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Dissection Problem
In geometry, a dissection problem is the problem of partitioning a geometric figure (such as a polytope or ball) into smaller pieces that may be rearranged into a new figure of equal content. In this context, the partitioning is called simply a dissection (of one polytope into another). It is usually required that the dissection use only a finite number of pieces. Additionally, to avoid set-theoretic issues related to the Banach–Tarski paradox and Tarski's circle-squaring problem, the pieces are typically required to be well-behaved. For instance, they may be restricted to being the closures of disjoint open sets. The Bolyai–Gerwien theorem states that any polygon may be dissected into any other polygon of the same area, using interior-disjoint polygonal pieces. It is not true, however, that any polyhedron has a dissection into any other polyhedron of the same volume using polyhedral pieces (see Dehn invariant). This process ''is'' possible, however, for any two honeycombs ...
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Geometry
Geometry (; ) is, with arithmetic, one of the oldest branches of mathematics. It is concerned with properties of space such as the distance, shape, size, and relative position of figures. A mathematician who works in the field of geometry is called a ''geometer''. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point, line, plane, distance, angle, surface, and curve, as fundamental concepts. During the 19th century several discoveries enlarged dramatically the scope of geometry. One of the oldest such discoveries is Carl Friedrich Gauss' ("remarkable theorem") that asserts roughly that the Gaussian curvature of a surface is independent from any specific embedding in a Euclidean space. This implies that surfaces can be studied ''intrinsically'', that is, as stand-alone spaces, and has been expanded into the theory of manifolds and Riemannian geometry. Later in the 19th century, it appeared that geometries ...
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Zonohedra
In geometry, a zonohedron is a convex polyhedron that is centrally symmetric, every face of which is a polygon that is centrally symmetric (a zonogon). Any zonohedron may equivalently be described as the Minkowski sum of a set of line segments in three-dimensional space, or as the three-dimensional projection of a hypercube. Zonohedra were originally defined and studied by E. S. Fedorov, a Russian crystallographer. More generally, in any dimension, the Minkowski sum of line segments forms a polytope known as a zonotope. Zonohedra that tile space The original motivation for studying zonohedra is that the Voronoi diagram of any lattice forms a convex uniform honeycomb in which the cells are zonohedra. Any zonohedron formed in this way can tessellate 3-dimensional space and is called a primary parallelohedron. Each primary parallelohedron is combinatorially equivalent to one of five types: the rhombohedron (including the cube), hexagonal prism, truncated octahedron, rhombic dodec ...
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Polyhedra
In geometry, a polyhedron (plural polyhedra or polyhedrons; ) is a three-dimensional shape with flat polygonal faces, straight edges and sharp corners or vertices. A convex polyhedron is the convex hull of finitely many points, not all on the same plane. Cubes and pyramids are examples of convex polyhedra. A polyhedron is a 3-dimensional example of a polytope, a more general concept in any number of dimensions. Definition Convex polyhedra are well-defined, with several equivalent standard definitions. However, the formal mathematical definition of polyhedra that are not required to be convex has been problematic. Many definitions of "polyhedron" have been given within particular contexts,. some more rigorous than others, and there is not universal agreement over which of these to choose. Some of these definitions exclude shapes that have often been counted as polyhedra (such as the self-crossing polyhedra) or include shapes that are often not considered as valid polyhed ...
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Polygons
In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two together, may be called a polygon. The segments of a polygonal circuit are called its '' edges'' or ''sides''. The points where two edges meet are the polygon's '' vertices'' (singular: vertex) or ''corners''. The interior of a solid polygon is sometimes called its ''body''. An ''n''-gon is a polygon with ''n'' sides; for example, a triangle is a 3-gon. A simple polygon is one which does not intersect itself. Mathematicians are often concerned only with the bounding polygonal chains of simple polygons and they often define a polygon accordingly. A polygonal boundary may be allowed to cross over itself, creating star polygons and other self-intersecting polygons. A polygon is a 2-dimensional example of the more general polytope in any number ...
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Geometric Dissection
Geometry (; ) is, with arithmetic, one of the oldest branches of mathematics. It is concerned with properties of space such as the distance, shape, size, and relative position of figures. A mathematician who works in the field of geometry is called a ''geometer''. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point, line, plane, distance, angle, surface, and curve, as fundamental concepts. During the 19th century several discoveries enlarged dramatically the scope of geometry. One of the oldest such discoveries is Carl Friedrich Gauss' ("remarkable theorem") that asserts roughly that the Gaussian curvature of a surface is independent from any specific embedding in a Euclidean space. This implies that surfaces can be studied ''intrinsically'', that is, as stand-alone spaces, and has been expanded into the theory of manifolds and Riemannian geometry. Later in the 19th century, it appeared that geometries w ...
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Euclidean Geometry
Euclidean geometry is a mathematical system attributed to ancient Greek mathematics, Greek mathematician Euclid, which he described in his textbook on geometry: the ''Euclid's Elements, Elements''. Euclid's approach consists in assuming a small set of intuitively appealing axioms (postulates) and deducing many other propositions (theorems) from these. Although many of Euclid's results had been stated earlier,. Euclid was the first to organize these propositions into a logic, logical system in which each result is ''mathematical proof, proved'' from axioms and previously proved theorems. The ''Elements'' begins with plane geometry, still taught in secondary school (high school) as the first axiomatic system and the first examples of mathematical proofs. It goes on to the solid geometry of three dimensions. Much of the ''Elements'' states results of what are now called algebra and number theory, explained in geometrical language. For more than two thousand years, the adjective " ...
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Discrete Geometry
Discrete geometry and combinatorial geometry are branches of geometry that study combinatorial properties and constructive methods of discrete geometric objects. Most questions in discrete geometry involve finite or discrete sets of basic geometric objects, such as points, lines, planes, circles, spheres, polygons, and so forth. The subject focuses on the combinatorial properties of these objects, such as how they intersect one another, or how they may be arranged to cover a larger object. Discrete geometry has a large overlap with convex geometry and computational geometry, and is closely related to subjects such as finite geometry, combinatorial optimization, digital geometry, discrete differential geometry, geometric graph theory, toric geometry, and combinatorial topology. History Although polyhedra and tessellations had been studied for many years by people such as Kepler and Cauchy, modern discrete geometry has its origins in the late 19th century. Early topics studie ...
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David Eppstein
David Arthur Eppstein (born 1963) is an American computer scientist and mathematician. He is a Distinguished Professor of computer science at the University of California, Irvine. He is known for his work in computational geometry, graph algorithms, and recreational mathematics. In 2011, he was named an ACM Fellow. Biography Born in Windsor, England, in 1963, Eppstein received a B.S. in Mathematics from Stanford University in 1984, and later an M.S. (1985) and Ph.D. (1989) in computer science from Columbia University, after which he took a postdoctoral position at Xerox's Palo Alto Research Center. He joined the UC Irvine faculty in 1990, and was co-chair of the Computer Science Department there from 2002 to 2005. In 2014, he was named a Chancellor's Professor. In October 2017, Eppstein was one of 396 members elected as fellows of the American Association for the Advancement of Science. Eppstein is also an amateur digital photographer. Research interests In computer science, E ...
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Hinged Dissection
In geometry, a hinged dissection, also known as a swing-hinged dissection or Dudeney dissection, is a kind of geometric dissection in which all of the pieces are connected into a chain by "hinged" points, such that the rearrangement from one figure to another can be carried out by swinging the chain continuously, without severing any of the connections. Typically, it is assumed that the pieces are allowed to overlap in the folding and unfolding process; this is sometimes called the "wobbly-hinged" model of hinged dissection. History The concept of hinged dissections was popularised by the author of mathematical puzzles, Henry Dudeney. He introduced the famous hinged dissection of a square into a triangle (pictured) in his 1907 book The Canterbury Puzzles.Frederickson 2002, p.1 The Wallace–Bolyai–Gerwien theorem, first proven in 1807, states that any two equal-area polygons must have a common dissection. However, the question of whether two such polygons must also share a '' ...
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Hilbert's Third Problem
The third of Hilbert's list of mathematical problems, presented in 1900, was the first to be solved. The problem is related to the following question: given any two polyhedra of equal volume, is it always possible to cut the first into finitely many polyhedral pieces which can be reassembled to yield the second? Based on earlier writings by Carl Friedrich Gauss, David Hilbert conjectured that this is not always possible. This was confirmed within the year by his student Max Dehn, who proved that the answer in general is "no" by producing a counterexample. The answer for the analogous question about polygons in 2 dimensions is "yes" and had been known for a long time; this is the Wallace–Bolyai–Gerwien theorem. Unknown to Hilbert and Dehn, Hilbert's third problem was also proposed independently by Władysław Kretkowski for a math contest of 1882 by the Academy of Arts and Sciences of Kraków, and was solved by Ludwik Antoni Birkenmajer with a different method than Dehn. Birk ...
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Dissection Puzzle
A dissection puzzle, also called a transformation puzzle or ''Richter Puzzle'', is a tiling puzzle where a set of pieces can be assembled in different ways to produce two or more distinct geometric shapes. The creation of new dissection puzzles is also considered to be a type of dissection puzzle. Puzzles may include various restraints, such as hinged pieces, pieces that can fold, or pieces that can twist. Creators of new dissection puzzles emphasize using a minimum number of pieces, or creating novel situations, such as ensuring that every piece connects to another with a hinge. History Dissection puzzles are an early form of geometric puzzle. The earliest known descriptions of dissection puzzles are from the time of Plato (427–347 BCE) in Ancient Greece, and involve the challenge of turning two equal squares into one larger square using four pieces. Other ancient dissection puzzles were used as graphic depictions of the Pythagorean theorem (see square trisection). A ...
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Square
In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length adjacent sides. It is the only regular polygon whose internal angle, central angle, and external angle are all equal (90°), and whose diagonals are all equal in length. A square with vertices ''ABCD'' would be denoted . Characterizations A convex quadrilateral is a square if and only if it is any one of the following: * A rectangle with two adjacent equal sides * A rhombus with a right vertex angle * A rhombus with all angles equal * A parallelogram with one right vertex angle and two adjacent equal sides * A quadrilateral with four equal sides and four right angles * A quadrilateral where the diagonals are equal, and are the perpendicular bisectors of each other (i.e., a rhombus with equal diagonals) * A convex quadrilateral with successiv ...
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