Dreadnought (naval Wargame)
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Dreadnought (naval Wargame)
''Dreadnought'', subtitled "Surface Combat in the Battleship Era, 1906-45", is a naval board wargame published Simulations Publications, Inc. (SPI) in 1975. Description ''Dreadnought'' is a wargame that simulates battles between battleships. Components The game includes: *Six 10" x 10.75" plain hex grid map sections scaled to 1800 m (1968 yd) per hex * 400 die-cut counters *16-page rulebook *2 Player Aid Cards *Orders Pad *two 6-sided dice Gameplay Counters are provided for every battleship that sailed from 1906 to 1945. Several historical and hypothetical scenarios are provided. Each game turn represents 15 minutes within in the battle. Elements of pre-radar ship-to-ship combat are present, including rangefinding, torpedoes, gunnery, and damage control. If ships sail off the edge of the map, another map piece is placed so that the map is extended in that direction. Publication history ''Dreadnought'' was designed by Irad B. Hardy and John Young, with artwork by Redmond A. S ...
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Simulations Publications, Inc
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not e ...
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Board Wargame
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or war games) developed in 1954 following the publication and commercial success of ''Tactics''.. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield. In the United States, commercial board wargames (often shortened to "wargames" for brevity) were popularized in the early 1970s. Elsewhere, notably Great Britain where miniatures had evolved its own commercial hobby, a smaller following developed. The genre is still known for a number of common game-play conventions (or game mechanics) that were developed early on. The early history of board wargaming was dominated by The Avalon Hill Game Com ...
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1975 In Games
This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1975. For video games, see 1975 in video gaming. Games released or invented in 1975 Significant games-related events of 1975 * Chaosium Inc. founded by Greg Stafford. * Fantasy Games Unlimited founded by Scott Bizar. * Games Workshop founded by Ian Livingstone and Steve Jackson. *Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... founded. Deaths See also * 1975 in video gaming References {{DEFAULTSORT:1975 In Games Games Games by year ...
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Hex Grid
A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a hex map over a traditional square grid map is that the distance between the center of each and every pair of adjacent hex cells (or ''hex'') is the same. By comparison, in a square grid map, the distance from the center of each square cell to the center of the four diagonal adjacent cells it shares a corner with is times that of the distance to the center of the four adjacent cells it shares an edge with. This equidistant property of all adjacent hexes is desirable for games in which the measurement of movement is a factor. The other advantage is the fact that neighbouring cells always share edges; there are no two cells with contact at only a point. One disadvantage of a hex map is that hexes have adjacent cells in only six directions in ...
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Redmond A
Redmond may refer to: *Redmond (name) * Redmond Linux, a computer operating system from the former Lycoris (company) Places United States * Redmond, Oregon * Redmond, Utah * Redmond, Washington * John Redmond Reservoir, Kansas, USA Elsewhere * Ballyredmond (Redmond's Town), a townland in County Carlow, Ireland * Redmond, Western Australia, a townsite and train station in the Great Southern region Companies * "Redmond" is sometimes used as a metonym for Microsoft Corporation, due to its headquarters being in Redmond, Washington. See also * Redmon (other) RedMon, Redirection Port Monitor, redirects a special printer port to a program on Microsoft Windows operating systems. It is commonly used with Ghostscript to generate PostScript (PS) and Portable Document Format (PDF) files from any application ...
{{disambiguation, geo ...
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Boxed Set
A box set or (its original name) boxed set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box and offered for sale as a single unit. Music Artists and bands with an extremely long and successful career often have anthology or "essential" collections of their boxes of music released as box sets. These often include rare and never-before-released tracks. Some box sets collect previously released boxes of singles or albums by a music artist, and often collect the complete discography of an artist such as Pink Floyd's ''Oh, by the Way'' and ''Discovery'' sets. Sometimes bands release expanded versions of their most successful albums such as Pink Floyd's ''Immersion'' box set versions of their ''The Dark Side of the Moon'' (1973), ''Wish You Were Here'' (1975) and ''The Wall'' (1979) albums. Pink Floyd have also released ''The Early Years 1965–1972'' box set which features mostly unreleased mater ...
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Nick Palmer
Nick may refer to: * Nick (given name) * A Glossary of cricket terms#nick, cricket term for a slight deviation of the ball off the edge of the bat * British slang for being arrested * British slang for a police station * British slang for stealing * Short for nickname Places * Nick, Hungary * Nick, Warmian-Masurian Voivodeship, Poland Other uses * Nick, the Allied codename for Japanese World War II fighter Kawasaki Ki-45 * Nick (DNA), an element of DNA structure * Nick (German TV channel) * Nick (novel), ''Nick'' (novel), a 2021 novel by Michael Farris Smith * Nick's, a jazz tavern in New York City * Désirée Nick, a German actress and writer * Nickelodeon, a children's cable channel See also

* Nicks, surname * * * NIC (other) * Nik (other) * 'Nique (other) * Nix (other) * Old Nick (other) * Knick (other) * Nick Nack (other) {{disambiguation, geo ...
