from the realistic approach taken with the other characters and monsters in favour of following developer requests. The music was composed and produced by
Kenji Kawai is a Japanese music composer and arranger. Known as one of the biggest names in the soundtrack world, he has worked on a wide range of mixed media productions, including anime, TV shows, films and video games. Among his credits are Toei's Kam ...
.


Release

''Deep Fear'' was released in Japan on July 16, 1998, for the Sega Saturn, and published by Sega. The Japanese version has all of the spoken dialogue in English along with a good portion of the menus, text and visual clues. The game was released in Europe on June 30, 1998, and was the last Saturn game released in Europe. ''Deep Fear'' was not released in North America.


Reception

''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' gave it a score of 30 out of 40. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' gave it a score of 7.8 out of 10. Multiple publications have noted the similarity between ''Deep Fear'' and ''Resident Evil'', going so far to call the game a "Resident Evil clone". ''1up.com'' listed it as one of the top 5 "Resident Evil Rip-offs" of all time. They questioned Sega's decision to not release the game in North America, feeling that it could have been a quality survival horror series. In 2009,
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
included ''Deep Fear'' among its games "with untapped franchise potential", commenting, "This atmospheric survival/horror game also used limited air supplies and moody silence to create tension (see ''
Cold Fear ''Cold Fear'' is a 2005 survival horror third-person shooter video game developed by Darkworks and published by Ubisoft for PlayStation 2, Xbox and Microsoft Windows. It was Ubisoft's first horror game, and Darkworks' second game, after '' Alo ...
'' and ''
Dead Space ''Dead Space'' is a science fiction/ horror media franchise created by Glen Schofield and Michael Condrey, developed by Visceral Games, and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format; ...
''.) Though we’re puffing at the gills for ''
BioShock 2 ''BioShock 2'' is a first-person shooter video game developed by 2K Marin and published by 2K Games. It was released worldwide for PlayStation 3, Windows, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 30 ...
'', we'd love to get our feet wet in another ''Deep Fear'' game.""123 games with untapped franchise potential."
GamesRadar US, 30 April 2009.
Both ''Deep Fear'' and ''Resident Evil'' have been criticized for the
voice acting Voice acting is the art of performing voice-overs to present a character or provide information to an audience. Performers are called voice actors/actresses, voice artists, dubbing artists, voice talent, voice-over artists, or voice-over talent ...
and dialogue.


References


External links

* {{moby game, id=/deep-fear, name=''Deep Fear'' 1998 video games Horror video games Naval video games Sega video games Sega Saturn games Sega Saturn-only games Single-player video games Survival video games Video games scored by Kenji Kawai Video games with underwater settings Video games developed in Japan