Deadhaus Sonata
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Deadhaus Sonata
''Deadhaus Sonata'' is an upcoming free-to-play cooperative action role-playing video game developed by Apocalypse Studios and directed by Denis Dyack. The game is set to be released for Microsoft Windows, PlayStation 4, and Xbox One. In ''Deadhaus Sonata'', players play undead classes in the House of the Dead and fight the living. ''Deadhaus Sonata'' focuses on its gameplay pillars of procedural generation, narrative driven design, Twitch integration, and cooperative asymmetric gameplay, as well as looting and fast-action combat. ''Deadhaus Sonata'' is the spiritual successor to '' Blood Omen: Legacy of Kain''. Gameplay ''Deadhaus Sonata'' is an online action role-playing game, where the player controls a single character from a third-person perspective, alone or with up to five other people. The player will fight hordes of enemies, collecting large amounts of loot, and fulfilling quests to gain experience points and more equipment. To increase re-playability, the game's ...
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Apocalypse Studios
Apocalypse () is a literary genre in which a supernatural being reveals cosmic mysteries or the future to a human intermediary. The means of mediation include dreams, visions and heavenly journeys, and they typically feature symbolic imagery drawn from the Hebrew Bible, cosmological and (pessimistic) historical surveys, the division of time into periods, esoteric numerology, and claims of ecstasy and inspiration. Almost all are written under pseudonyms (false names), claiming as author a venerated hero from previous centuries, as with Book of Daniel, composed during the 2nd century BCE but bearing the name of the legendary Daniel. Eschatology, from Greek ''eschatos'', last, concerns expectations of the end of the present age, and apocalyptic eschatology is the application of the apocalyptic world-view to the end of the world, when God will punish the wicked and reward the faithful. An apocalypse will often contain much eschatological material, but need not: the baptism of J ...
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Looting (video Gaming)
Looting is the act of stealing, or the taking of goods by force, typically in the midst of a military, political, or other social crisis, such as war, natural disasters (where law and civil enforcement are temporarily ineffective), or rioting. The proceeds of all these activities can be described as booty, loot, plunder, spoils, or pillage. During modern-day armed conflicts, looting is prohibited by international law, and constitutes a war crime.Rule 52. Pillage is prohibited.
''Customary IHL Database'', (ICRC)/

Essence
Essence ( la, essentia) is a polysemic term, used in philosophy and theology as a designation for the property or set of properties that make an entity or substance what it fundamentally is, and which it has by necessity, and without which it loses its identity. Essence is contrasted with accident: a property that the entity or substance has contingently, without which the substance can still retain its identity. The concept originates rigorously with Aristotle (although it can also be found in Plato), who used the Greek expression ''to ti ên einai'' (τὸ τί ἦν εἶναι, literally meaning "the what it was to be" and corresponding to the scholastic term quiddity) or sometimes the shorter phrase ''to ti esti'' (τὸ τί ἐστι, literally meaning "the what it is" and corresponding to the scholastic term haecceity) for the same idea. This phrase presented such difficulties for its Latin translators that they coined the word ''essentia'' (English "essence") to ...
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Magic (supernatural)
Magic, sometimes spelled magick, is an ancient praxis rooted in sacred rituals, spiritual divinations, and/or cultural lineage—with an intention to invoke, manipulate, or otherwise manifest supernatural forces, beings, or entities in the natural, incarnate world. It is a categorical yet often ambiguous term which has been used to refer to a wide variety of beliefs and practices, frequently considered separate from both religion and science. Although connotations have varied from positive to negative at times throughout history, magic continues to have an important religious and medicinal role in many cultures today. Within Western culture, magic has been linked to ideas of the Other, foreignness, and primitivism; indicating that it is "a powerful marker of cultural difference" and likewise, a non-modern phenomenon. During the late nineteenth and early twentieth century, Western intellectuals perceived the practice of magic to be a sign of a primitive mentality and also comm ...
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Physical Object
In common usage and classical mechanics, a physical object or physical body (or simply an object or body) is a collection of matter within a defined contiguous boundary in three-dimensional space. The boundary must be defined and identified by the properties of the material. The boundary may change over time. The boundary is usually the visible or tangible surface of the object. The matter in the object is constrained (to a greater or lesser degree) to move as one object. The boundary may move in space relative to other objects that it is not attached to (through translation and rotation). An object's boundary may also deform and change over time in other ways. Also in common usage, an object is not constrained to consist of the same collection of matter. Atoms or parts of an object may change over time. An object usually meant to be defined by the simplest representation of the boundary consistent with the observations. However the laws of physics only apply directly to objects ...
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Attribute (role-playing Games)
An attribute is a piece of data (a "statistic (role-playing games), statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born Property (philosophy), characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a dice pool, set of dice. Some games use different terms to refer to an attribute, such as statistic, (primary) characteristic or ability. A number of role-playing games like ''Fate (role-playing game system), Fate'' do not use attributes at all. The nature of attributes There is no uniform consensus on what ability scores are, even if many role-playing games have them, but games that use them have a common theme. According to the BBC Cult TV website "''All characters have Attributes — basic physical and mental abilities.''" and in the ''Pathfinder Roleplaying Game'' "''Each character has six ability scores that represent his character's most b ...
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Banshee
A banshee ( ; Modern Irish , from sga, ben síde , "woman of the fairy mound" or "fairy woman") is a female spirit in Irish folklore who heralds the death of a family member, usually by screaming, wailing, shrieking, or keening. Her name is connected to the mythologically important tumuli or "mounds" that dot the Irish countryside, which are known as (singular ) in Old Irish.Dictionary of the Irish Language: síd, síth': "a fairy hill or mound" and ben' Description Sometimes she has long streaming hair and wears a grey cloak over a green dress, and her eyes are red from continual weeping.Briggs, Katharine (1976). ''An Encyclopedia of Fairies''. Pantheon Books. pp. 14–16. . She may be dressed in white with red hair and a ghastly complexion, according to a firsthand account by Ann, Lady Fanshawe in her ''Memoirs''. Lady Wilde in ''Ancient Legends of Ireland'' provides another: The size of the banshee is another physical feature that differs between regional accounts. Thoug ...
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Wight
A wight (Old English: ''wiht'') is a mythical sentient being, often undead. In its original use the word ''wight'' described a living human being, but has come to be used in fictional works in the fantasy genre to describe certain immortal beings. An example of this use occurs in William Morris's translation of the ''Grettis Saga'', where '' haugbui'' is translated as " barrow-wight". Wights also feature in J. R. R. Tolkien's world of Middle-earth, especially in ''The Lord of the Rings'', and in George R. R. Martin's novel series ''A Song of Ice and Fire'' and HBO television series ''Game of Thrones''. Since its 1974 inclusion in the RPG ''Dungeons & Dragons'' (D&D), it has become a recurring form of undead in other fantasy games and mods, such as '' Vampire: The Masquerade''. Examples in classic English literature and poetry * Geoffrey Chaucer : ''The Reeve's Tale'', (1387–1400), line 4236: :: "For leynhad swonken al the longe nyght, :: And seyde, 'Fare weel, Malyne, swe ...
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Wraith
Wraith is one of several traditional terms for a ghost or spirit. Wraith, Wraiths, or The Wraith may also refer to: Fiction Characters * Wraith (G.I. Joe), a Cobra mercenary in ''G.I. Joe: America's Elite'' * Wraith (Image Comics), a comic book superhero * The Wraith (''Slam Masters'') * The Wraith (''Transformers'') * Wraith (''Wild Cards'') * Wraith, a playable character in the game Apex Legends * Wraith, a playable killer in the game Dead by Daylight * Ringwraiths, or Nazgûl in Tolkien's legendarium Marvel Comics * Wraith (Hector Rendoza), a member of the X-Men *John Wraith, an X-Men supporting character who goes by the alias of Kestrel * Wraith (Brian DeWolff), an adversary of Spider-Man * Wraith (Zak-Del) * Wraith (Yuri Watanabe), a rival and former ally of Spider-Man. * Wraith (Amalgam Comics), an Amalgam Comics character from ''JLX'' Races * Wraith (''Dungeons & Dragons''), a type of undead in ''Dungeons & Dragons'' * Wraith, an alien race in ''Stargate Atlantis'' ...
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Ghoul
A ghoul ( ar, غول, ') is a demon-like being or monstrous humanoid. The concept originated in pre-Islamic Arabian religion, associated with graveyards and the consumption of human flesh. Modern fiction often uses the term to label a certain kind of undead monster. By extension, the word ghoul is also used in a derogatory sense to refer to a person who delights in the macabre or whose occupation directly involves death, such as a gravedigger or graverobber. Etymology Ghoul is from the Arabic ''ghūl'', from ''ghāla'', "to seize". In Arabic, the term is also sometimes used to describe a greedy or gluttonous individual. See also the etymology of gal and gala: "to cast spells," "scream," "crow," and its association with "warlike ardor," "wrath," and the Akkadian "gallu," which refer to demons of the underworld. The term was first used in English literature in 1786 in William Beckford's Orientalist novel ''Vathek'', which describes the ''ghūl'' of Arabic folklore. Th ...
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Lich
In fantasy fiction, a lich (; from the Old English , meaning "corpse") is a type of undead creature. Various works of fantasy fiction, such as Clark Ashton Smith's "The Empire of the Necromancers" (1932), had used ''lich'' as a general term for any corpse, animated or inanimate, before the term's specific use in fantasy role-playing games. The more recent use of the term ''lich'' for a specific type of undead creature originates from the 1976 ''Dungeons & Dragons'' role-playing game booklet ''Greyhawk'', written by Gary Gygax and Rob Kuntz. Often such a creature is the result of a willful transformation, as a powerful wizard skilled in necromancy who seeks eternal life uses rare substances in a magical ritual to become undead. Unlike zombies, which are often depicted as mindless, liches are sapient, retaining their previous intelligence and magical abilities. Liches are often depicted as holding power over lesser undead soldiers and servants. Historical background ''Lich' ...
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Revenant
In folklore, a revenant is an animated corpse that is believed to have been revived from death to haunt the living. The word ''revenant'' is derived from the Old French word, ''revenant'', the "returning" (see also the related French language, French verb ''revenir'', meaning "to come back"). Revenants are part of the legend of various cultures, including Old Irish Celtic and Norse mythology, and stories of supposed revenant visitations were documented by English historians in the Middle Ages. Comparison to other folkloristic and mythological undead The term "revenant" has been used interchangeably with "ghost" by folklorists. While some maintain that vampires derive from Eastern European folklore and revenants derive from Western European folklore, many assert that revenant is a generic term for the undead. Augustin Calmet conducted extensive research on the topic in his work titled ''Traité sur les apparitions des esprits et sur les vampires ou les revenans de Hongrie, de Mo ...
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