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Dead Or Alive 5
is a 2012 fighting video game developed by Team Ninja and published by Tecmo Koei for the PlayStation 3 and Xbox 360. It is the fifth main entry in the '' Dead or Alive'' fighting series and the first to have a multi-platform release since '' Dead or Alive 2'' as well as the series' first installment that was released for the PlayStation 3. ''Dead or Alive 5'' features guest characters from Sega's ''Virtua Fighter'' fighting game series and several new gameplay mechanics, as well as improved graphics and a more realistic visual style than its predecessors. Its plot is set two years after the events of ''Dead or Alive 4'', telling the interrelating stories of various characters in connection to the new DOA tournament and the continuing hunt for Kasumi's evil clone. A portable and expanded version for the PlayStation Vita, entitled '' Dead or Alive 5 Plus'' (stylized as ''Dead or Alive 5+''), was released in 2013. The next version, '' Dead or Alive 5 Ultimate'', was released for ...
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DOA5 Screenshot
is a 2012 fighting video game developed by Team Ninja and published by Tecmo Koei for the PlayStation 3 and Xbox 360. It is the fifth main entry in the '' Dead or Alive'' fighting series and the first to have a multi-platform release since '' Dead or Alive 2'' as well as the series' first installment that was released for the PlayStation 3. ''Dead or Alive 5'' features guest characters from Sega's ''Virtua Fighter'' fighting game series and several new gameplay mechanics, as well as improved graphics and a more realistic visual style than its predecessors. Its plot is set two years after the events of ''Dead or Alive 4'', telling the interrelating stories of various characters in connection to the new DOA tournament and the continuing hunt for Kasumi's evil clone. A portable and expanded version for the PlayStation Vita, entitled '' Dead or Alive 5 Plus'' (stylized as ''Dead or Alive 5+''), was released in 2013. The next version, '' Dead or Alive 5 Ultimate'', was released for ...
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Team Ninja
is a Japanese video game developer, and a division of Koei Tecmo, founded in 1995 as a part of Tecmo. It is founded and formerly led by Tomonobu Itagaki, later by Yosuke Hayashi, and is best known for the ''Ninja Gaiden'' action-adventure game series and the ''Dead or Alive (franchise), Dead or Alive'' fighting game series. History Team Ninja was formed by Tomonobu Itagaki from a group of game designers working at Tecmo specifically for the purpose of creating the home versions of the fighting game series ''Dead or Alive (franchise), Dead or Alive''. In 2008, the action-adventure game ''Ninja Gaiden II (2008 video game), Ninja Gaiden II'' for the Xbox 360 was published by Microsoft Game Studios, making it the first game created by Team Ninja to not be published by Tecmo; Tecmo Koei later released an enhanced version of ''Ninja Gaiden II'' on the PlayStation 3 as ''Ninja Gaiden Sigma 2''. On June 3, 2008, Itagaki announced that he would be leaving Tecmo and Team Ninja on July 1, ...
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Xbox One
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of Europe, Australia, and South America in November 2013 and in Japan, China, and other European countries in September 2014. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the name "Xbox One". An eighth-generation console, it mainly competed against Sony's PlayStation 4 and Nintendo's Wii U and later the Switch. Moving away from its predecessor's PowerPC-based architecture, the Xbox One marks a shift back to the x86 architecture used in the original Xbox; it features an AMD Accelerated Processing Unit (APU) built around the x86-64 instruction set. Xbox One's controller was redesigned over the Xbox 360's, w ...
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Dimensions
In physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it. Thus, a line has a dimension of one (1D) because only one coordinate is needed to specify a point on itfor example, the point at 5 on a number line. A surface, such as the boundary of a cylinder or sphere, has a dimension of two (2D) because two coordinates are needed to specify a point on itfor example, both a latitude and longitude are required to locate a point on the surface of a sphere. A two-dimensional Euclidean space is a two-dimensional space on the plane. The inside of a cube, a cylinder or a sphere is three-dimensional (3D) because three coordinates are needed to locate a point within these spaces. In classical mechanics, space and time are different categories and refer to absolute space and time. That conception of the world is a four-dimensional space but not the one that was found necessary ...
