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DARwIn-OP
DARwIn-OP (Dynamic Anthropomorphic Robot with Intelligence–Open Platform) is a miniature-humanoid robot platform developed and manufactured by Korean robot manufacturer Robotis in collaboration with Virginia Tech, Purdue University, and University of Pennsylvania. It is also supported by a $1.2 million NSF grant. DARwIn-OP has twenty degrees of freedom, each controlled by a DYNAMIXEL MX-28T servo motor. DARwIn-OP's main purpose is for research and programmers in the fields of humanoid, artificial intelligence, gait algorithm, vision, inverse kinematics, and linguistics, among others. DARwIn-OP is also the winner of the Kid Size League in the RoboCup 2011 2012 League, and 2013 League. See also * Robotis Bioloid The ROBOTIS BIOLOID is a hobbyist and educational robot kit produced by the Korean robot manufacturer ROBOTIS. The BIOLOID platform consists of components and small, modular servomechanisms called the AX-12A Dynamixels, which can be used in a d ... Refer ...
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Humanoid Robot
A humanoid robot is a robot resembling the human body in shape. The design may be for functional purposes, such as interacting with human tools and environments, for experimental purposes, such as the study of bipedal locomotion, or for other purposes. In general, humanoid robots have a torso, a head, two arms, and two legs, though some humanoid robots may replicate only part of the body, for example, from the waist up. Some humanoid robots also have heads designed to replicate human facial features such as eyes and mouths. Androids are humanoid robots built to aesthetically resemble humans. History The concept of a humanoid robot originated in many different cultures around the world. Some of the earliest accounts of the idea of humanoid automata date to the 4th century BCE in Greek mythologies and various religious and philosophical texts from China. Physical prototypes of humanoid automata were later created in the Middle East, Italy, Japan, and France. Greece The Greek g ...
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Robotis
The ROBOTIS BIOLOID is a hobbyist and educational robot kit produced by the Korean robot manufacturer ROBOTIS. The BIOLOID platform consists of components and small, modular servomechanisms called the AX-12A Dynamixels, which can be used in a daisy-chained fashion to construct robots of various configurations, such as wheeled, legged, or humanoid robots. The Robot is programmed with RoboPlus - C language based software. The Bioloid system is thus comparable to the LEGO Mindstorms and VEXplorer kits. Types of ROBOTIS BIOLOID kits There are multiple variations of the Bioloid kit: * ''ROBOTIS Bioloid Beginner'' - includes parts and designs for 14 types of robots iscontinued* ''ROBOTIS Bioloid Comprehensive'' - includes parts and designs for 26 different robots iscontinued* ''ROBOTIS Bioloid Expert'' - designed for educational or research use iscontinued * ''ROBOTIS Bioloid Premium'' - upgraded and latest version of Bioloid Comprehensive Kit builds 29 different configurations * ...
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Robotis Bioloid
The ROBOTIS BIOLOID is a hobbyist and educational robot kit produced by the Korean robot manufacturer ROBOTIS. The BIOLOID platform consists of components and small, modular servomechanisms called the AX-12A Dynamixels, which can be used in a daisy-chained fashion to construct robots of various configurations, such as wheeled, legged, or humanoid robots. The Robot is programmed with RoboPlus - C language based software. The Bioloid system is thus comparable to the LEGO Mindstorms and VEXplorer kits. Types of ROBOTIS BIOLOID kits There are multiple variations of the Bioloid kit: * ''ROBOTIS Bioloid Beginner'' - includes parts and designs for 14 types of robots iscontinued* ''ROBOTIS Bioloid Comprehensive'' - includes parts and designs for 26 different robots iscontinued* ''ROBOTIS Bioloid Expert'' - designed for educational or research use iscontinued * ''ROBOTIS Bioloid Premium'' - upgraded and latest version of Bioloid Comprehensive Kit builds 29 different configurations * ...
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Simulation Of A Robotis DARwIn-OP In Webots
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not e ...
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Gait
Gait is the pattern of movement of the limbs of animals, including humans, during locomotion over a solid substrate. Most animals use a variety of gaits, selecting gait based on speed, terrain, the need to maneuver, and energetic efficiency. Different animal species may use different gaits due to differences in anatomy that prevent use of certain gaits, or simply due to evolved innate preferences as a result of habitat differences. While various gaits are given specific names, the complexity of biological systems and interacting with the environment make these distinctions "fuzzy" at best. Gaits are typically classified according to footfall patterns, but recent studies often prefer definitions based on mechanics. The term typically does not refer to limb-based propulsion through fluid mediums such as water or air, but rather to propulsion across a solid substrate by generating reactive forces against it (which can apply to walking while underwater as well as on land). Due to th ...
