Dragonriders Of Pern (video Game)
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Dragonriders Of Pern (video Game)
''Dragonriders of Pern'' is a video game published by Epyx in 1983 based on Anne McCaffrey's book series of the same name. The game was released for the Atari 8-bit family and Commodore 64. The player acts as the ruler of a "weyr", a mountaintop redoubt where the people of the planet Pern raise dragons in order to protect against periodic invasions of deadly "thread" that falls from a nearby planet. The game is primarily a strategic one, in which the user attempts to form alliances, but it also includes an action portion where the player controls a dragon in an attempt to destroy falling thread. The game was considered a forerunner of similar games based on novels. A sequel for the Commodore 64, ''Moreta: Dragonlady of Pern'', was cancelled and not completed. Plot In the novels, the world of Pern is in a semi-feudal state of development. The majority of the population belongs to one of many ''Holds'', which are similar to principalities or duchies. Pern is at the mercy of the ...
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Epyx
Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983. Epyx published a long series of games through the 1980s. The company is currently owned by Bridgestone Multimedia Group Global. History Formation In 1977, Susan Lee-Merrow invited Jon Freeman to join a Dungeons & Dragons game hosted by Jim Connelley and Jeff Johnson. Connelley later purchased a Commodore PET computer to help with the bookkeeping involved in being a dungeon master, and came up with the idea of writing a computer game for the machine before the end of the year so he could write it off on his taxes. Freeman had written on gaming for several publications, and joined Connelley in the design of a new space-themed wargame. Starting work around August 1978, Freeman wrote the basic rules, missio ...
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Paddle (game Controller)
A paddle is a game controller with a round ''wheel'' and one or more ''fire buttons'', where the wheel is typically used to control movement of the player object along one axis of the video screen. A paddle controller rotates through a fixed arc (usually about 330 degrees); it has a stop at each end. Design The paddle wheel is usually mechanically coupled to a potentiometer, so as to generate an output voltage level varying with the wheel's angle relative to a fixed reference position. A paddle is thus an absolute position controller. That is, without any previous knowledge, the sensor can be read and the result directly indicates the position of the paddle knob. This is in contrast to a rotary encoder-based device or "spinner". Where employed Paddles first appeared in video arcade games with Atari Inc.'s ''Pong'' in 1972, while the first console to use paddles was Magnavox's Odyssey that same year. The Apple II shipped with paddles until 1980. The Atari 2600 used paddles for ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: *List of Commodore 64 games (A–M) *List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
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Atari 8-bit Family Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack ...
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1983 Video Games
The year 1983 saw both the official beginning of the Internet and the first mobile cellular telephone call. Events January * January 1 – The migration of the ARPANET to TCP/IP is officially completed (this is considered to be the beginning of the true Internet). * January 24 – Twenty-five members of the Red Brigades are sentenced to life imprisonment for the 1978 murder of Italian politician Aldo Moro. * January 25 ** High-ranking Nazi war criminal Klaus Barbie is arrested in Bolivia. ** IRAS is launched from Vandenberg AFB, to conduct the world's first all-sky infrared survey from space. February * February 2 – Giovanni Vigliotto goes on trial on charges of polygamy involving 105 women. * February 3 – Prime Minister of Australia Malcolm Fraser is granted a double dissolution of both houses of parliament, for elections on March 5, 1983. As Fraser is being granted the dissolution, Bill Hayden resigns as leader of the Australian Labor Party, and in the subsequent lea ...
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DragonStrike (video Game)
''DragonStrike'' is a 1990 video game based on the ''Dungeons & Dragons'' fantasy tabletop role-playing game. Gameplay ''DragonStrike'' is a flight simulator in a high fantasy setting. The player character is a knight who flies on the back of a metallic dragon equipped with a lance A lance is a spear designed to be used by a mounted warrior or cavalry soldier ( lancer). In ancient and medieval warfare, it evolved into the leading weapon in cavalry charges, and was unsuited for throwing or for repeated thrusting, unlike si ... and various magic items (among other things a magic orb that acts as a radar in the game). The player's dragon can use its recharging magical breath to attack and can also attack with its claws or bite if the dragon passes closely above enemies (likewise, should the dragon pass closely beneath enemies, the player character might attack with his sword). Opponents in the game include evil dragons with and without riders and other flying monsters such as M ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Compute!