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Victor Donovan
The following is a list of characters from the ''Dead or Alive (franchise), Dead or Alive'' video game series, created by Tecmo and Team Ninja. Characters Main series Spin-off series ''Xtreme ''series Introduced in ''Dead or Alive'' Ayane Bass Armstrong Voiced by (English): Joe J. Thomas (''Dimensions''), Patrick Seitz (''DOA5''–present)Voiced by (Japanese): Daisuke Gōri (''DOA''–''DOA4''), Kenta Miyake (''Dimensions''–present)Live-action actor: Kevin Nash is a semi-retired professional wrestling champion and Tina's overprotective father. He is also the widower of Alicia Armstrong, who died of a disease when Tina was only six years old, forcing Bass to take care of her by himself. He disapproves of Tina's aspirations of being a model (''DOA2''), a Hollywood actress (''DOA3'') and a rock star (''DOA4''). Consequently, Bass enters the DOA tournaments to put an end to her fame-seeking, only to fail at each attempt. In the fourth tournament, it is revealed that ...
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Helena Douglas
Helena Douglas (エレナ・ダグラス ''Erena Dagurasu?'') is a player character in the '' Dead or Alive'' series of fighting games by Team Ninja and Tecmo (Koei Tecmo). She was introduced in 1999's '' Dead or Alive 2'' as a French opera singer and Piguaquan martial arts seeking to avenge her mother's murder. Due to her blood relation to Fame Douglas, the founder and original head of the seemingly antagonistic organization behind the ''Dead or Alive'' fighting tournaments, DOATEC, she has become a key character in the franchise, including serving as the protagonist of ''Dead or Alive 4''. Appearances In video games Helena Douglas is the illegitimate daughter of Fame Douglas and his mistress, a French soprano named Maria. Seemingly distant from her father, Helena was hardly affected by his assassination after the first Dead or Alive, and instead followed in her mother's footsteps by becoming a successful opera singer in her own right. However, she herself is targeted in a ...
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Quick Time Event
In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the wrong prompt, mistiming the action, or not performing any action at all results in the character's failure at their task, resulting in a death/failure animation and often an immediate game over or the loss of a life, with some games providing a lesser but significant penalty of sorts instead. The term "quick time event" is attributed to Yu Suzuki, director of the game ''Shenmue'' which used the QTE feature (then called "quick timer events") to a great degree. However, Roberta Williams's 1984 release of ''King's Quest I'' is considered the first game to include timed events in its gameplay. They allow for the game designer to create sequences of actions tha ...
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Destructible Environment
In video games, the term destructible environment, or deformable terrain, refers to an environment within a game which can be wholly or partially destroyed by the player. It may refer to any part of the environment, including terrain, buildings and other man-made structures. A game may feature destructible environments to demonstrate its graphical prowess, underscore the potency of the player character's given abilities, and/or require the player to leverage them to solve problems or discover new paths and/or secrets. Early examples include the Taito shooter games '' Gun Fight'' (1975) and ''Space Invaders'' (1978), where the players could take cover behind destructible objects.Brian AshcraftHow Cover Shaped Gaming's Last Decade Kotaku An early example of a fully destructible environment can be found in Namco's 1982 game '' Dig Dug'', in which the whole of each level is destructible, though enemies can usually only follow the player through a combination of pre-made tracks and pat ...
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Tag Team
Tag team wrestling is a type of professional wrestling in which matches are contested between teams of multiple wrestlers. Tag teams may be made up of wrestlers who normally wrestle in singles competition, but more commonly are made of established teams who wrestle regularly as a unit and have a team name and identity. In most team matches, only one competitor per team is allowed in the ring at a time. This status as the active or legal wrestler may be transferred by physical contact, most commonly a palm-to-palm tag which resembles a high five. The team-based match has been a mainstay of professional wrestling since the mid-twentieth century, and most promotions have sanctioned a championship division for tag teams. History The first "World" tag team championship was promoted in San Francisco in the early 1950s. Tag matches with three-man teams were developed, and in some territories, a championship division was instituted for these teams, but the concept failed to become wi ...
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Online Chat
Online chat may refer to any kind of communication over the Internet that offers a real-time text, real-time transmission of text-based, text messages from sender to receiver. Chat messages are generally short in order to enable other participants to respond quickly. Thereby, a feeling similar to a spoken conversation is created, which distinguishes chatting from other text-based online communication forms such as Internet forums and email. Online chat may address Point-to-point (telecommunications), point-to-point communications as well as multicast communications from one sender to many receivers and voice and video chat, or may be a feature of a web conferencing service. Online chat in a less stringent definition may be primarily any direct text-based or video-based (webcams), one-on-one chat or one-to-many chat room, group chat (formally also known as synchronous conferencing), using tools such as instant messengers, Internet Relay Chat (IRC), talkers and possibly MUDs or ot ...
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Artificial Intelligence (video Games)
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes is ...
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Free-to-play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content. Sometimes the content is entirely blocked without payment; other times it requires immens ...
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