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Downstream (software Development)
In software development, downstream refers to a direction away from the original authors or maintainers of software that is distributed as source code, and is a qualification of a patch. For example, a patch ''sent downstream'' is offered to the developers or maintainers of a forked software project. If accepted, the developers or maintainers will include the patch in their software fork, either immediately or in a future release. Sometimes, "downstream" is used in contexts in which the developer does not have control, perhaps due to its inclusion as part other software or as part of a system. For contrast, upstream refers to code sent toward the original development team. See also * Upstream (software development) * Backporting * Waterfall software development * Fork (software development) In software development, a fork is a codebase that is created by duplicating an existing codebase and, generally, is subsequently modified independently of the original. Softw ...
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Software Development
Software development is the process of designing and Implementation, implementing a software solution to Computer user satisfaction, satisfy a User (computing), user. The process is more encompassing than Computer programming, programming, writing source code, code, in that it includes conceiving the goal, evaluating feasibility, analyzing software requirements, requirements, software design, design, software testing, testing and software release life cycle, release. The process is part of software engineering which also includes management, organizational management, Software project management, project management, configuration management and other aspects. Software development involves many skills and job specializations including software programmer, programming, software test, testing, Technical writing, documentation, graphic design, user support, marketing, and fundraising. Software development involves many software tools, tools including: compiler, integrated develo ...
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Software Engineering
Software engineering is a branch of both computer science and engineering focused on designing, developing, testing, and maintaining Application software, software applications. It involves applying engineering design process, engineering principles and computer programming expertise to develop software systems that meet user needs. The terms ''programmer'' and ''coder'' overlap ''software engineer'', but they imply only the construction aspect of a typical software engineer workload. A software engineer applies a software development process, which involves defining, Implementation, implementing, Software testing, testing, Project management, managing, and Software maintenance, maintaining software systems, as well as developing the software development process itself. History Beginning in the 1960s, software engineering was recognized as a separate field of engineering. The development of software engineering was seen as a struggle. Problems included software that was over ...
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Maintenance Mode
The meaning of maintenance mode depends on the context. In the world of software development, it refers to a point in a computer program's life when it has reached all of its goals and is generally considered to be "complete" and bug-free. The term can also refer to the point in a software product's evolution when it is no longer competitive with other products or current with regard to the technology environment it operates within. In both cases, continued development is deemed unnecessary or ill-advised, but occasional bug fixes and security patches are still issued, hence the term maintenance mode. Maintenance mode often transitions to abandonware. In the world of software maintenance, it refers to the operational mode a device or service may enter when it is being maintained. For example, while diagnosing, reconfiguring, repairing, upgrading or testing it may be necessary for the device or service to drop to maintenance mode until its fitness for operational mode is verif ...
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Source Code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only understands machine code, source code must be Translator (computing), translated before a computer can Execution (computing), execute it. The translation process can be implemented three ways. Source code can be converted into machine code by a compiler or an assembler (computing), assembler. The resulting executable is machine code ready for the computer. Alternatively, source code can be executed without conversion via an interpreter (computing), interpreter. An interpreter loads the source code into memory. It simultaneously translates and executes each statement (computer science), statement. A method that combines compilation and interpretation is to first produce bytecode. Bytecode is an intermediate representation of source code tha ...
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Patch (Unix)
The computer tool patch is a Unix program that updates text files according to instructions contained in a separate file, called a ''patch file''. The patch file (also called a ''patch'' for short) is a text file that consists of a list of differences and is produced by running the related diff program with the original and updated file as arguments. Updating files with patch is often referred to as ''applying the patch'' or simply ''patching'' the files. History The original patch program was written by Larry Wall (who went on to create the Perl programming language) and posted to mod.sources (which later became comp.sources.unix) in May 1985. patch was added to XPG4, which later became POSIX. Wall's code remains the basis of "patch" programs provided in OpenBSD, FreeBSD, and schilytools. The Open Software Foundation, which merged into The Open Group, is said to have maintained a derived version. The GNU project/ FSF maintains its patch, forked from the Larry Wall version. Th ...