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Bipedal Humanoid Robots
Bipedalism is a form of terrestrial locomotion where an organism moves by means of its two rear limbs or legs. An animal or machine that usually moves in a bipedal manner is known as a biped , meaning 'two feet' (from Latin ''bis'' 'double' and ''pes'' 'foot'). Types of bipedal movement include walking, running, and hopping. Several groups of modern species are habitual bipeds whose normal method of locomotion is two-legged. In the Triassic period some groups of archosaurs (a group that includes crocodiles and dinosaurs) developed bipedalism; among the dinosaurs, all the early forms and many later groups were habitual or exclusive bipeds; the birds are members of a clade of exclusively bipedal dinosaurs, the theropods. Within mammals, habitual bipedalism has evolved multiple times, with the macropods, kangaroo rats and mice, springhare, hopping mice, pangolins and hominin apes (australopithecines, including humans) as well as various other extinct groups evolving the trait ...
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Robotics At ROBOTIS
Robotics is an interdisciplinary branch of computer science and engineering. Robotics involves design, construction, operation, and use of robots. The goal of robotics is to design machines that can help and assist humans. Robotics integrates fields of mechanical engineering, electrical engineering, information engineering, mechatronics, electronics, bioengineering, computer engineering, control engineering, software engineering, mathematics, etc. Robotics develops machines that can substitute for humans and replicate human actions. Robots can be used in many situations for many purposes, but today many are used in dangerous environments (including inspection of radioactive materials, bomb detection and deactivation), manufacturing processes, or where humans cannot survive (e.g. in space, underwater, in high heat, and clean up and containment of hazardous materials and radiation). Robots can take any form, but some are made to resemble humans in appearance. This is claime ...
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RoboCup
RoboCup is an annual international robotics competition founded in 1996 by a group of university professors (including Hiroaki Kitano, Manuela M. Veloso, and Minoru Asada). The aim of the competition is to promote robotics and AI research by offering a publicly appealing – but formidable – challenge. The name ''RoboCup'' is a contraction of the competition's full name, "Robot Soccer World Cup” (based on the FIFA World Cup), but there are many other areas of competition such as "RoboCupRescue", "RoboCup@Home" and "RoboCupJunior". Peter Stone is the current president of RoboCup, and has been since 2019. The official goal of the project: :"By the middle of the 21st century, a team of fully autonomous humanoid robot soccer players shall win a soccer game, complying with the official rules of FIFA, against the winner of the most recent World Cup." RoboCup leagues The contest currently has six major domains of competition, each with a number of leagues and sub-leagues. These inc ...
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Linguistics
Linguistics is the scientific study of human language. It is called a scientific study because it entails a comprehensive, systematic, objective, and precise analysis of all aspects of language, particularly its nature and structure. Linguistics is concerned with both the cognitive and social aspects of language. It is considered a scientific field as well as an academic discipline; it has been classified as a social science, natural science, cognitive science,Thagard, PaulCognitive Science, The Stanford Encyclopedia of Philosophy (Fall 2008 Edition), Edward N. Zalta (ed.). or part of the humanities. Traditional areas of linguistic analysis correspond to phenomena found in human linguistic systems, such as syntax (rules governing the structure of sentences); semantics (meaning); morphology (structure of words); phonetics (speech sounds and equivalent gestures in sign languages); phonology (the abstract sound system of a particular language); and pragmatics (how social con ...
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Inverse Kinematics
In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain. Given joint parameters, the position and orientation of the chain's end, e.g. the hand of the character or robot, can typically be calculated directly using multiple applications of trigonometric formulas, a process known as forward kinematics. However, the reverse operation is, in general, much more challenging. Inverse kinematics is also used to recover the movements of an object in the world from some other data, such as a film of those movements, or a film of the world as seen by a camera which is itself making those movements. This occurs, for example, where a human actor's filmed movements are to be duplicated by an animated character. Robotics In robotics, inverse ...
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Humanoid
A humanoid (; from English ''human'' and ''-oid'' "resembling") is a non-human entity with human form or characteristics. The earliest recorded use of the term, in 1870, referred to indigenous peoples in areas colonized by Europeans. By the 20th century, the term came to describe fossils which were morphologically similar, but not identical, to those of the human skeleton. Although this usage was common in the sciences for much of the 20th century, it is now considered rare. More generally, the term can refer to anything with distinctly human characteristics or adaptations, such as possessing opposable anterior forelimb- appendages (i.e. thumbs), visible spectrum-binocular vision (i.e. having two eyes), or biomechanic plantigrade-bipedalism (i.e. the ability to walk on heels and metatarsals in an upright position). Science fiction media frequently present sentient extraterrestrial lifeforms as humanoid as a byproduct of convergent evolution. In theoretical convergent evolu ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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