DOL-017
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DOL-017
The (DOL-017) is a GameCube peripheral developed by Nintendo which enables it to play Game Boy, Game Boy Color, and Game Boy Advance cartridges, allowing those games to be played on a television. It connects via the high speed parallel port at the bottom of the GameCube and requires use of a boot disc to access the hardware. Rather than emulating a Game Boy system, the Game Boy Player uses physical hardware nearly identical to that of a Game Boy Advance. The device does not use the enhanced effects used by the Super Game Boy (a similar peripheral for the Super Nintendo Entertainment System). The peripheral received mainly positive reviews from critics. Design and features The Game Boy Player is available in Indigo, Black, Spice, or Platinum in Japan; Black in North America and Europe and Black and Indigo in Australia. A special Game Boy Player for the Panasonic Q (SH-GB10-H) was released because the Q's legs are oriented differently from the original GameCube's. All Game Boy Pl ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong (video game), Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Nintendo Switch, Switch. It has created numerous major franchises, including ''Mario (franchise), Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', '' ...
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Error Message
An error message is information displayed when an unforeseen occurs, usually on a computer or other device. On modern operating systems with graphical user interfaces, error messages are often displayed using dialog boxes. Error messages are used when user intervention is required, to indicate that a desired operation has failed, or to relay important warnings (such as warning a computer user that they are almost out of hard disk space). Error messages are seen widely throughout computing, and are part of every operating system or computer hardware device. Proper design of error messages is an important topic in usability and other fields of human–computer interaction. Common error messages The following error messages are commonly seen by modern computer users: ;Access denied :This error occurs if the user doesn't have privileges to a file, or if it has been locked by some program or user. ;Device not ready :This error most often occurs when there is no floppy disk (or a ...
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Game Boy Advance Video
Game Boy Advance Video was a format for putting full color, full-motion videos onto Game Boy Advance ROM cartridges. These videos were playable using the Game Boy Advance system's screen and sound hardware. The cartridges were all developed and published by Majesco Entertainment, while the ''Pokémon'' Game Boy Advance Video cartridges were published by Nintendo. Most cartridges were developed by DC Studios, Inc., except for the few labelled "Movie Pak" which were developed by 4Kids Entertainment's subsidiary 4Kids Technology, Inc. The video cartridges are colored white for easy identification and are sold as ''Game Boy Advance Video Paks''. The Game Boy Advance Video game paks offer the same 240×160 resolution as standard Game Boy Advance games, except for the Shrek and Shark Tale pack, which is at 112p. History The product was originally announced as GBA-TV in 2003.https://twitter.com/TanookiKuribo/status/1258062423719886849/photo/3 Game Boy Advance Video Paks first became a ...
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Infrared
Infrared (IR), sometimes called infrared light, is electromagnetic radiation (EMR) with wavelengths longer than those of visible light. It is therefore invisible to the human eye. IR is generally understood to encompass wavelengths from around 1 millimeter (300 GHz) to the nominal red edge of the visible spectrum, around 700  nanometers (430  THz). Longer IR wavelengths (30 μm-100 μm) are sometimes included as part of the terahertz radiation range. Almost all black-body radiation from objects near room temperature is at infrared wavelengths. As a form of electromagnetic radiation, IR propagates energy and momentum, exerts radiation pressure, and has properties corresponding to both those of a wave and of a particle, the photon. It was long known that fires emit invisible heat; in 1681 the pioneering experimenter Edme Mariotte showed that glass, though transparent to sunlight, obstructed radiant heat. In 1800 the astronomer Sir William Herschel discovered ...
