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Droid Razr HD
The Droid Razr HD and Droid Razr Maxx HD are Android-based, 4G LTE-capable smartphones designed by Motorola as the successor to the Droid Razr series released nearly a year prior. Notable changes from their predecessors include 720p resolution displays and increased display size while maintaining similar overall dimensions. Additionally, the battery capacity on the standard Razr HD is 42% larger than its predecessor. Both go by the model number XT926. These phones were released on October 18, 2012 exclusively on Verizon Wireless in the United States. The Motorola Razr HD (non-Droid branded variants, model number XT925) were available as international or global phones in Europe, Latin America, Australia and Canada as early as October 2, 2012. In the summer of 2013, storyboards surfaced of television commercials that have not yet aired. These commercials will feature the Droid Maxx and Droid Ultra, the apparent successors to the Droid Razr Maxx HD and Droid Razr HD, respectively. ...
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Motorola Mobility
Motorola Mobility LLC, marketed as Motorola, is an American consumer electronics manufacturer primarily producing smartphones and other mobile devices running Android OS, Android. It is a subsidiary of the Chinese multinational technology company Lenovo.;; Motorola Mobility was formed on January 4, 2011, after a split of Motorola into two separate companies, with Motorola Mobility assuming the company's consumer-oriented product lines (including its mobile phone business, as well as its cable modems and pay television set-top boxes), while Motorola Solutions assumed the company's enterprise-oriented product lines. In May 2012 Google acquired Motorola Mobility for US$12.5 billion; the main intent of the purchase was to gain Motorola's patent portfolio, in order to protect other Android vendors from litigation. Under Google, Motorola increased its focus on the entry-level smartphone market, and under the Google ATAP division, began development on Project Ara—a platform for modula ...
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Smartphone
A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, which facilitate wider software, internet (including web browsing over mobile broadband), and multimedia functionality (including music, video, cameras, and gaming), alongside core phone functions such as voice calls and text messaging. Smartphones typically contain a number of metal–oxide–semiconductor (MOS) integrated circuit (IC) chips, include various sensors that can be leveraged by pre-included and third-party software (such as a magnetometer, proximity sensors, barometer, gyroscope, accelerometer and more), and support wireless communications protocols (such as Bluetooth, Wi-Fi, or satellite navigation). Early smartphones were marketed primarily towards the enterprise market, attempting to bridge the functionality of ...
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Pixels
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the smallest element that can be manipulated through software. Each pixel is a sample of an original image; more samples typically provide more accurate representations of the original. The intensity of each pixel is variable. In color imaging systems, a color is typically represented by three or four component intensities such as red, green, and blue, or cyan, magenta, yellow, and black. In some contexts (such as descriptions of camera sensors), ''pixel'' refers to a single scalar element of a multi-component representation (called a ''photosite'' in the camera sensor context, although '' sensel'' is sometimes used), while in yet other contexts (like MRI) it may refer to a set of component intensities for a spatial position. Etymology Th ...
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Display Aspect Ratio
The aspect ratio of a display device is the proportional relationship between the width and the height of the display. It is expressed as two numbers separated by a colon (''x'':''y''), where ''x'' corresponds to the width and ''y'' to the height. Common aspect ratios for displays, past and present, include 5:4, 4:3, 16:10 and 16:9. Computer displays As of 2016, most computer monitors use widescreen displays with an aspect ratio of 16:9, although some portable PCs use narrower aspect ratios like 3:2 and 16:10 while some high-end desktop monitors have adopted ultrawide displays. The following table summarises the different aspect ratios that have been used in computer displays: † The resolution doesn't match the aspect ratio exactly, but is commonly marketed or described as such. History 4:3, 5:4 and 16:10 Until about 2003, most computer monitors used an aspect ratio of 4:3, and in some cases 5:4. For cathode ray tubes (CRT)s 4:3 was most common even in resolution ...
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Ampere Hour
An ampere hour or amp hour (symbol: A⋅h or A h; often simplified as Ah) is a unit of electric charge, having dimensions of electric current multiplied by time, equal to the charge transferred by a steady current of one ampere flowing for one hour, or 3,600 coulombs. The commonly seen milliampere hour (symbol: mA⋅h, mA h, simplified as mAh) is one-thousandth of an ampere hour (3.6 coulombs). Use The ampere hour is frequently used in measurements of electrochemical systems such as electroplating and for battery capacity where the commonly known nominal voltage is dropped. A ''milliampere second'' (mA⋅s) is a unit of measurement used in X-ray imaging, diagnostic imaging, and radiation therapy. It is equivalent to a ''millicoulomb''. This quantity is proportional to the total X-ray energy produced by a given X-ray tube operated at a particular voltage. The same total dose can be delivered in different time periods depending on the X-ray tube current. To help e ...
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MicroSD
Secure Digital, officially abbreviated as SD, is a proprietary non-volatile flash memory card format developed by the SD Association (SDA) for use in portable devices. The standard was introduced in August 1999 by joint efforts between SanDisk, Panasonic (Matsushita) and Toshiba as an improvement over MultiMediaCards (MMCs), and has become the industry standard. The three companies formed SD-3C, LLC, a company that licenses and enforces intellectual property rights associated with SD memory cards and SD host and ancillary products. The companies also formed the SD Association (SDA), a non-profit organization, in January 2000 to promote and create SD Card standards. SDA today has about 1,000 member companies. The SDA uses several trademarked logos owned and licensed by SD-3C to enforce compliance with its specifications and assure users of compatibility. History 1999–2003: Creation In 1999, SanDisk, Panasonic (Matsushita), and Toshiba agreed to develop and market the S ...
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Flash Memory
Flash memory is an electronic non-volatile computer memory storage medium that can be electrically erased and reprogrammed. The two main types of flash memory, NOR flash and NAND flash, are named for the NOR and NAND logic gates. Both use the same cell design, consisting of floating gate MOSFETs. They differ at the circuit level depending on whether the state of the bit line or word lines is pulled high or low: in NAND flash, the relationship between the bit line and the word lines resembles a NAND gate; in NOR flash, it resembles a NOR gate. Flash memory, a type of floating-gate memory, was invented at Toshiba in 1980 and is based on EEPROM technology. Toshiba began marketing flash memory in 1987. EPROMs had to be erased completely before they could be rewritten. NAND flash memory, however, may be erased, written, and read in blocks (or pages), which generally are much smaller than the entire device. NOR flash memory allows a single machine word to be written to an era ...
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Random-access Memory
Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A Random access, random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks, CD-RWs, DVD-RWs and the older Magnetic tape data storage, magnetic tapes and drum memory), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. RAM contains multiplexer, multiplexing and demultiplexing circuitry, to connect the data lines to the addressed storage for reading or writing the entry. Usually more than one bit of storage is accessed by the same address, and RAM ...
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Gigabyte
The gigabyte () is a multiple of the unit byte for digital information. The prefix ''giga'' means 109 in the International System of Units (SI). Therefore, one gigabyte is one billion bytes. The unit symbol for the gigabyte is GB. This definition is used in all contexts of science (especially data science), engineering, business, and many areas of computing, including storage capacities of hard drives, solid state drives, and tapes, as well as data transmission speeds. However, the term is also used in some fields of computer science and information technology to denote (10243 or 230) bytes, particularly for sizes of RAM. Thus, prior to 1998, some usage of ''gigabyte'' has been ambiguous. To resolve this difficulty, IEC 80000-13 clarifies that a ''gigabyte'' (GB) is 109 bytes and specifies the term ''gibibyte'' (GiB) to denote 230 bytes. These differences are still readily seen for example, when a 400 GB drive's capacity is displayed by Microsoft Windows as 372 G ...
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Adreno
Adreno is a series of graphics processing unit (GPU) semiconductor intellectual property cores developed by Qualcomm and used in many of their SoCs. History Adreno (an anagram of AMD's graphic card brand '' Radeon''), was originally developed by ATI Technologies and sold to Qualcomm in 2009 for $65M, and was used in their mobile chipset products. Early Adreno models included the Adreno 100 and 110, which had 2D graphics acceleration and limited multimedia capabilities. At the time, 3D graphics on mobile platforms were commonly handled using software-based rendering engines, which limited their performance. With growing demand for more advanced multimedia and 3D graphics capabilities, Qualcomm licensed the Imageon IP from AMD, in order to add hardware-accelerated 3D capabilities to their mobile products. Further collaboration with AMD resulted in the development of the Adreno 200, originally named the AMD Z430, based on the R400 architecture used in the Xenos GPU of the Xbox 3 ...
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Krait (CPU)
Qualcomm Krait is an ARM-based central processing unit included in the Snapdragon S4 and earlier models of Snapdragon 400/600/800 series SoCs. It was introduced in 2012 as a successor to the Scorpion CPU and although it has architectural similarities, Krait is not a Cortex-A15 core, but it was designed in-house. In 2015, Krait was superseded by the 64-bit Kryo architecture, first introduced in Snapdragon 820 SoC. Overview * 11 stage integer pipeline with 3-way decode and 4-way out-of-order speculative issue superscalar execution * Pipelined VFPv4 and 128-bit wide NEON (SIMD) * 7 execution ports * 4 KB + 4 KB direct mapped L0 cache * 16 KB + 16 KB 4-way set associative L1 cache * 1 MB (dual-core) or 2 MB (quad-core) 8-way set-associative L2 cache * Dual or quad-core configurations * Performance (DMIPS/MHz): ** Krait 200: 3.3 (28 nm LP) ** Krait 300: 3.39 (28 nm LP) ** Krait 400: 3.39 (28 nm HPm) ** Krait 450: 3.51 (28 nm HPm) See also * Scorpion (CPU) * ...
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Dual-core
A multi-core processor is a microprocessor on a single integrated circuit with two or more separate processing units, called cores, each of which reads and executes program instructions. The instructions are ordinary CPU instructions (such as add, move data, and branch) but the single processor can run instructions on separate cores at the same time, increasing overall speed for programs that support multithreading or other parallel computing techniques. Manufacturers typically integrate the cores onto a single integrated circuit die (known as a chip multiprocessor or CMP) or onto multiple dies in a single chip package. The microprocessors currently used in almost all personal computers are multi-core. A multi-core processor implements multiprocessing in a single physical package. Designers may couple cores in a multi-core device tightly or loosely. For example, cores may or may not share caches, and they may implement message passing or shared-memory inter-core communicat ...
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