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Dreamfall
''Dreamfall: The Longest Journey'' ( nb, Drømmefall: Den Lengste Reisen) is an adventure video game developed by Funcom for Microsoft Windows and Xbox platforms in April 2006. On 1 March 2007, a sequel entitled ''Dreamfall Chapters'' was announced, and Funcom reportedly considered the idea of a massively multiplayer online game set in ''The Longest Journey'' universe. The game is the sequel to Funcom's ''The Longest Journey'', released in 1999, and takes place ten years after the events of the first game. The story focuses on three characters, Zoë Castillo, April Ryan, and Kian Alvane, who live in two parallel worlds: technologically advanced Stark and magical Arcadia. April was the protagonist of the first game, while the other two are new characters. The main storyline follows Zoë, a Stark resident whose investigation of her ex-boyfriend's disappearance and other mysterious occurrences lead her to April. Meanwhile in Arcadia, April battles the villainous Empire of Azadi ...
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Dreamfall Chapters
''Dreamfall Chapters'' is an episodic video game, episodic 3D computer graphics, 3D adventure game with emphasis on character interaction, exploration of the game world, and puzzle solving. It is a sequel to the adventure games ''The Longest Journey'' and ''Dreamfall: The Longest Journey''. The game was released for PC in five episodes between 21 October 2014 and 17 June 2016. The updated "Final Cut" version was released on physical media for PlayStation 4 and Xbox One on 5 May 2017, and the Microsoft Windows, OS X, and Linux versions on 21 July 2017. ''The Longest Journey'' series is set in two Parallel universes in fiction, parallel universes: Stark, a cyberpunk future Earth, and Arcadia, its magical fantasy counterpart. ''Chapters'' takes place in 2220 CE and continues the story of ''Dreamfall'', whose protagonist Zoë Castillo had uncovered a criminal conspiracy that aimed to enslave both Stark and Arcadia by stealing their residents' dreams. Although Zoë managed to disrupt ...
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Dreamfall Screenshot
''Dreamfall: The Longest Journey'' ( nb, Drømmefall: Den Lengste Reisen) is an adventure video game developed by Funcom for Microsoft Windows and Xbox platforms in April 2006. On 1 March 2007, a sequel entitled ''Dreamfall Chapters'' was announced, and Funcom reportedly considered the idea of a massively multiplayer online game set in ''The Longest Journey'' universe. The game is the sequel to Funcom's ''The Longest Journey'', released in 1999, and takes place ten years after the events of the first game. The story focuses on three characters, Zoë Castillo, April Ryan, and Kian Alvane, who live in two parallel worlds: technologically advanced Stark and magical Arcadia. April was the protagonist of the first game, while the other two are new characters. The main storyline follows Zoë, a Stark resident whose investigation of her ex-boyfriend's disappearance and other mysterious occurrences lead her to April. Meanwhile in Arcadia, April battles the villainous Empire of Azadi ...
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Zoë Castillo
''Dreamfall: The Longest Journey'' ( nb, Drømmefall: Den Lengste Reisen) is an adventure video game developed by Funcom for Microsoft Windows and Xbox platforms in April 2006. On 1 March 2007, a sequel entitled ''Dreamfall Chapters'' was announced, and Funcom reportedly considered the idea of a massively multiplayer online game set in ''The Longest Journey'' universe. The game is the sequel to Funcom's ''The Longest Journey'', released in 1999, and takes place ten years after the events of the first game. The story focuses on three characters, Zoë Castillo, April Ryan, and Kian Alvane, who live in two parallel worlds: technologically advanced Stark and magical Arcadia. April was the protagonist of the first game, while the other two are new characters. The main storyline follows Zoë, a Stark resident whose investigation of her ex-boyfriend's disappearance and other mysterious occurrences lead her to April. Meanwhile in Arcadia, April battles the villainous Empire of Azadi ...
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The Longest Journey
''The Longest Journey'' ( nb, Den Lengste Reisen) is a magical realism, magical realist Adventure game, point-and-click adventure video game developed by Norway, Norwegian studio Funcom for Microsoft Windows and released in 1999. The game was a commercial success, with sales in excess of 500,000 units by 2004, and was acclaimed by critics. An iOS version was released on October 28, 2014. Gameplay ''The Longest Journey'' is a point-and-click adventure game where the player interacts with objects on the screen to solve puzzles and advance the story. The game features expansive recorded dialogue, most of which is non-essential to completing the game but contributes to the setting. Plot The game takes place in the parallel universes of Magic (supernatural), magic-dominated Arcadia and industrial Stark. The protagonist, April Ryan (The Longest Journey), April Ryan, is an 18-year-old art student living in Stark, identified as a 'Shifter' capable of movement between these worlds, an ...
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April Ryan (The Longest Journey)
April Ryan is a fictional character from the adventure game ''The Longest Journey'' (1999) and its sequel ''Dreamfall: The Longest Journey'' (2006). In the former, she is the protagonist, and in the latter, one of the three primary characters. April has been praised as one of the most memorable female characters in the history of adventure games. In both games she is voiced by American actress Sarah Hamilton. Character design ''The Longest Journey'' writer Ragnar Tørnquist compared April in ''TLJ'' to "young inexperienced" Frodo Baggins, whereas in ''Dreamfall'' she developed into an "Aragorn type character". Journalist Randy Sluganski described her adventure in ''TLJ'' as "a rite of passage; a maturation from the indecisive, self-deprecating teenage years into a hesitant adulthood that is at first shunned and then gradually embraced". One of the traits that helped the player to identify and empathize with April Ryan—a much praised concept—was that she kept a diary. Unlike t ...
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Ragnar Tørnquist
Ragnar Tørnquist (born 31 July 1970) is a Norwegian game designer and author. He has been working for Funcom in Oslo since 1994, and has founded his own studio Red Thread Games in November 2012. Biography Tørnquist studied art, history and English at St Clare's, a school in Oxford from 1987 to 1989. From 1989 to 1990, he studied philosophy and English at the University of Oslo. After that, from 1990 to 1993 he attended the Undergraduate Film and Television department at the New York University's Tisch School of the Arts. His influences included Joss Whedon and Neil Gaiman. In 1994, he returned to Oslo, Norway and started working for Funcom as producer, designer, writer, and level-editor of the video game adaptation of ''Casper''. He is credited with popularizing the term "modern adventure" a genre of contemporary adventure game design that began with games such as ''The Longest Journey'', ''Broken Sword'', and ''Syberia''. He felt that a new term was needed for this new gen ...
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Shark 3D
Shark 3D is an engine developed by Spinor for creating and viewing interactive 3D scenes. It is mainly used for developing video games (similar to a game engine), producing films and Television program, TV series, creating broadcasting, broadcast graphics and developing 3D applications. Workflow Animations are created by "playing" a scene as in video games within a virtual map. An animator can record different characters and objects in different tracks to make their scene. For example, the animator can first play one virtual actor and then play another, while replaying the first one. A character or vehicle controlled live can physically interact with previously recorded characters and objects via the physics engine. Features Shark 3D contains: * A tool pipeline: assets such as meshes, textures and basic animations are not created within Shark 3D, but imported from separate tools like 3ds Max or Autodesk Maya, Maya. * Authoring system, Authoring editor * Physics based recording ...
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Funcom
Funcom Oslo AS (, formerly Funcom Productions AS) is a Norwegian video game developer that specializes in online games. It is best known for the massively multiplayer online role-playing game (MMORPG) titles ''Conan Exiles'', ''Age of Conan'', ''Anarchy Online'', ''The Secret World'' – and ''The Longest Journey'' series of adventure games. The company has offices in Oslo, Norway; North Carolina, US; Lisbon, Portugal; Bucharest, Romania; and Stockholm, Sweden. It also had offices in Beijing, Dublin, and Montreal previously. It is now owned by the Chinese media conglomerate Tencent. History Founded in 1993 by Erik Gloersen, Tyr Neilsen, Andre Backen, Gaute Godager and Olav Mørkrid, the company started as an independent game developer and publisher. It focuses mainly on PC games but have also released games on other platforms, including mobile phones and tablets. Funcom's console releases includes titles on Sega Mega Drive/Genesis, Super NES, Sega Saturn, Xbox, Xbox One and PS4. ...
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Empire Interactive
Empire Interactive was a British video game developer and Video game publisher, publisher based in London. Founded in 1987 by Ian Higgins and Simon Jeffrey, it was acquired by Silverstar Holdings in 2006 and went out of business in 2009. History Empire Interactive was established by Ian Higgins (chief executive officer) and Simon Jeffrey (managing director) in 1987. In November 2000, the company acquired development studio Razorworks. As well as full priced titles, Empire also had a budget range of titles, Xplosiv, for PC and PS2. Initially launched for PC in January 2000, Xplosiv published titles in Europe from third parties such as Sega and Microsoft. Later, in 2003 Empire launched titles for PS2. In March 2002 Empire acquired music creation software eJay. Silverstar Holdings, a U.S. public company listed on NASDAQ, offered to acquired Empire Interactive in late October 2006. The deal was accepted by 90% of Empire Interactive's shareholders by late November, and so Silve ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (List of text-based computer games, text and List of graphic adventure games, graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better grap ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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