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DSLink
The DSLink is a 1st generation storage device used to run Nintendo DS homebrew. It allows the running Nintendo DS games and programs created by unofficial developers. It also allows the running of Nintendo DS game ROMs. Unlike most similar devices at the time, it uses Slot 1 (the DS card slot) instead of Slot 2 (as most Game Boy Advance flash cartridges do) marking it as one of the first entries in the market to do this, allowing for the use of other GBA slot devices such as the Rumble Pak, Nintendo DS Browser RAM expansion cart, etc. Considerations As with all flash carts, there are many considerations that a user will need to be aware of before purchasing. 'Time to play' speed concerns This device has a fairly long "time to play" time, meaning the time from "power on" until you're engaged in a selected program running on it is considerably longer than similar devices. Customizable interface The product can be "skinned" with user-created artwork and sound effects; n ...
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Rumble Pak
The is a removable device from Nintendo which provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game. Versions of the Rumble Pak are available for the Nintendo 64, the Nintendo DS, and the Nintendo DS Lite. A select few Game Boy Color and Game Boy Advance (GBA) games use a similar technology built into the game cartridge. Force feedback vibration has become a built-in standard feature in almost every home video game console controller since. Nintendo 64 The original Rumble Pak, designed for the Nintendo 64 controller, was released in April 1997 in Japan, July 1997 in North America, and October 1997 in Europe. It requires two AAA batteries and is inserted into the controller's memory cartridge slot, which prevents simultaneous use of the Controller Pak. This does not significantly affect games that feature on-cartridge save func ...
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Nintendo DS Homebrew
Homebrew, when applied to video games, refers to games produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development. A non-professional developer for a system intended to be user-programmable, like the Commodore 64, is simply called a ''hobbyist'' (rather than a ''homebrew developer''). Development can use unofficial, community maintained toolchains or official development kits such as Net Yaroze, Linux for PlayStation 2, or Microsoft XNA. Targets for homebrew games are typically those which are no longer commercially relevant or produced, and with lower standards in art quality, such as the Atari 2600, Nintendo Entertainment System, Wii, Nintendo 3DS, Genesis, Drea ...
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Game Boy Advance Flash Cartridge
A flash cartridge is one of several cartridges containing flash memory that have been developed for use in video game consoles. These cartridges enable homebrew applications and games to be used. Flash cartridges offer a means of storage for keeping the games until a user decides to run a game, which then it is copied to the cartridge's game ROM for the console to run the game as if it were a normal ROM cartridge. The game storage can be in the form of onboard flash memory on the cartridge, although more recent cartridges use external memory cards as storage in place of onboard memory, such as Compact Flash or Secure Digital memory cards. Recent flash cartridges may also use RAM instead of ROM for flashing games to run on the console as a way to offer faster loading times than what is possible on reprogrammable ROM. These cartridges remain the best-known way to create and distribute homebrew games for many consoles, such as the Game Boy Advance. (another option in this ...
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Nintendo DS Browser
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone and support for wireless network, wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony Interactive Entertainment, Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's cons ...
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MicroSD
Secure Digital, officially abbreviated as SD, is a proprietary non-volatile flash memory card format developed by the SD Association (SDA) for use in portable devices. The standard was introduced in August 1999 by joint efforts between SanDisk, Panasonic (Matsushita) and Toshiba as an improvement over MultiMediaCards (MMCs), and has become the industry standard. The three companies formed SD-3C, LLC, a company that licenses and enforces intellectual property rights associated with SD memory cards and SD host and ancillary products. The companies also formed the SD Association (SDA), a non-profit organization, in January 2000 to promote and create SD Card standards. SDA today has about 1,000 member companies. The SDA uses several trademarked logos owned and licensed by SD-3C to enforce compliance with its specifications and assure users of compatibility. History 1999–2003: Creation In 1999, SanDisk, Panasonic (Matsushita), and Toshiba agreed to develop and market the S ...
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MiniSD
Secure Digital, officially abbreviated as SD, is a proprietary non-volatile flash memory card format developed by the SD Association (SDA) for use in portable devices. The standard was introduced in August 1999 by joint efforts between SanDisk, Panasonic (Matsushita) and Toshiba as an improvement over MultiMediaCards (MMCs), and has become the industry standard. The three companies formed SD-3C, LLC, a company that licenses and enforces intellectual property rights associated with SD memory cards and SD host and ancillary products. The companies also formed the SD Association (SDA), a non-profit organization, in January 2000 to promote and create SD Card standards. SDA today has about 1,000 member companies. The SDA uses several trademarked logos owned and licensed by SD-3C to enforce compliance with its specifications and assure users of compatibility. History 1999–2003: Creation In 1999, SanDisk, Panasonic (Matsushita), and Toshiba agreed to develop and market the Se ...
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New Super Mario Bros
is a platform video game developed and published by Nintendo for the Nintendo DS. It was first released in May 2006 in North America and Japan, and in PAL regions on June 2006. It is the first installment in the ''Super Mario#New Super Mario Bros. games, New Super Mario Bros.'' subseries of the ''Super Mario'' franchise, and follows Mario as he fights his way through Bowser (character), Bowser's henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Super Mario#Mushrooms, Super Mushroom, the Super Mario#Projectile flowers, Fire Flower, and the Super Mario#Invincibility, Super Star, each giving him unique abilities. While traveling through eight worlds with more than 80 levels, Mario must defeat Bowser Jr. and Bowser before saving Princess Peach. ''New Super Mario Bros.'' was commercially successful and received positive reviews; praise went towards its improvements made to the ''Mario'' franchise and faithfulnes ...
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The Lion, The Witch And The Wardrobe (video Game)
''The Lion, the Witch and the Wardrobe'' is a fantasy novel for children by C. S. Lewis, published by Geoffrey Bles in 1950. It is the first published and best known of seven novels in ''The Chronicles of Narnia'' (1950–1956). Among all the author's books, it is also the most widely held in libraries. Although it was originally the first of ''The Chronicles of Narnia'', it is volume two in recent editions that are sequenced by the stories' chronology. Like the other ''Chronicles'', it was illustrated by Pauline Baynes, and her work has been retained in many later editions. Most of the novel is set in Narnia, a land of talking animals and mythical creatures that is ruled by the evil White Witch. In the frame story, four English children are relocated to a large, old country house following a wartime evacuation. The youngest, Lucy, visits Narnia three times via the magic of a wardrobe in a spare room. Lucy's three siblings are with her on her third visit to Narnia. In Narnia, ...
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Wild World
Wild World may refer to: * "Wild World" (song), a 1970 song by Cat Stevens * ''Wild World'' (Bastille album), 2016 * ''Wild World'' (Kip Moore album), 2020 *'' Animal Crossing: Wild World'', a 2005 life-simulation video game for the Nintendo DS *Wild World, a former name for the Six Flags America amusement park in Woodmore, Maryland See also *WILD World Championship, a U.S. women's wrestling promotion *''Wild World of Spike ''Wild World of Spike'' is a television series that aired Thursdays on Spike about extreme sports. The three hosts, two of whom are athletes themselves, watch these from a couch on the set. They then recreate stunts. Episode list *Episode 1: Epis ...
'', a 2007 TV series {{Disambig ...
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Ultimate Spider-Man (video Game)
''Ultimate Spider-Man'' is a 2005 action-adventure video game based on the Marvel Comics character Spider-Man and the comic book of the same name. The game was published by Activision for the PlayStation 2, Xbox, Microsoft Windows, Game Boy Advance, GameCube and Nintendo DS in September 2005. The PlayStation 2 and Xbox versions were developed by Treyarch and are drastically different from the handheld versions, which were developed by Vicarious Visions. The Windows version is a port of the PlayStation 2 and Xbox versions, developed by Beenox. A ''Limited Edition'' of the game was released for the PlayStation 2, and includes additional content such as a "making of" documentary and an interview with Spider-Man co-creator Stan Lee. Like Treyarch's previous Spider-Man title, ''Spider-Man 2'', the game incorporates an open world design, allowing players to freely explore fictitious representations of Manhattan and Queens when not completing main missions to advance the narrative. One ...
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Digital Millennium Copyright Act
The Digital Millennium Copyright Act (DMCA) is a 1998 United States copyright law that implements two 1996 treaties of the World Intellectual Property Organization (WIPO). It criminalizes production and dissemination of technology, devices, or services intended to circumvent measures that control access to copyrighted works (commonly known as digital rights management or DRM). It also criminalizes the act of circumventing an access control, whether or not there is actual Copyright infringement, infringement of copyright itself. In addition, the DMCA heightens the penalties for copyright infringement on the Internet. Passed on October 12, 1998, by a unanimous vote in the United States Senate and signed into law by President Bill Clinton on October 28, 1998, the DMCA amended Title 17 of the United States Code to extend the reach of copyright, while limiting the Legal liability, liability of the Online service provider, providers of online services for copyright infringement by their ...
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Nintendo DS Storage Devices
Homebrew, when applied to video games, refers to games produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development. A non-professional developer for a system intended to be user-programmable, like the Commodore 64, is simply called a ''hobbyist'' (rather than a ''homebrew developer''). Development can use unofficial, community maintained toolchains or official development kits such as Net Yaroze, Linux for PlayStation 2, or Microsoft XNA. Targets for homebrew games are typically those which are no longer commercially relevant or produced, and with lower standards in art quality, such as the Atari 2600, Nintendo Entertainment System, Wii, Nintendo 3DS, Genesis, Drea ...
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