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Fork (software Development)
In software development, a fork is a codebase that is created by duplicating an existing codebase and, generally, is subsequently modified independently of the original. Software built from a fork initially has identical behavior as software built from the original code, but as the source code is increasingly modified, the resulting software tends to have increasingly different behavior compared to the original. A fork is a form of branching, but generally involves storing the forked files separately from the original; not in the repository. Reasons for forking a codebase include user preference, stagnated or discontinued development of the original software or a schism in the developer community. Forking proprietary software (such as Unix) is prohibited by copyright law without explicit permission, but free and open-source software, by definition, may be forked without permission. Etymology The word ''fork'' has been used to mean "to divide in branches, go separate ...
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Software Release Life Cycle
The software release life cycle is the process of developing, testing, and distributing a software product (e.g., an operating system). It typically consists of several stages, such as pre-alpha, alpha, beta, and release candidate, before the final version, or "gold", is released to the public. Pre-alpha refers to the early stages of development, when the software is still being designed and built. Alpha testing is the first phase of formal testing, during which the software is tested internally using White-box testing, white-box techniques. Beta testing is the next phase, in which the software is tested by a larger group of users, typically outside of the organization that developed it. The beta phase is focused on reducing impacts on users and may include usability testing. After beta testing, the software may go through one or more release candidate phases, in which it is refined and tested further, before the final version is released. Some software, particularly in the int ...
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Upstream (software Development)
In software development, when software has been forked or uses a chain of libraries/ dependencies, upstream refers to an issue that occurs in software related to the chain. It is the direction that is toward the original authors or maintainers of software. It is usually used in the context of a version, a bug, or a patch. Upstream development allows other distributions to benefit from it when they pick up the future release or merge recent (or all) upstream patches. Likewise, the original authors (maintaining upstream) can benefit from contributions that originate from custom distributions, if their users send patches upstream. The term also pertains to bugs; responsibility for a bug is said to lie upstream when it is not caused through the distribution's porting, non-upstream modification or integration efforts. Examples * A patch ''sent upstream'' is offered to the original authors or maintainers of the software. If accepted, the authors or maintainers will include the p ...
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Backporting
Backporting is the action of taking parts from a newer version of a software system or software component and porting them to an older version of the same software. It forms part of the maintenance step in a software development process, and it is commonly used for fixing security issues in older versions of the software and also for providing new features to older versions. Overview The simplest and probably most common situation of backporting is a fixed security hole in a newer version of a piece of software. Consider this simplified example: * Software v2.0 had a security vulnerability that is fixed by changing the text 'is_unsecured' to 'is_secured'. * The same security hole exists in Software v1.0, from which the codebase for the newer version is derived, but there the text may read 'is_notsecure'. By taking the modification that fixes Software v2.0 and changing it so that it applies to Software v1.0, one has effectively backported the fix. In real-life situations ...
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Waterfall Software Development
The waterfall model is a breakdown of developmental activities into linear sequential phases, meaning that each phase is passed down onto each other, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. This approach is typical for certain areas of engineering design. In software development, it tends to be among the less iterative and flexible approaches, as progress flows in largely one direction (downwards like a waterfall) through the phases of conception, initiation, analysis, design, construction, testing, deployment, and maintenance. The waterfall model is the earliest systems development life cycle ( SDLC) approach used in software development. When it was first adopted, there were no recognized alternatives for knowledge-based creative work. History The first known presentation describing the use of such phases in software engineering was held by Herbert D. Benington at the Symposium on Advanced Programming M ...
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Computing Terminology
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and the development of both hardware and software. Computing has scientific, engineering, mathematical, technological, and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology, and software engineering. The term ''computing'' is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathema ...
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