''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET computer. In its 1980s heyday ''Compute!'' covered all major platforms, and several single-platform spinoffs of the magazine were launched. The most successful of these was ''Compute!'s Gazette'', which catered to VIC-20 and Commodore 64 computer users. History ''Compute!''s original goal was to write about and publish programs for all of the computers that used some version of the MOS Technology 6502 CPU. It started out in 1979 with the Commodore PET, VIC-20, Atari 400/800, Apple II+, and some 6502-based computers one could build from kits, such as the Rockwell AIM 65, the KIM-1 by MOS Technology, and others from companies such as Ohio Scientific. Coverage of the kit computers and the Commodore PET were eventually dropped. The platforms t ...
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Mayfair Games
Mayfair Games was an American publisher of board, card, and roleplaying games that also licensed Euro-style board games to publish them in English. The company licensed worldwide English-language publishing rights to ''The Settlers of Catan'' series between 1996 and 2016. On February 9, 2018 they announced they sold their remaining IP right to Asmodee North America. History Mayfair Games was founded in 1981 by Darwin Bromley in Chicago, Illinois, United States. The company was created to publish ''Empire Builder'', a railroad game designed by Bromley and Bill Fawcett. In 1982, Mayfair Games expanded its focus to include ''Role Aids'', a line of role-playing game supplements. In 1993, Mayfair was sued by TSR, Inc., who argued that ''Role Aids'' violated their 1984 trademark agreement, being advertised as compatible with ''Advanced Dungeons & Dragons''. The court found that some of the line violated the trademark, but the line as a whole did not violate the agreement, and Mayfa ...
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Jumpman (video Game)
''Jumpman'' is a platform game written by Randy Glover and published by Epyx in 1983. It was first developed for the Atari 8-bit family, and versions were also released for the Commodore 64, Apple II, and IBM PC. The game received very favorable reviews when it was released and was a major hit for its publisher, Automated Simulations. It was so successful that the company renamed itself Epyx, formerly their brand for action titles like ''Jumpman''. Re-creations on other platforms, and new levels for the original versions, continue to appear. ''Jumpman'' was published on diskette, but a version of the game with 12 new levels instead of 30 was released on cartridge as '' Jumpman Junior''. It was available on the Atari 8-bit computers, Commodore 64, and ColecoVision. Gameplay According to the story, the base on Jupiter has been sabotaged by terrorists who have placed bombs throughout the base's three buildings. The object of the game is to defuse all the bombs in a platf ...
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Free Fall Associates
Free Fall Associates was a video game developer of the 1980s and early 1990s founded in 1981 by game designer Jon Freeman, game programmer Anne Westfall, and game designer Paul Reiche III. Westfall and Freeman are married. To start the new company, Freeman and Westfall left Epyx, the company Freeman co-founded in 1978. ''Free Fall Associates'' is best known for '' Archon: The Light and the Dark'' (1983), which was one of the first games from new publisher Electronic Arts. Origin Freeman, along with friend Jim Connelley, started Epyx as Automated Simulations as a vehicle to publish a game they had created together called ''Starfleet Orion'' for the Commodore PET home computer. They eventually published dozens of titles for numerous platforms, some very successful. By 1981, however, Freeman had become frustrated with what he called "office politics" and decided to leave the company. His wife, Westfall, joined him, though she cites a desire to learn assembly language programming o ...
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Temple Of Apshai
''Temple of Apshai'' is a dungeon crawl role-playing video game developed and published by Automated Simulations (later renamed to Epyx) in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other computers between 1980 and 1986. ''Temple of Apshai'' is considered one of the first graphical role-playing games for home computers, predating even the commercial release of Richard Garriott's ''Akalabeth: World of Doom''. It was an enormous success for its era, selling 20,000 copies by the end of 1981, and 30,000 copies by 30 June 1982 and remaining a best-seller for at least four years. It was followed by several sequels and two expansions. The latter were bundled with the main game into the remake ''Temple of Apshai Trilogy'' in 1985. Games using the ''Apshai'' engine were collectively known as the ''Dunjonquest (series), Dunjonquest'' series. Gameplay The player in ''Temple of Apshai'' assumes the role of an adventurer who explores ...
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