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Dimahoo
''Dimahoo'' is a medieval-themed manic shooter video game developed by 8ing/Raizing and published by Capcom on the arcade cabinets in 2000. It was released in Japan as . It is a sequel to 1993's ''Sorcer Striker'' and 1994's ''Kingdom Grand Prix''. The game's soundtrack was published by Suleputer. Gameplay The game is set in a futuristic environment with dragons, little turtles with lasers on their back, and little green goblins with red eyes. The player picks one of four friends to travel with. The two characters fly through the levels in the game and collect items. Each item has a point value and the points are used to fill up a chart at the end. The items include: food, swords, armors, boots, etc. Towards the end of the game, the bosses become incredibly hard. The fast backgrounds create a confusing state of mind for the player. All of the characters in ''Dimahoo'' have a machine gun style shot, their own special bomb attack which ultimately makes them invincible for a se ...
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Sorcer Striker
''Sorcer Striker'' is a 1993 in video gaming, 1993 Shoot 'em up#Types, vertically scrolling shooter arcade game originally developed by Raizing (now known as Eighting) and published by Able Corporation in Japan and Europe. In the game, players assume the role from one of the four bounty hunters to overthrow the Goblin empire led by King Gobligan and reclaim the bounty placed by King Codwenna of Violent Kingdom over Gobligan's head. It is the first entry in the ''Mahō Daisakusen'' trilogy, which includes ''Kingdom Grand Prix'' and ''Dimahoo'', and the first video game to be created by Raizing. ''Sorcer Striker'' served as the debut project of Raizing, a development company founded by former Naxat Soft and Compile (company), Compile staff who previously worked on the ''Aleste'' series. Though first released in arcades, the game was later Porting#Porting in gaming, ported to other Video game#Platforms, platforms, each one featuring various changes compared to the original version a ...
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8ing/Raizing
, stylized as 8ing, is a Japanese video game developer and publisher. It was formerly known as . It is known for its shoot 'em ups and its licensed fighting games. History Raizing and Eighting were formed in part by former staff of Compile, to create arcade games. The development was done by Raizing, while sales and distribution were done by Eighting. Their first game, Mahou Daisakusen/Sorcer Striker was released in 1993. After the arcade developer Toaplan closed their doors, some of their staff went to Raizing, while others began the offshoot companies Cave, Takumi, and Gazelle, all of which were noted for their strong support of the shoot 'em up genre, and the "danmaku" (or "manic") subgenre in particular. Raizing continued to use arcade hardware based on Toaplan's units for years after Toaplan's demise. The company featured a handful of former Compile employees, mainly those who worked on ''Musha Aleste'', including Yuichi Toyama (a.k.a. "Healthy"), Kazuyuki Nakashima, a ...
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CP System II
The or CPS-2 is an arcade system board that Capcom first used in 1993 for '' Super Street Fighter II''. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. The arcade system had new releases for it until the end of 2003, ending with ''Hyper Street Fighter II''. History The earlier Capcom system board, the original CP System (or CPS-1), while successful, was very vulnerable to bootleggers making unauthorized copies of games. In order to rectify the situation, Capcom took the CP System hardware (with QSound) with minimal changes and employed encryption on the program ROMs to prevent software piracy. Due to the encryption, the system was never bootlegged until unencrypted program data became available. Capcom announced the development of the CPS2 in 1990. They had planned to complete and release the CPS2 in 18 months. They als ...
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Suleputer
Suleputer (セルピュータ) is a record label the Japanese game development company Capcom uses for its releases. Its name derives from the full name of Capcom: "(CAP)(''SULE'') (COM)(''PUTER'')(S)". Discography * Biohazard 2 ReMIX ~met@morPhoses~ (1997) * Marvel vs. Capcom: Clash of Super Heroes Original Soundtrack (1998) * Biohazard 2 Original Soundtrack (1998) * Biohazard: Symphony Op. 91: Crime and Punishment (1998) * Biohazard 2 Complete Track (1998) * Biohazard Orchestra (1999) * Biohazard Code: Veronica Original Soundtrack (2000) * Great Mahou Daisakusen Original Soundtrack (2000) * Dino Crisis 2 Original Soundtrack (2000) * Biohazard Code: Veronica Complete Original Soundtrack (2001) *Capcom Music Generation Family Computer Soundtracks Rockman 1~6 (2002) * STREET FIGHTER Tribute Album (2003) * Dino Crisis 3 Original Soundtrack (2003) *Viewtiful Joe + Viewtiful Joe 2 Original Soundtrack (2004) * Rockman Zero Complete Game Music Collection: Rockman Zero 1-3 (2004) * Biohaz ...
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Eighting Games
, stylized as 8ing, is a Japanese video game developer and publisher. It was formerly known as . It is known for its shoot 'em ups and its licensed fighting games. History Raizing and Eighting were formed in part by former staff of Compile, to create arcade games. The development was done by Raizing, while sales and distribution were done by Eighting. Their first game, Mahou Daisakusen/Sorcer Striker was released in 1993. After the arcade developer Toaplan closed their doors, some of their staff went to Raizing, while others began the offshoot companies Cave, Takumi, and Gazelle, all of which were noted for their strong support of the shoot 'em up genre, and the "danmaku" (or "manic") subgenre in particular. Raizing continued to use arcade hardware based on Toaplan's units for years after Toaplan's demise. The company featured a handful of former Compile employees, mainly those who worked on '' Musha Aleste'', including Yuichi Toyama (a.k.a. "Healthy"), Kazuyuki Nakashi ...
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Yuichi Toyama
is a Japanese video game designer, director, and producer. He used to work at Technosoft, Compile and Eighting, and is currently working at Taito since 2017. He is also a writer for the Game Culture Preservation Institute(IGCC). Early years Toyama started his path in the video game industry after his enjoyment of playing Space Invaders. He had read magazines that featured games like Space Invaders, Star Wars, and Gundam. He always wanted to enjoy those games at home. He originally wanted to either get a Sharp MZ-80 or an NEC PC-8001, but in the end, he started with a Hitachi Basic Master Level 2. After testing the games on it, he had no choice but to do game programming on his own. Career Technosoft (1987-1989) Toyama started at Technosoft when he was a teenager. He started with being a designer for the game, Feedback, then later a planner and programmer for Herzog Compile (1989-1992) Eighting (1994-2017) Taito (2017-present) Works References External links (Japane ...
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Atsuhiro Motoyama
, stylized as 8ing, is a Japanese video game developer and publisher. It was formerly known as . It is known for its shoot 'em ups and its licensed fighting games. History Raizing and Eighting were formed in part by former staff of Compile, to create arcade games. The development was done by Raizing, while sales and distribution were done by Eighting. Their first game, Mahou Daisakusen/Sorcer Striker was released in 1993. After the arcade developer Toaplan closed their doors, some of their staff went to Raizing, while others began the offshoot companies Cave, Takumi, and Gazelle, all of which were noted for their strong support of the shoot 'em up genre, and the "danmaku" (or "manic") subgenre in particular. Raizing continued to use arcade hardware based on Toaplan's units for years after Toaplan's demise. The company featured a handful of former Compile employees, mainly those who worked on '' Musha Aleste'', including Yuichi Toyama (a.k.a. "Healthy"), Kazuyuki Nakashi ...
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Vertically Scrolling Shooters
A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, from the bottom to the top) to create the illusion that the player character is moving in the game world. Continuous vertical scrolling is designed to suggest the appearance of constant forward motion, such as driving. The game sets a pace for play, and the player must react quickly to the changing environment. History In the 1970s, most vertically scrolling games involved driving. The first vertically scrolling video game was Taito's '' Speed Race'', released in November 1974. Atari's ''Hi-way'' was released eleven months later in 1975. Rapidly there were driving games that combined vertical, horizontal, and even diagonal scrolling, making the vertical-only distinction less important. Both Atari's '' Super Bug'' (1977) and ''Fire Truck'' (197 ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's '' Tennis For Two'' and 1972's '' Pong''), ...
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Fantasy Video Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ...
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Killer List Of Videogames
Killer List of Videogames (KLOV) is a website featuring an online encyclopedia devoted to cataloging arcade games past and present. It is the video game department of the International Arcade Museum, and has been referred to as "the IMDb for players".COLLECTING: JUST ADD QUARTERS
by Ramin Setoodeh on newsweek.com (2005-07-18)


Overview

The KLOV's encyclopedia contains extensive entries for more than 4,650 machines made from 1971 through the present. It has cabinet, control panel and marquee images, screen shots and even 3D models of the machine in some cases. Entries have machine technical information, a game description, cabinet information, ...
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CP System II Games
CP, cp. or its variants may refer to: Arts, entertainment, and media * Cariyapitaka (Cp), a canonical Buddhist story collection * The Canadian Press, a Canadian news agency * Child pornography * ''The Christian Post'', an American newspaper * Competitive programming * Club Penguin, a now defunct online multiplayer game * Creepypasta, a form of internet horror story * Cyberpunk, a subgenre of science fiction Enterprises Transportation companies * Canadian Airlines (1987–2001) (IATA airline code CP) * Canadian Pacific Railway, reporting mark CP * Central Pacific Railroad, a network of lines between California and Utah, US * , a French public railway company * , a Portuguese state-owned train company * CP Air or Canadian Pacific Air Lines (1942–1987), a Canadian airline * CP Ships, a Canadian shipping company, part of TUI Group * Cathay Pacific, a Hong Kong-based major airline Other enterprises * C.P. Company, an Italian apparel brand * Cedar Point, an amusement park in S ...
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