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The Comprehensive Guide To Board Wargaming
''The Comprehensive Guide to Board Wargaming'' is a 1977 book by Nicholas Palmer about the hobby of board wargaming. Contents ''The Comprehensive Guide to Board Wargaming'' is a 223-page book about the hobby of wargaming for non-gamers and gamers alike. The book covers the evolution of wargames, strategy and tactics employed, short reviews of the games that were available when the book was published, and concludes with a sample game as an example of the hobby for newcomers. Reception C. Ben Ostrander reviewed ''The Comprehensive Guide to Board Wargaming'' in ''The Space Gamer'' No. 13. Ostrander commented that "The nicest thing about this book is that a publisher somewhere feels wargaming is a good enough investment for a superior 'production' book. It will become a standard reference work for board wargaming. After all, the first is always in the position to become ''the'' book of any field." In Issue 11 of ''Phoenix Phoenix most often refers to: * Phoenix (mythology), a le ...
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Moves (magazine)
''Moves'' was a wargaming magazine originally published by Simulations Publications, SPI (Simulations Publications, Inc.), who also published manual wargames. Their flagship magazine ''Strategy & Tactics'' (''S&T''), was a military history magazine featuring a new wargame in each issue. While S&T was devoted to historical articles, ''Moves'' focused on the play of the games. Each issue carried articles dealing with strategies for different wargames, tactical tips, and many variants and scenarios for existing games. As time passed, reviews of new games also became an important feature. While the majority of the articles dealt with SPI games, the magazine was open to and published many articles on games by other companies. Founded by Jim Dunnigan, ''Moves'' began publication in 1972. SPI carried a huge inventory of their games, and was very successful as a direct mail marketer of their games. But with the rise of role playing games and multimillion-dollar sales for that arm of gamin ...
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Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company's "Hasbro Gaming" division. Avalon Hill introduced many of the concepts of modern recreational wargaming, including the use of a hexagonal grid (a.k.a. hexgrid) overlaid on a flat folding board, zones of control (ZOC), stacking of multiple units at a location, and board games based upon historical events. History The Avalon Game Company Avalon Hill was started in 1952 outside Baltimore in Catonsville, Maryland by Charles S. Roberts under the name of "The Avalon Game Company" for the publication of his game ''Tactics''. It is considered the first of a new type of war game, consisting of a self-contained printed map, pieces, rules and box designed for the mass-market. Other war games published over the prior half-century, which Rober ...
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Jutland (board Game)
''Jutland'' is a naval board wargame published by Avalon Hill in 1967 that simulates the Battle of Jutland in the North Sea during World War I. Upon its release, ''Jutland'' was commended for its gameplay and mechanics, but criticism surrounded the complex rules and playing time. Background During World War I, Britain's naval forces had successfully blockaded German access to the North Sea and the Atlantic. The German High Seas Fleet was not powerful enough to face the British Grand Fleet, but in late May 1916, German Vice-Admiral Reinhard Scheer took the fleet to sea, hoping to lure a portion of the British fleet within range of the entire German fleet and destroy it. Instead, although the Germans sank a number of British battlecruisers, the entire German fleet itself was lured within range of the British fleet, resulting in the only major fleet-to-fleet action of the war. Although British forces lost more ships that the Germans during the battle, the German fleet withdrew ba ...
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Phoenix (wargaming Magazine)
''Phoenix'' was a magazine primarily focussed on board wargames. It was published in the UK in the 1970s and 1980s by Simpubs Ltd., the British subsidiary of American game company Simulations Publications, Inc. (SPI). History In 1974, SPI started to ship some of their wargames to J.D. Bardsley in the UK, who acted as a sales representative using the name SP/UK. Bardsley sold the games either via mail order or face to face at games conventions. Sales increased rapidly, and by March 1976, SP/UK had sold 25,000 units. To handle the increased sales, SPI formed a formal British subsidiary, Simpubs Ltd. in June 1976. In much the same way that SPI published their own house magazine '' Moves'', Simpubs immediately created the bi-monthly periodical ''Phoenix'' with J.D. Bardsley as managing editor. In the first issue (June/July 1976), Bardsley editorialized that "''Phoenix'' is not envisaged as a 'house magazine'", and foresaw a publication of "game reviews, play strategy, game reports w ...
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