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''Jumpman'' is a
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
written by Randy Glover and published by
Epyx Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before ren ...
in 1983. It was first developed for the Atari 8-bit family, and versions were also released for the Commodore 64, Apple II, and IBM PC. The game received very favorable reviews when it was released and was a major hit for its publisher, Automated Simulations. It was so successful that the company renamed itself Epyx, formerly their brand for action titles like ''Jumpman''. Re-creations on other platforms, and new levels for the original versions, continue to appear. ''Jumpman'' was published on
diskette A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined wi ...
, but a version of the game with 12 new levels instead of 30 was released on cartridge as '' Jumpman Junior''. It was available on the Atari 8-bit computers, Commodore 64, and
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer exp ...
.


Gameplay

According to the story, the base on
Jupiter Jupiter is the fifth planet from the Sun and the largest in the Solar System. It is a gas giant with a mass more than two and a half times that of all the other planets in the Solar System combined, but slightly less than one-thousandth t ...
has been sabotaged by
terrorists Terrorism, in its broadest sense, is the use of criminal violence to provoke a state of terror or fear, mostly with the intention to achieve political or religious aims. The term is used in this regard primarily to refer to intentional violen ...
who have placed bombs throughout the base's three buildings. The object of the game is to defuse all the bombs in a platform-filled screen. Jumpman defuses a bomb by touching it. Jumpman can jump, climb up and down ladders, and there are two kinds of rope each allowing a single direction of climbing only. The game map is organized into a series of levels, representing the floors in three buildings. When all of the bombs on a level have been deactivated, the map scrolls vertically to show another floor of the building. When all of the levels in a building are complete, a screen shows the remaining buildings and moves onto the next one. The order of the maps is randomized so players do not end up trapped on a level they cannot complete. Hazards include falling "smart darts" (small bullets that fly slowly across the screen, but when orthogonally lined up with Jumpman, greatly speed up and shoot straight in his direction), fall damage, and other hazards that are unique to a certain level. Upon being hit or falling from a height, Jumpman tumbles down to the bottom of the screen, with a measure from Chopin's Funeral March being played. Points are awarded for each bomb defused, with bonus points available for completing a level quickly. Jumpman's game run-speed can be chosen by the player, with faster speeds being riskier but providing greater opportunity to earn bonus points.


Development

Randy Glover was living in
Foster City, California Foster City is a city located in San Mateo County, California. The 2020 census put the population at 33,805, an increase of more than 10% over the 2010 census figure of 30,567. Foster City is sometimes considered to be part of Silicon Valley ...
and had been experimenting with
electronics The field of electronics is a branch of physics and electrical engineering that deals with the emission, behaviour and effects of electrons using electronic devices. Electronics uses active devices to control electron flow by amplification ...
when he saw his first computer in 1977 when he played ''Star Trek'' at a Berkeley
university A university () is an institution of higher (or tertiary) education and research which awards academic degrees in several academic disciplines. Universities typically offer both undergraduate and postgraduate programs. In the United States ...
open house. This prompted him to purchase a
Commodore PET The Commodore PET is a line of personal computers produced starting in 1977 by Commodore International. A single all-in-one case combines a MOS Technology 6502 microprocessor, Commodore BASIC in read-only memory, keyboard, monochrome monitor, ...
in 1978, and then upgrade to a
TRS-80 The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of '' ...
due to its support of a
hard drive A hard disk drive (HDD), hard disk, hard drive, or fixed disk is an electro-mechanical data storage device that stores and retrieves digital data using magnetic storage with one or more rigid rapidly rotating platters coated with magne ...
. ''Jumpman'' came about after Glover saw ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' in a local
Pizza Hut Pizza Hut is an American multinational restaurant chain and international franchise founded in 1958 in Wichita, Kansas by Dan and Frank Carney. They serve their signature pan pizza and other dishes including pasta, breadsticks and dessert a ...
. This led him to become interested in making a version for home computers. He visited a local computer store who had the
TI-99/4A The TI-99/4 and TI-99/4A are home computers released by Texas Instruments in 1979 and 1981, respectively. Based on the Texas Instruments TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. ...
and Atari 400. He initially purchased the TI-99 due to its better keyboard, but when he learned the graphics were based on
character set Character encoding is the process of assigning numbers to graphical characters, especially the written characters of human language, allowing them to be stored, transmitted, and transformed using digital computers. The numerical values tha ...
manipulation, he returned it the next day and purchased the Atari. The initial version was written by Albert Persinger, using a compiler on the Apple II, moving the software to the Atari. A prototype with 13 levels took four or five months to complete. After looking in the back of a computer magazine for publisher, in early 1983 he approached
Broderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and '' ...
. They were interested but demanded that their programmers be allowed to work on it. The next day he met with Automated Simulations, who were much more excited by the game and agreed to allow Glover to complete it himself. At the time, the company was in the process of moving from the
strategy game A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decisi ...
market to action titles, which they released under their Epyx brand. ''Jumpman'' was the perfect title for the brand, and the company hired him. Aiming the game at the newly enlarged RAM available on the Atari 800 led to the 32 levels of the final design. The Atari release was a huge hit, and the company soon abandoned their strategic games and renamed as Epyx. Glover then moved on to a C64 port, which was not trivial due to a particular feature of the Atari hardware Glover used to ease development. Other programmers at Epyx ported it to the Apple II, with poor results, and, a year later, contracted Mirror Images Software for an IBM PC/PCjr port. The Atari and Commodore versions were released on disk and cassette tape, the Apple and IBM versions only on disk. The Atari version used a classic bad-sector method of preventing copying, but this had little effect on piracy. After developing the original versions, Glover moved on to ''Jumpman Junior'', a cartridge title with only 12 levels. He stated that it wasn't really a sequel to ''Jumpman'', but more of a "lite" version for Atari and Commodore users who didn't have disk drives. These versions removed the more complex levels and any code needed to run them. Two of its levels (Dumbwaiter and Electroshock Traps) were turned into Sreddal ("Ladders" backwards) and Fire! Fire! on the latter. The C64 version was later ported to the ColecoVision, which used the C64 levels. Glover continued working at Epyx, working on the little-known ''Lunar Outpost'' and the swimming section of '' Summer Games''. He remained at the company for about two years before returning to the
cash register A cash register, sometimes called a till or automated money handling system, is a mechanical or electronic device for registering and calculating transactions at a point of sale. It is usually attached to a drawer for storing cash and other ...
business.


Technical details

Movement was controlled through the collision detection system of the Atari's player/missile graphics hardware. This system looks for overlap between the sprites and the background, setting registers that indicate which sprite had touched which color. Glover separated the Jumpman sprite into two parts, the body and the feet. By examining which of these collided, the engine could determine which direction to move. For instance, if both the body and feet collided with the same color, it must be a wall, and the Jumpman should stop moving. If there was no collision with either his feet or body, Jumpman is unsupported and should fall down the screen. Variations on these allowed support for ramps, ropes, and other features. This not only saved processing time comparing the player location to an in-memory description of the map, but also meant that maps could be created simply by drawing with them and experimenting with the results in the game.


