Development Of Mother 3
The development of ''Mother 3'', a role-playing video game from Nintendo, spanned a total of twelve years between 1994 and 2006 with a three year gap in between, and spanned four consoles and multiple delays. Following the commercial success of its predecessor, ''Mother 2'' (''EarthBound'' outside Japan), Mother (video game series), ''Mother'' series creator Shigesato Itoi was given the previous game's development team. Inspired by ''Super Mario 64'', the team set out to create a 3D game that ultimately exceeded the capabilities of the platform. Along the way, the team changed its console focus from the Super Famicom to the Nintendo 64 and its 64DD peripheral, for which the game was expected to be a 1998 launch game. Upon the list of commercial failures in video gaming, commercial failure of the 64DD, the game was converted to cartridge plus expansion disk. Itoi developed the game's concept during ''Mother 2''s development and built a 12-chapter story with player-characters that ro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mother 3
is a 2006 role-playing video game developed by Brownie Brown and HAL Laboratory and published by Nintendo for the Game Boy Advance. It is the third entry in the ''Mother'' series. The game follows Lucas, a young boy with psychic abilities, and a party of characters as they attempt to prevent a mysterious invading army from corrupting and destroying the world. Like previous entries, ''Mother 3'' focuses on exploring the game world from a top-down perspective and engaging in turn-based combat with enemies. Its development spanned twelve years and four consoles, beginning in 1994 for the Super Famicom and then transitioning to the Nintendo 64 and its 64DD add-on. It was initially canceled in 2000, but development was restarted in 2003 for the Game Boy Advance. ''Mother 3'' was never localized or released outside Japan, due to its release near the end of the Advance's lifespan and the company focusing on the Nintendo DS. However, it was a critical and commercial success in the y ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pixelation
In computer graphics, pixelation (or pixellation in British English) is caused by displaying a bitmap or a section of a bitmap at such a large size that individual pixels, small single-colored square display elements that comprise the bitmap, are visible. Such an image is said to be pixelated (pixellated in the UK). Early graphical applications such as video games ran at very low resolutions with a small number of colors, resulting in easily visible pixels. The resulting sharp edges gave curved objects and diagonal lines an unnatural appearance. However, when the number of available colors increased to 256, it was possible to gainfully employ anti-aliasing to smooth the appearance of low-resolution objects, not eliminating pixelation but making it less jarring to the eye. Higher resolutions would soon make this type of pixelation all but invisible on the screen, but pixelation is still visible if a low-resolution image is printed on paper. In the realm of real-time 3D compute ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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EarthBound Fandom
The 1994 video game ''EarthBound'' is known for its cult following and fan community. Multiple video game journalists have written about the dedication of the game's fans in producing fan art and lobbying Nintendo for further releases in the series. The company has been largely unresponsive to their efforts. Prominent fansites include Starmen.net and ''EarthBound'' Central. The former was started in 1999 and became the definitive community website. Their members organized petitions and campaigns to bring English-localized games from the ''Mother'' series to North America. One such effort included a full-color, 270-page ''EarthBound Anthology'' as a demonstration of consumer demand for further releases. After nearly a decade, ''EarthBound'' was rereleased for the Wii U Virtual Console in 2013, whereupon it became a bestseller. The fandom also spun-out other enterprises. When Nintendo did not release a localized version of ''Mother 3'', fans organized their own fan translation. T ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future. Its 24–year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, ''Nintendo Power'' officially returned as a podcast. History ''Nintendo Fun Club News'' preceded ''Nintendo Power'' as a newsletter sent to club members for free. In mid-1988 it was discontinued after seven issues in favor of ''N ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishers, hardware, and accessory manufacturers use to introduce and advertise upcoming games and game-related merchandise to retailers and to members of the press. E3 includes an exhibition floor for developers, publishers, and manufacturers to showcase their titles and products for sale in the upcoming year. Before and during the event, publishers and hardware manufacturers usually hold press conferences to announce new games and products. Over time, E3 has been considered the largest gaming-expo of the year by importance and impact. Before 2017, E3 was an industry-only event; the ESA required individuals wishing to attend to verify a professional relationship with the video game industry. With the rise of streaming media, several of the press ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hollywood (film Industry)
The cinema of the United States, consisting mainly of major film studios (also known as Hollywood) along with some independent film, has had a large effect on the global film industry since the early 20th century. The dominant style of American cinema is classical Hollywood cinema, which developed from 1913 to 1969 and is still typical of most films made there to this day. While Frenchmen Auguste and Louis Lumière are generally credited with the birth of modern cinema, American cinema soon came to be a dominant force in the emerging industry. , it produced the third-largest number of films of any national cinema, after India and China, with more than 600 English-language films released on average every year. While the national cinemas of the United Kingdom, Canada, Australia, and New Zealand also produce films in the same language, they are not part of the Hollywood system. That said, Hollywood has also been considered a transnational cinema, and has produced multiple lang ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Itoi Shigesato No Bass Tsuri No
Itoi () may refer to: ;People: *Shigesato Itoi, Japanese author and game designer * Yoshio Itoi, Japanese professional baseball player *Hajime Itoi, Japanese backstroke swimmer ;Places: *Itoi Station, a railway station on the Muroran Main Line in Tomakomai, Hokkaidō, Japan * Izushi-Itoi Prefectural Natural Park, is a Prefectural Natural Park in northeast Hyōgo Prefecture, Japan * Itoi (Hitui), a village in India See also *I'itoi Iʼitoi or Iʼithi is, in the cosmology of the O'odham peoples of Arizona, the creator and God who resides in a cave below the peak of Baboquivari Mountain, a sacred place within the territory of the Tohono O'odham Nation. O'odham oral histo ..., the cosmology of the O'odham peoples {{disambiguation Japanese-language surnames ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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EarthBound
''EarthBound'', released in Japan as is a role-playing video game developed by Creatures (company), Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The second entry in the Mother (video game series), ''Mother'' series, it was first released in Japan in August 1994, and in North America in June 1995. As Ness (EarthBound), Ness and his party of Paula, Jeff and Poo, the player travels the world to collect melodies from eight Sanctuaries in order to defeat the universal cosmic destroyer Giygas. ''EarthBound'' had a lengthy development period that spanned five years. Its returning staff from ''Mother (video game), Mother'' (1989) included writer/director Shigesato Itoi and lead programmer Satoru Iwata, as well as composers Keiichi Suzuki and Hirokazu Tanaka, who incorporated a diverse range of styles into the Music of the Mother series#EarthBound, soundtrack, including salsa music, salsa, reggae, and dub music, dub. Most of the othe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nintendo Entertainment Analysis & Development
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'' and ''Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, becoming Nintendo Entertainment Planning & Dev ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shigeru Miyamoto
is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including ''Mario,'' ''The Legend of Zelda'', ''Donkey Kong'', ''Star Fox'' and ''Pikmin.'' Born in Sonobe, Japan, Miyamoto graduated from Kanazawa Municipal College of Industrial Arts. He originally sought a career as a manga artist, until developing an interest in video games. With the help of his father, he joined Nintendo in 1977 after impressing then-president Hiroshi Yamauchi with his toys. He helped create art for the arcade game '' Sheriff'', and was later tasked with designing a new arcade game, leading to the 1981 game ''Donkey Kong''. Miyamoto's platform game ''Super Mario Bros.'' (1985) and the action-adventure game ''The Legend of Zel ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |