De Bellis Renationis
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De Bellis Renationis
''De Bellis Antiquitatis'' or ''DBA'' (English: Of the Wars of Antiquity) is a fast play set of rules for the hobby of historical miniature wargaming, particularly ancient and medieval wargaming in the period 3000 BC to 1520 AD. Now in 3rd edition. These rules allow entire armies to be represented by fewer than 50 figures. The rules also include diagrams and over 600 army lists. DBA is produced by the Wargames Research Group and was the first game in the DBx series, which now includes De Bellis Multitudinis (DBM), De Bellis Magistrorum Militum (DBMM, a successor or alternative to DBM), Hordes of the Things (a fantasy version), De Bellis Renationis (DBR, a Renaissance version). and for 1700-1920 Horse Foot and Guns (HFG) An online video game titled DBA Online' was also created. Scale and basing Scale: Each army is composed of 12 elements (stands), with several figures fixed upon each one. The number of men represented by an element varies according to the size of the army simula ...
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Miniature Wargaming
Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is aesthetics, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out. Miniature wargaming is typically a recreational form of wargaming because issues concerning scale can compromise realism too much for most serious military applications. A historical exception to this is naval wargaming before the advent of computers. Overview A miniature wargame is played with miniature models of soldiers, artillery, and vehicles on a model of a battlefield. The benefit of using models as opposed to abstract pieces is primarily an aesthetic one. Models offer a vis ...
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Wargames Research Group
The Wargames Research Group (WRG) is a British publisher of rules and reference material for miniature wargaming. Founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties, publishing rules for periods ranging from ancient times to modern armoured warfare, and reference books which are still considered standard works for amateur researchers and wargamers. They are best known for their seminal ancient and medieval period rules, and also for De Bellis Antiquitatis and Hordes of the Things fantasy rules. History WRG was founded by Phil Barker, Bob O'Brien, and Ed Smith in 1969, when they published ''War Game Rules: 1000 B.C. to 500 A.D.''. The rules quickly gained widespread acceptance through the miniature wargaming world, especially in the UK, and quickly became the acknowledged standard for ancient warfare.The Ancient Wargame Charles Grant p148 WRG followed with rules for other periods which gained similar widespread acceptance. Inno ...
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DBM De Bellis Multitudinis
De Bellis Multitudinis (DBM) () is a ruleset for table-top miniatures wargames for the period 3000 BC to 1485 AD. It is the big battle development of De Bellis Antiquitatis. As its name implies, it is aimed primarily at simulating large battles. The rules allow armies to be chosen from published Army Lists (in 4 books, with about 250 different army lists in total - but many more once all the in-list variants are taken into account) using a points system to select roughly equal armies if required. History DBM was written by the UK based Wargames Research Group (WRG) team of Phil Barker, Richard Bodley Scott and Sue Laflin Barker. ( DBMM is Phil Barker's intended successor to DBM). First published in 1993, it went through a number of formal revisions with the last published version, DBM 3.0, coming out in 2000. Two unpublished, minor revisions have since been made, with the latest, DBM 3.2, coming into use in 2011 and available through WRG's website. DBM evolved from the earli ...
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Hordes Of The Things (wargame)
{{Italic title ''Hordes of the Things'' (HOTT) is a fantasy miniature wargame, published by Wargames Research Group. The game was first published in 1991, with a revised second edition from 2002. A generic fantasy game, it can represent armies from a wide variety of settings. Some gamers even use HOTT to simulate other time periods, since, for example, a "Shooter" can just as easily be a company of musketeers as it can a company of archers. HOTT rules are based on the rules of De Bellis Antiquitatis, with the addition of a magic phase and new troop types, and the retention or simplification of other troop types. Description 'Hordes of the Things' is a set of fast play miniatures rules for fantasy battles. It is designed to be generic and is not, therefore, tied to any particular fantasy genre, set of books, range of figures or even scale. This is achieved by the game concentrating on the effect of an action rather than precisely how it is achieved. The primary example of this is in ...
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Italian Renaissance
The Italian Renaissance ( it, Rinascimento ) was a period in Italian history covering the 15th and 16th centuries. The period is known for the initial development of the broader Renaissance culture that spread across Europe and marked the transition from the Middle Ages to modernity. Proponents of a "long Renaissance" argue that it started around the year 1300 and lasted until about 1600. In some fields, a Proto-Renaissance, beginning around 1250, is typically accepted. The French word ''renaissance'' (corresponding to ''rinascimento'' in Italian) means 'rebirth', and defines the period as one of cultural revival and renewed interest in classical antiquity after the centuries during what Renaissance humanists labelled as the "Dark Ages". The Renaissance author Giorgio Vasari used the term ''rinascita'' 'rebirth' in his '' Lives of the Most Excellent Painters, Sculptors, and Architects'' in 1550, but the concept became widespread only in the 19th century, after the work of schola ...
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Phil Barker
Phil Barker (born 5 November 1932) is one of the major figures in the development of the modern hobby of miniatures wargaming, tabletop wargaming, particularly that of ancient warfare, and is a co-founder of the Wargames Research Group. In the 1960s he was a methods engineer at British Leyland. However, in the 1970s he took voluntary redundancy to become the first person in the UK to work full-time on wargames writing and rules design. At the time, he was also a keen horseman, a skill which he used to advantage in carrying out experiments in the use of cavalry weapons. Introduction to Wargaming Barker began wargaming as a boy using H.G. Wells Little Wars, though his interest lapsed during his time serving in the army. In the early 1960s he gamed alongside founders of the modern hobby such as Donald Featherstone (wargamer), Donald Featherstone, Tony Bath, and Charles Grant (game designer), Charles Grant. At the beginning he did not play ancients. His introduction to ancients was ...
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Society Of Ancients
The Society of Ancients (SoA) is an international, non-profit organizationWargames Illustrated August 2012 p48 based in the UK that aims to promote interest in Ancient & Medieval history and wargaming, covering the periods from 3000BC to 1500AD. The Society The Society publishes a bi-monthly journal entitled Slingshot. Membership proceeds are used, among other things, to fund the publication of the magazine and to sponsor wargames competitions which fall within the society's remit. The Society commonly has a presence at large conventions across the UK and overseas. Founded in 1965 by Tony Bath, the Society started with 20 members. During the next decade it increased in membership by at least 50% every year.The Ancient Wargame Charles Grant p151 Since then its growth has continued - currently it has a worldwide membership of more than 1200. Early members included the actor Deryck Guyler (who served as president of the society), the academic George Gush, Tony Bath and Phil Barker, ...
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Miniature Wargames
A miniature is a small-scale reproduction, or a small version. It may refer to: * Portrait miniature, a miniature portrait painting * Miniature art, miniature painting, engraving and sculpture * Miniature (chess), a masterful chess game or problem with very few pieces or moves, often comprising spectacular tactical combinations * Miniature (illuminated manuscript), a small painting in an illuminated text ** Arabic miniature, a small painting in an illuminated text ** Armenian miniature, a small painting in an illuminated text ** Persian miniature, a small painting in an illuminated text or album ** Ottoman miniature, a small painting in an illuminated text or album *** Contemporary Turkish Miniature, painting ** Mughal miniature, a small painting in an illuminated text or album * Scale model ** Room box ** Figurine ** Miniature figure (gaming), a small figurine used in role playing games and tabletop wargames * Miniature (alcohol), a very small bottle of an alcoholic drink * Mini ...
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Wargame Rule Sets
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for Naval wargaming, naval and Air wargaming, air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The [U.S. Naval War College's War Gaming Department] uses the Perla ( ...
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Wargames Introduced In The 1990s
''WarGames'' is a 1983 American science fiction techno-thriller film written by Lawrence Lasker and Walter F. Parkes and directed by John Badham. The film, which stars Matthew Broderick, Dabney Coleman, John Wood, and Ally Sheedy, follows David Lightman (Broderick), a young hacker who unwittingly accesses a United States military supercomputer programmed to simulate, predict and execute nuclear war against the Soviet Union. ''WarGames'' was a critical and box-office success, costing $12 million and grossing $125 million worldwide. The film was nominated for three Academy Awards. Plot During a surprise nuclear attack drill, many United States Air Force Strategic Missile Wing controllers prove unwilling to turn the keys required to launch a missile strike. Such refusals convince John McKittrick and other NORAD systems engineers that missile launch control centers must be automated, without human intervention. Control is given to a NORAD supercomputer known as WOPR ...
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