Delta (computer Game)
''Delta'' is a horizontally scrolling shooter originally released for the Commodore 64 by Thalamus Ltd in 1987. It was programmed by Stavros Fasoulas and the music was written by Rob Hubbard. The menu-music is based on the theme of Koyaanisqatsi by Philip Glass and the in-game-music is based on Pink Floyd's On the Run. The game was released as ''Delta Patrol'' in the United States by Electronic Arts for its Amazing Software line of action-oriented software programs, in 1987 on the Commodore 64. It was also released for the ZX Spectrum in 1990 as ''Delta Charge''. Plot The player character is a member of an elite police squadron called Delta Patrol, commanding a battle cruiser in the Delta Sector of space. The Delta Sector's dangers include lost ships, alien bandits, and unknown forces of destruction, and the character's assignment is to terminate the enemy forces that hide within them. Destroying an entire wave of attacking aliens earns credits that the player may use to buy we ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Thalamus Ltd
The thalamus (from Greek θάλαμος, "chamber") is a large mass of gray matter located in the dorsal part of the diencephalon (a division of the forebrain). Nerve fibers project out of the thalamus to the cerebral cortex in all directions, allowing hub-like exchanges of information. It has several functions, such as the relaying of sensory signals, including motor signals to the cerebral cortex and the regulation of consciousness, sleep, and alertness. Anatomically, it is a paramedian symmetrical structure of two halves (left and right), within the vertebrate brain, situated between the cerebral cortex and the midbrain. It forms during embryonic development as the main product of the diencephalon, as first recognized by the Swiss embryologist and anatomist Wilhelm His Sr. in 1893. Anatomy The thalamus is a paired structure of gray matter located in the forebrain which is superior to the midbrain, near the center of the brain, with nerve fibers projecting out to the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Music
Music is generally defined as the art of arranging sound to create some combination of form, harmony, melody, rhythm or otherwise expressive content. Exact definitions of music vary considerably around the world, though it is an aspect of all human societies, a cultural universal. While scholars agree that music is defined by a few specific elements, there is no consensus on their precise definitions. The creation of music is commonly divided into musical composition, musical improvisation, and musical performance, though the topic itself extends into academic disciplines, criticism, philosophy, and psychology. Music may be performed or improvised using a vast range of instruments, including the human voice. In some musical contexts, a performance or composition may be to some extent improvised. For instance, in Hindustani classical music, the performer plays spontaneously while following a partially defined structure and using characteristic motifs. In modal jazz ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Commodore 64 Games ...
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: *List of Commodore 64 games (A–M) *List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
1987 Video Games
File:1987 Events Collage.png, From top left, clockwise: The MS Herald of Free Enterprise capsizes after leaving the Port of Zeebrugge in Belgium, killing 193; Northwest Airlines Flight 255 crashes after takeoff from Detroit Metropolitan Airport, killing everyone except a little girl; The King's Cross fire kills 31 people after a fire under an escalator Flashover, flashes-over; The MV Doña Paz sinks after colliding with an oil tanker, drowning almost 4,400 passengers and crew; Typhoon Nina (1987), Typhoon Nina strikes the Philippines; LOT Polish Airlines Flight 5055 crashes outside of Warsaw, taking the lives of all aboard; The USS Stark is USS Stark incident, struck by Iraq, Iraqi Exocet missiles in the Persian Gulf; President of the United States, U.S. President Ronald Reagan gives a famous Tear down this wall!, speech, demanding that Soviet Union, Soviet leader Mikhail Gorbachev tears down the Berlin Wall., 300x300px, thumb rect 0 0 200 200 Zeebrugge disaster rect 200 0 400 200 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Sanxion
''Sanxion'' is a 1986 scrolling shooter by Thalamus Ltd, developed by Stavros Fasoulas. It was the first game released by Thalamus. Fasoulas also wrote ''Delta'' and '' Quedex''. Gameplay ''Sanxion'' is a horizontally-scrolling shooter. The goal to traverse each level from left to right avoiding or destroying any enemies and obstacles. The side-scroller speed is controllable, increasing the closer the player is to the center of the screen. The screen is divided in two sections, the upper one with an overhead view, and the lower one, taking up two-thirds of the screen, shows a typical side view. Enemies can come from both sides of the screen in close formations that the player must avoid colliding with. While the scrolling is automatic for the most part, the player can control the speed of the engines (there is even a bonus timer that counts down, as an incentive for those who want to "blast through"), and the pitch of the noise alters accordingly, while sounding vaguely like a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Steve Jarratt
Steve Jarratt is a long-time videogames journalist and magazine editor. He has launched a large number of magazines for Future Publishing, many of which are still published. Magazines he has worked for include: *''Zzap!64'': Reviewer and assistant editor (March 1987 – May 1988) *''CRASH'': Editor (April–July 1988) *''CU Amiga'': Reviewer (approx. late 1988) *''Amiga Format'': Writer and reviewer (August 1989– ?), editor (June 1994 – Jan 1995) * '' S: The Sega Magazine'': Launch editor (December 1989–?) *''Commodore Format'': Launch editor (October 1990 – early 1992) *''Total!'': Launch editor (January 1992 - late 1993) *''Edge'': Launch editor (1993–?) *''Official UK PlayStation Magazine'' *''T3'': Launch editor (1997–?) *''Laptop Magazine'': Launch editor (September-November(?) 2003) *''3D World'' *''Official Nintendo Magazine'': Group Senior Editor 12 February 2006 (2006–?) *'' Windows Vista: The Official Magazine'': Editor-in-chief (2007) As Group Senior Edito ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Gary Penn
Gary Penn is a former British games reviewer who wrote for Zzap!64 in the 1980s and is a video game industry veteran. He later was editor of The One from 1988 to 1990 and was Creative Director at DMA Design where he supervised the release of the first ''Grand Theft Auto'' game in 1997. Penn has described the game as taking years to develop and almost being cancelled. Penn won the Games Media Legend award in 2007. As of September 2011, he is head of development at Denki. Penn claims his magazine background helped him setting up a "Hollywood-style" studio system there: Penn is the author of the book Sensible Software 1986–1999. References External linksGary Pennat MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ... British male journalists British magazine ed ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Julian Rignall
Julian "Jaz" Rignall (born 6 March 1965, London, England) is a writer and editor. He has also produced content for corporate websites such as GamePro Media, publisher of ''GamePro'' magazine and ''GamePro.com'', marketing collateral and advertising campaigns. Career Early 1980s: Teenage gaming journalist Rignall's career as a gaming journalist began in London in the early 1980s as a student competing in video game tournaments. During his teenage years, Rignall held the UK and World Record high scores on video games such as '' Defender'', ''Pole Position'' and ''Crossfire''. He also won ''Computer and Video Games'' magazine's 1983 UK Video Arcade Game Championship, beating more than 500 of the country's top arcade players to win the title. Rignall's success at winning international video game tournaments launched his career as a video game journalist writing gaming hints and tips for magazines such as ''Computer and Video Games'' and ''Personal Computer Games''. 1985–1988: F ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Zzap!64
''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine launched in April, with the cover date May 1985, as the sister magazine to ''CRASH''. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like ''CRASH'' for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market. By 1992, the magazine had changed so dramatically i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Megamania
''Megamania'' is an Atari 2600 game by Steve Cartwright and published by Activision in 1982. Versions were released for the Atari 5200 and Atari 8-bit family in 1983. ''Megamania'' is similar to Sega's 1981 arcade title ''Astro Blaster''. Both games have nearly identical patterns of approaching enemies with the player relying on an "energy" meter. The player's ships are remarkably similar in both games. The game took Cartwright six months to initially develop and another three months to fine-tune. The band The Tubes performed a ''Megamania'' theme song in a 1982 television commercial advertising the Atari 2600 version of the game. Gameplay ''Megamania'' gameplay resembles that of ''Astro Blaster'', but rather than being aliens or spaceships the enemies are various objects such as hamburgers, bow ties, and steam irons. The object is to shoot them down before the energy bar at the bottom of screen is depleted, all while avoiding the oncoming enemies and their own projectile a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |