Death Unchained (D
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Death Unchained (D
''Death Unchained'' is an adventure for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Death Unchained'' is an adventure in which the player characters are continually pursued by a horde of assassins in the regime of Falkovnia as soon as the characters step out from the mists. Publication history ''Death Unchained'' was published by TSR in 1996, and was designed by Lisa Smedman, with cover art by Fred Fields and interior art by John Dollar. Reception Trenton Webb reviewed ''Death Unchained'' for ''Arcane'' magazine, rating it a 9 out of 10 overall. Webb commented, "without a shadow of a doubt TSR's ''Death Unchained'' is a great off-the-shelf ''AD&D'' Ravenloft scenario". He declares that the adventure has "plenty of Hammer-horror atmosphere, but this time it's more akin to the paranoid fears of '' Witchfinder General'' than the schlock of '' Frankenstein''". He called it a "hard core horror-fest" that "doesn't let up" against ...
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Death Unchained (D&D Module)
''Death Unchained'' is an adventure for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Death Unchained'' is an adventure in which the player characters are continually pursued by a horde of assassins in the regime of Falkovnia as soon as the characters step out from the mists. Publication history ''Death Unchained'' was published by TSR in 1996, and was designed by Lisa Smedman, with cover art by Fred Fields and interior art by John Dollar. Reception Trenton Webb reviewed ''Death Unchained'' for ''Arcane'' magazine, rating it a 9 out of 10 overall. Webb commented, "without a shadow of a doubt TSR's ''Death Unchained'' is a great off-the-shelf ''AD&D'' Ravenloft scenario". He declares that the adventure has "plenty of Hammer-horror atmosphere, but this time it's more akin to the paranoid fears of ''Witchfinder General'' than the schlock of ''Frankenstein''". He called it a "hard core horror-fest" that "doesn't let up" against the ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Lisa Smedman
Lisa Smedman is a science fiction and fantasy author and journalist. Her novel ''Extinction'', set in the Forgotten Realms universe, was a ''New York Times'' bestseller. Smedman first became known for gaming adventure novels, and later published her own independent fantasy novels. Background Smedman was born and raised in North Vancouver, British Columbia, Canada. She earned a Bachelor of Arts Degree in anthropology from the University of British Columbia and a journalism diploma from Langara College in Vancouver. After her first job as a typesetter for a local publisher, Smedman has spent her whole career working as a reporter and editor at Vancouver-area weekly newspapers. She has worked at the ''Richmond Review'', the ''Langley Times'', and ''Sounder'' magazine. She has written extensively on local history, having worked as an editor at the ''Vancouver Courier'' writing local history articles, and having published two non-fiction books on the history of Vancouver. Smedman l ...
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Fred Fields
Fred Fields is an American artist whose work has appeared largely in the ''Dungeons & Dragons'' fantasy role-playing game from TSR. Biography Fred Fields was born in northern Kentucky. He grew up in the small town of Burlington, Kentucky. Fields wanted to be an artist since childhood: "I don't know that becoming an artist is a decision you can make... I've been drawing since before I can remember, and I started painting at age nine. I used to do all these monsters and stuff, and my mom was frankly a little concerned about it. Now that I'm making a living at it, I think mom's OK with it. My parents always encouraged me to draw and do what I wanted with it. They've always been 100% behind me." Fields attended the Central Academy of Commercial Art in Cincinnati, and moved to Chicago after graduation. He worked there for about a year in advertising, producing illustrations and concept sketches for both television commercials and print ads. He worked at Leo Burnett Advertising in Ch ...
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John Dollar
John Dollar (born 1961 in Georgia) is an American artist best known for his contributions to a number of RPG settings during the mid-to-late 90s (TSR properties and White Wolf's Changeling). Biography John Dollar's illustrations have appeared in many gaming products, some of which include TSR, Inc.'s Dungeons & Dragons campaign settings Ravenloft, Birthright, Dark Sun, and Planescape and Dragon Magazine and Dungeon Magazine articles, FASA's Earthdawn, West End Games' Star Wars RPG, White Wolf Publishing's Werewolf: The Apocalypse and Changeling: The Dreaming, Larry Elmore's Sovereign Stone, and just recently to Tales of the Emerald Serpent anthology and the Shadowhunter's Codex by Cassandra Claire. Published works The following bibliography is a list where John Dollar's art work has appeared. The Shadowhunter Chronicles, Cassandra Claire *"The Shadowhunter's Codex, A Guide to the World of the Nephilim", September 2013 White Wolf Publishing World of Darkness *" World of ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Hammer Film Productions
Hammer Film Productions Ltd. is a British film production company based in London. Founded in 1934, the company is best known for a series of Gothic horror and fantasy films made from the mid-1950s until the 1970s. Many of these involve classic horror characters such as Baron Victor Frankenstein, Count Dracula, and the Mummy, which Hammer reintroduced to audiences by filming them in vivid colour for the first time. Hammer also produced science fiction, thrillers, film noir and comedies, as well as, in later years, television series. During its most successful years, Hammer dominated the horror film market, enjoying worldwide distribution and considerable financial success. This success was, in part, due to its distribution partnerships with American companies United Artists, Warner Bros., Universal Pictures, Columbia Pictures, Paramount Pictures, 20th Century Fox, Metro-Goldwyn-Mayer, American International Pictures and Seven Arts Productions as well as fellow European fi ...
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Witchfinder General (film)
''Witchfinder General'' (titled onscreen as ''Matthew Hopkins: Witchfinder General'') is a 1968 British period horror film directed by Michael Reeves and starring Vincent Price, Ian Ogilvy, Hilary Dwyer, Robert Russell and Rupert Davies. The screenplay by Reeves and Tom Baker was based on Ronald Bassett's novel of the same name. The film is a heavily-fictionalised account of the murderous witch-hunting exploits of Matthew Hopkins (Price), a lawyer who falsely claimed to have been appointed as a " Witch Finder Generall" by Parliament during the English Civil War to root out sorcery and witchcraft. The plot follows Roundhead soldier Richard Marshall (Ogilvy), who relentlessly pursues Hopkins and his assistant John Stearne (Russell) after they prey on his fiancée Sara (Dwyer) and execute her priestly uncle John Lowes (Davies). Made on a low budget of under £100,000, the film was produced by Tigon British Film Productions. In the United States, where it was distributed by Ameri ...
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Ravenloft
Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''Demiplane, pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "Ravenloft domains, domains", brought together by a mysterious force known only as #The Dark Powers, the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord (Ravenloft), Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original ''AD&D'' ''Ravenloft'' I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel ''I, Strahd: The Memoirs of a Vampire''. As originally established in the ''Ravenloft: Realm of Terror'' boxed set known as "the Black Box" released in 1990, the Ravenloft campaign ...
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