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DragonRealms
Simutronics is an American online games company whose products include ''GemStone IV'' and ''DragonRealms''. It was founded in 1987 by David Whatley, with husband and wife Tom & Susan Zelinski. The company is located in St. Louis, Missouri. It became part of the Stillfront Group in 2016. The company's flagship product is the text based game, ''GemStone IV'', which went live in November 2003, with predecessor games running back to 1988. ''GemStone'' was originally accessed through General Electric's internet service provider GEnie, later becoming accessible through AOL, Prodigy, and CompuServe before Simutronics finally moved all their games to their own domain in 1997. Simutronics products Multiplayer online games * ''GemStone IV'', Simutronics' flagship product, a text-based multiplayer fantasy game, which has seen over one million users over the years. It is the longest-lived commercial MUD game, followed by Avalon: The Legend Lives. * ''DragonRealms'', a 1996 MUD set in ' ...
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MUD Organizations
A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-based or storyboard, storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language. Traditional MUDs implement a role-playing video game set in a fantasy world populated by List of species in fantasy fiction, fictional races and monsters, with players choosing character class, classes in order to gain specific skills or powers. The objective of this sort of game is to slay monsters, explore a fantasy world, complete quests, g ...
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David Whatley
David Whatley (born 1966) is the president and CEO of Simutronics Corporation, a multiplayer game company in St. Charles, Missouri. He was the co-founder of the company in 1987, and has been a key developer on all of the company's products, including the ''GemStone IV, GemStone'' series, ''DragonRealms'', ''Modus Operandi'', ''Alliance of Heroes'', and ''CyberStrike'', which won the Online Game of the Year award from ''Computer Gaming World'' magazine in 1993. Early years Whatley was born August 10, 1966, in St. Louis, Missouri, the youngest of three children to Oscie Whatley, a day lily hybridizer, and Dorothy Whatley, who ran a miniatures store. Whatley attended McCluer North High School, graduating in 1984, and was involved in the early Bulletin board system, BBS culture, writing the FRPBBS software for his privately owned company, Deep Pan Software. He briefly attended the University of Missouri, St. Louis, in 1985, majoring in communications, but left early to found his own s ...
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Stillfront Group
Stillfront Group is a Sweden-based company specialized in the acquisition and management of mobile and browser game studios. History Stillfront was founded in 2010 by Jörgen Larsson, a Swedish entrepreneur, although it didn't start operating until 2012. The plan was to build a diversified portfolio of long life-cycle games by acquiring independent gaming studios and letting these operate independently within the same group. Stillfronts main markets are the US, Germany, France and the Middle East. The company is mainly focused on free-2-play mobile games. In November 2012, Stillfront acquired Power Challenge, a mobile and browser-based social sports management game developer and publisher. In November 2013 Stillfront announced it had acquired 51% of Bytro Labs and entered into an agreement to acquire the remaining 49% by 2016. The addition of Bytro further expanded Stillfront’s games portfolio with titles such as Supremacy 1914, PanzerWars and Industry Tycoon and strengthen ...
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Private Company
A privately held company (or simply a private company) is a company whose shares and related rights or obligations are not offered for public subscription or publicly negotiated in the respective listed markets, but rather the company's stock is offered, owned, traded, exchanged privately, or Over-the-counter (finance), over-the-counter. In the case of a closed corporation, there are a relatively small number of shareholders or company members. Related terms are closely-held corporation, unquoted company, and unlisted company. Though less visible than their public company, publicly traded counterparts, private companies have major importance in the world's economy. In 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for ($1.8 trillion) in revenues and employed 6.2 million people, according to ''Forbes''. In 2005, using a substantially smaller pool size (22.7%) for comparison, the 339 companies on ...
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Companies Established In 1987
A company, abbreviated as co., is a Legal personality, legal entity representing an association of people, whether Natural person, natural, Legal person, legal or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specific, declared goals. Companies take various forms, such as: * voluntary associations, which may include nonprofit organizations * List of legal entity types by country, business entities, whose aim is generating profit * financial entities and banks * programs or Educational institution, educational institutions A company can be created as a legal person so that the company itself has limited liability as members perform or fail to discharge their duty according to the publicly declared Incorporation (business), incorporation, or published policy. When a company closes, it may need to be Liquidation, liquidated to avoid further legal obligations. Companies may associate and collectively register themselves ...
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Companies Based In St
A company, abbreviated as co., is a legal entity representing an association of people, whether natural, legal or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specific, declared goals. Companies take various forms, such as: * voluntary associations, which may include nonprofit organizations * business entities, whose aim is generating profit * financial entities and banks * programs or educational institutions A company can be created as a legal person so that the company itself has limited liability as members perform or fail to discharge their duty according to the publicly declared incorporation, or published policy. When a company closes, it may need to be liquidated to avoid further legal obligations. Companies may associate and collectively register themselves as new companies; the resulting entities are often known as corporate groups. Meanings and definitions A company can be defined as an "artificial per ...
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Giant Bomb
''Giant Bomb'' is an American video game website and wiki that includes personality-driven gaming videos, commentary, news, and reviews, created by former ''GameSpot'' editors Jeff Gerstmann and Ryan Davis. The website was voted by ''Time'' magazine as one of the Top 50 websites of 2011. Originally part of Whiskey Media, the website was acquired by CBS Interactive in March 2012 before being sold to Red Ventures in 2020, then to Fandom in 2022. After being terminated from his position as editorial director of ''GameSpot'', Gerstmann began working with a team of web engineers to create a new video game website. His intent was to create "a fun video game website" that would not heavily cover the business side of the game industry. The site's core editorial staff consisted primarily of former ''GameSpot'' editors. ''Giant Bomb'' was unveiled on March 6, 2008, as a blog; the full site launched on July 21, 2008. The ''Giant Bomb'' offices were originally in Sausalito, California befor ...
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MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA. Content Prior to being merged into the database, changes go through a leisurely verification process by volunteer "approvers". There is a published standard for game information and copyediting. The most commonly used sources are video game packaging and title and credit screens. Registered users can rate and review any game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other users. The site has an integrated forum. Each listed game can have its own subforum. History MobyGames was founded on March 1, 1999 by Jim Le ...
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Designing Virtual Worlds
''Designing Virtual Worlds'' is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games. College courses have been taught using it. In 2021, the author made the book freely available under a Creative Commons license A Creative Commons (CC) license is one of several public copyright licenses that enable the free distribution of an otherwise copyrighted "work".A "work" is any creative material made by a person. A painting, a graphic, a book, a song/lyric ... on his website. Contents ''Designing Virtual Worlds'' argues that the fundamentals of player relationships to the virtual world and each other are independent of technical issues and are characterized by a blending of online and offline identity. According to the book, it is the designer's role to know what will provide players with a positive game experience, the purpose of virtual worlds is the player's ex ...
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Massively Multiplayer Online Game
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or Mobile app, smartphones and other mobile devices. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres. History The most popular type of MMOG, and the subgenre that pioneered the category, is the massively multiplayer online role-playing game (MMORPG), which descended from university mainframe computer MUD and adventure games such as ''Rogue (video game), Rogue'' and ''Dungeon (video game), Dungeon'' on the PDP-10. ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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