Reception

''Jumpman'' became a best-seller for Epyx, selling about 40,000 copies on the Atari and C64 until 1987, reaching somewhere between #3 and #6 on the then-current ''Billboard'' top 100 games chart. Sales were hindered by the release of ''
Miner 2049er ''Miner 2049er'' is a platform game created by Bill Hogue that was released in 1982 by Big Five Software. It was developed for the Atari 8-bit family and widely converted to other systems. The title "Miner 2049er" evokes a 21st-century take on t ...
'' only a few months earlier, which held the #1 spot at that time. '' Softline'' in 1983 liked ''Jumpman'', calling it "wonderfully addicting" and stating that it was as high-quality as Epyx's ''
Dunjonquest Dunjonquest is a series of single-player, single-character fantasy computer role-playing games by Automated Simulations (later known as Epyx). ''Temple of Apshai'' was the most successful and most widely ported game in the series. The games relie ...
'' games. The magazine cited its large number of levels ("Not one screen faster and harder each time; not ten screens three times; but thirty screens, one at a time"), and concluded that "it's bound to be a hit". ''
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET ...
'' awarded it a lengthy review. They point out that it might be dismissed as yet another platform game, but goes on to state that "Jumpman easily conquers that skepticism and establishes itself as a software classic." They also note the variety of clever level designs that makes each map unique. They go on to compare it to ''
Miner 2049er ''Miner 2049er'' is a platform game created by Bill Hogue that was released in 1982 by Big Five Software. It was developed for the Atari 8-bit family and widely converted to other systems. The title "Miner 2049er" evokes a 21st-century take on t ...
'' and suggested ''Jumpman'' is "much, much more." In 1984 ''Softline'' readers named the game the seventh most-popular Atari program of 1983, and it received a Certificate of Merit in the category of "1984 Best Computer Action Game" at the 5th annual
Arkie Awards An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
. ''K-Power'' rated the Commodore 64 version of ''Jumpman'' 7 points out of 10. The magazine stated that the game "has very good—not great—graphics, color, and sound. But because it's so enjoyable to play, it will be a long time before it's put away." Stating that "the care that goes into its products is obvious in Jumpman", ''The Commodore 64 Home Companion'' wrote that "it's really 30 games in one, with seemingly endless variants on the simple jumping theme to keep you interested".


Legacy

In 1998, Randy Glover became aware of the many fans of ''Jumpman'' and started working on ''Jumpman II'', keeping a development diary at the now defunct jumpman2.com site. The last recorded diary entry was made in 2001. In 2008, the original ''Jumpman'' was released on the Wii's
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Uni ...
. In 2014, Midnight Ryder Technologies shipped ''Jumpman Forever'' for the OUYA micro-console, with planned releases for PC, Mac, iOS, and Android platforms. Originally titled ''Jumpman: 2049'', the game is considered to be an official sequel based on rights given to Midnight Ryder Technologies back in 2000 by Randy Glover. In 2018 ''Jumpman'' was re-released on THEC64 Mini as one of the 64 built in games. A game called ''Jumpman 2'' was also on the machine, but in reality is just ''Jumpman Junior'' rebranded.


Unofficial ports and fan remakes

In 1991, '' Jumpman Lives!'' was released by
Apogee Software 3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game '' Kingdom of Kroz''. In the ...
. The game consists of four "episodes", each with twelve levels: the first is free, the rest for sale. The game contains levels from ''Jumpman'' and ''Jumpman Junior'', new levels, and a level editor. Apogee withdrew the game soon after release at the request of Epyx, who owned the rights to ''Jumpman'' at the time. In 1994, an unofficial MS-DOS port of ''Jumpman'', missing the level "Freeze", was released by Ingenieurbüro Franke. An updated version which included Freeze was released in 2001. In 2003, ''The Jumpman Project'', an MS-DOS version of the game that can be run under Microsoft Windows, was released.The Jumpman Project
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See also

*''
Miner 2049er ''Miner 2049er'' is a platform game created by Bill Hogue that was released in 1982 by Big Five Software. It was developed for the Atari 8-bit family and widely converted to other systems. The title "Miner 2049er" evokes a 21st-century take on t ...
'' (1982) *''
Lode Runner ''Lode Runner'' is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to ''Space Panic'' from 1980. The player controls a character who must collect all the gold pieces in a ...
'' (1983) *''
Mr. Robot and His Robot Factory ''Mr. Robot and His Robot Factory'' is a platform game created for the Atari 8-bit family by Ron Rosen and published in 1983 by Datamost. The music was composed by Gary Gilbertson using Philip Price's ''Advanced Music Processor'', while the title ...
'' (1984) *'' Ultimate Wizard'' (1984)


Notes


References


Bibliography

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External links


''Jumpman''
at Atari Mania * *{{Internet Archive game, Jumpman_1983_Epyx_US 1983 video games Apple II games Atari 8-bit family games ColecoVision games Commodore 64 games Epyx games Multiplayer and single-player video games Platform games Video games about bomb disposal Video games about terrorism Video games developed in the United States Virtual Console games