Dangerous Streets
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Dangerous Streets
''Dangerous Streets'' is a fighting game developed by Micromania and released by Flair Software for the Amiga, Amiga CD32, and MS-DOS in 1993. It was poorly received by critics. ''Dangerous Streets'' was bundled with the CD32 in ''The Dangerous Streets Pack''. Gameplay ''Dangerous Streets'' offers two-player battles, single matches against the computer, and a tournament mode. The eight characters (Keo, Lola, Luisa, Macalosh, Ombra, Pinen, Sgiosa Capeli, Tony) can be controlled with either a joystick or a keyboard and have the ability to punch or kick in the range of weak, medium, and strong. Reception The game was derided by critics. Stuart Campbell of ''Amiga Power'' gave it a rating of 3%, describing it as the worst game for the CD32 and one of the worst games ever. The Amiga CD32 version is included in Stuart Ashen Dr Stuart Clive Ashen (born 16 December 1976), commonly known by his online alias Ashens ( ), is a British comedian, critic and YouTuber known for reviewing ...
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Flair Software
Casual Arts, formerly known as Flair Software, is a British video game developer and publisher of the 1990s that developed and published games for the Amiga, Amiga CD32, Atari ST, Commodore 64, DOS, PlayStation (console), PlayStation, Sega Saturn and SNES. It was set up by Colin Courtney in 1990 after his previous company, Tynesoft, went bankrupt. It retained Tynesoft's MicroValue brand and published ''Elvira: The Arcade Game'' which had originally been scheduled for publication by Tynesoft. The company is mainly associated with popular and colourful Amiga games as ''Troll doll#Television, film and video games, Trolls'', ''Oscar (video game), Oscar'' and ''Whizz (video game), Whizz''. In 1993 platformer ''Oscar (video game), Oscar'' was bundled with Millennium's ''Diggers (video game), Diggers'' as launch bundle for the Amiga CD32 and it was considered one of the mascot games for the system. Flair Software's 1994 fighting game ''Dangerous Streets'' (that was a pack-in game for the ...
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Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which comprised its philosophy regarding games. Like almost all Amiga magazines of the time, they marked games according to a percentage scale. However, ''Amiga Power'' firmly believed that the full range of this scale should be used when reviewing games. A game of average quality rated on this scale would therefore be awarded 50%. Stuart Campbell offered some rationale for this in his review of '' Kick Off '96'' in the final issue of the magazine: Amiga magazines at the time tended to give "average" games marks of around 70%, and rarely gave scores below 50%. Because the public was not used to this method of grading, ''AP'' gained a reputation among publishers for being harsh and unfair. ''AP'' occasionally hinted that game reviewers were being ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Fighting Games
A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into " combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting was '' Heavyweight Champ'' in 1976, but it was ''Karate Champ'' that popularized ...
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