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Game Boy Advance Wireless Adapter
The is a wireless adapter accessory for the Game Boy Advance, released by Nintendo in 2004. It provides an alternative to the Game Boy Advance Game Link Cable but is only supported by a small number of games. The Game Boy Advance Wireless Adapter is also compatible with the Game Boy Advance SP, Game Boy Player, and e-Reader. Connectivity Like the Game Boy Advance Game Link Cable, this device allows for multiplayer gaming with the Game Boy Advance, and attaches via the External Extension Connector. The range of this adapter is short compared to the built-in wireless function of the Nintendo DS; Nintendo recommends players stay within 10 ft. (about 3m) of each other for best results. Due to the Game Boy Micro's different style link cable port, the Game Boy Advance Wireless Adapter will not attach to it. However, a Game Boy Micro Wireless Adapter is available for the Game Boy Micro which is compatible for linking with the Game Boy Advance Wireless Adapter. Neither wire ...
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GameCube – Game Boy Advance Link Cable
The GameCube Game Boy Advance cable (DOL-011) is a cable used to connect the Game Boy Advance (GBA) to the GameCube (GCN). Depending on the games, the cable may facilitate unlocking additional content, turning the GBA into a second screen, turning the GBA into a separate controller, or transferring in-game items between related games. Development The concept of a cable that allowed for the transfer of data and second-screen gameplay was originally conceived for the Nintendo 64 as the "GB Connection Cable", which would allow certain Nintendo 64DD games to connect to compatible Game Boy Color cartridges. However, the device was never released—interactivity between Nintendo 64 and Game Boy games was limited to those that supported the Transfer Pak, released in 1998. Compatibility Systems The cable has one end that plugs into a GameCube controller slot and another end that plugs into the GBA's extension port. The cable is compatible with the GameCube and the Wii on the console side ...
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Pokémon Battle-e
The Nintendo e-Reader, stylized as ereader, commonly abbreviated as e-Reader, known in Japan as the is an add-on manufactured by Nintendo for its Game Boy Advance handheld video game console. It was released in Japan in December 2001, with a North American release following in September 2002. It has an LED scanner that reads " e-Reader cards", paper cards with specially encoded data printed on them. Depending on the card and associated game, the e-cards are typically used in a key-like function to unlock secret items, levels, or play mini-games when swiped through the reader. The cards themselves contain data, as opposed to unlocking data already on the device itself. Usage and versions Two versions were released in Japan: the original e-Reader (without a link cable port), which could read cards to unlock game content, etc.; and later the e-Reader+ (simply "e-Reader" in Australia and North America), which came with a link cable port to connect with Nintendo GameCube games su ...
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Animal Crossing-e
The Nintendo e-Reader, stylized as ereader, commonly abbreviated as e-Reader, known in Japan as the is an add-on manufactured by Nintendo for its Game Boy Advance handheld video game console. It was released in Japan in December 2001, with a North American release following in September 2002. It has an LED scanner that reads " e-Reader cards", paper cards with specially encoded data printed on them. Depending on the card and associated game, the e-cards are typically used in a key-like function to unlock secret items, levels, or play mini-games when swiped through the reader. The cards themselves contain data, as opposed to unlocking data already on the device itself. Usage and versions Two versions were released in Japan: the original e-Reader (without a link cable port), which could read cards to unlock game content, etc.; and later the e-Reader+ (simply "e-Reader" in Australia and North America), which came with a link cable port to connect with Nintendo GameCube games su ...
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Super Mario Bros
is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for the Famicom in Japan. Following a limited US release for the NES, it was ported to international arcade game, arcades for the Nintendo Vs. System, Nintendo VS. System in early 1986. The NES version received a wide release in North America that year and in PAL regions in 1987. Players control Mario, or his brother Luigi in the multiplayer mode, as they traverse the Mushroom Kingdom to rescue Princess Toadstool from King Koopa (later named Bowser (character), Bowser). They traverse side-scrolling video game, side-scrolling stages while avoiding hazards such as enemies and pits with the aid of power-ups such as the Super Mushroom, Fire Flower, and Starman. The game was designed by Shigeru Miyamoto and Takashi Tezuka as "a grand culmination" of ...
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