DBCS
A double-byte character set (DBCS) is a character encoding in which either all characters (including control characters) are encoded in two bytes, or merely every graphic character not representable by an accompanying single-byte character set (SBCS) is encoded in two bytes (Han characters would generally comprise most of these two-byte characters). A DBCS supports national languages that contain many unique characters or symbols (the maximum number of characters that can be represented with one byte is 256 characters, while two bytes can represent up to 65,536 characters). Examples of such languages include Japanese and Chinese. Korean Hangul does not contain as many characters, but KS X 1001 supports both Hangul and Hanja, and uses two bytes per character. In CJK (Chinese/Japanese/Korean) computing The term ''DBCS'' traditionally refers to a character encoding where each graphic character is encoded in two bytes. In an 8-bit code, such as Big-5 or Shift JIS, a character from ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Big-5
Big-5 or Big5 is a Chinese character encoding method used in Taiwan, Hong Kong, and Macau for traditional Chinese characters. The People's Republic of China (PRC), which uses simplified Chinese characters, uses the GB 18030 character set instead. Big5 gets its name from the consortium of five companies in Taiwan that developed it. Organization The original Big5 character set is sorted first by usage frequency, second by stroke count, lastly by Kangxi radical. The original Big5 character set lacked many commonly used characters. To solve this problem, each vendor developed its own extension. The ETen extension became part of the current Big5 standard through popularity. The structure of Big5 does not conform to the ISO 2022 standard, but rather bears a certain similarity to the encoding. It is a double-byte character set (DBCS) with the following structure: (the prefix 0x signifying hexadecimal numbers). Standard assignments (excluding vendor or user-defined extensions) ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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EUC-TW
Extended Unix Code (EUC) is a multibyte character encoding system used primarily for Japanese, Korean, and simplified Chinese. The most commonly used EUC codes are variable-length encodings with a character belonging to an compliant coded character set (such as ASCII) taking one byte, and a character belonging to a 94x94 coded character set (such as ) represented in two bytes. The EUC-CN form of and EUC-KR are examples of such two-byte EUC codes. EUC-JP includes characters represented by up to three bytes, including an initial , whereas a single character in EUC-TW can take up to four bytes. Modern applications are more likely to use UTF-8, which supports all of the glyphs of the EUC codes, and more, and is generally more portable with fewer vendor deviations and errors. EUC is however still very popular, especially EUC-KR for South Korea. Encoding structure The structure of EUC is based on the standard, which specifies a system of graphical character sets which can be repres ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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EUC-KR
Extended Unix Code (EUC) is a multibyte character encoding Character encoding is the process of assigning numbers to Graphics, graphical character (computing), characters, especially the written characters of Language, human language, allowing them to be Data storage, stored, Data communication, transmi ... system used primarily for Japanese language, Japanese, Korean language, Korean, and simplified Chinese. The most commonly used EUC codes are variable-width encoding, variable-length encodings with a character belonging to an compliant coded character set (such as ASCII) taking one byte, and a character belonging to a 94x94 coded character set (such as ) represented in two bytes. The EUC-CN form of and EUC-KR are examples of such two-byte EUC codes. EUC-JP includes characters represented by up to three bytes, including an initial , whereas a single character in EUC-TW can take up to four bytes. Modern applications are more likely to use UTF-8, which supports all of the glyp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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EUC-JP
Extended Unix Code (EUC) is a multibyte character encoding system used primarily for Japanese, Korean, and simplified Chinese. The most commonly used EUC codes are variable-length encodings with a character belonging to an compliant coded character set (such as ASCII) taking one byte, and a character belonging to a 94x94 coded character set (such as ) represented in two bytes. The EUC-CN form of and EUC-KR are examples of such two-byte EUC codes. EUC-JP includes characters represented by up to three bytes, including an initial , whereas a single character in EUC-TW can take up to four bytes. Modern applications are more likely to use UTF-8, which supports all of the glyphs of the EUC codes, and more, and is generally more portable with fewer vendor deviations and errors. EUC is however still very popular, especially EUC-KR for South Korea. Encoding structure The structure of EUC is based on the standard, which specifies a system of graphical character sets which can be repres ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Extended Unix Code
Extended Unix Code (EUC) is a multibyte character encoding system used primarily for Japanese, Korean, and simplified Chinese. The most commonly used EUC codes are variable-length encodings with a character belonging to an compliant coded character set (such as ASCII) taking one byte, and a character belonging to a 94x94 coded character set (such as ) represented in two bytes. The EUC-CN form of and EUC-KR are examples of such two-byte EUC codes. EUC-JP includes characters represented by up to three bytes, including an initial , whereas a single character in EUC-TW can take up to four bytes. Modern applications are more likely to use UTF-8, which supports all of the glyphs of the EUC codes, and more, and is generally more portable with fewer vendor deviations and errors. EUC is however still very popular, especially EUC-KR for South Korea. Encoding structure The structure of EUC is based on the standard, which specifies a system of graphical character sets which can be repres ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Full-width Character
In CJK (Chinese, Japanese and Korean) computing, graphic characters are traditionally classed into fullwidth (in Taiwan and Hong Kong: 全形; in CJK: 全角) and halfwidth (in Taiwan and Hong Kong: 半形; in CJK: 半角) characters. Unlike monospaced fonts, a halfwidth character occupies half the width of a fullwidth character, hence the name. ''Halfwidth and Fullwidth Forms'' is also the name of a Unicode block U+FF00–FFEF, provided so that older encodings containing both halfwidth and fullwidth characters can have lossless translation to/from Unicode. Rationale In the days of text mode computing, Western characters were normally laid out in a grid on the screen, often 80 columns by 24 or 25 lines. Each character was displayed as a small dot matrix, often about 8 pixels wide, and a SBCS (single-byte character set) was generally used to encode characters of Western languages. For aesthetic reasons and readability, it is preferable for Han characters to be approxim ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Half-width Character
In CJK (Chinese, Japanese and Korean) computing, graphic characters are traditionally classed into fullwidth (in Taiwan and Hong Kong: 全形; in CJK: 全角) and halfwidth (in Taiwan and Hong Kong: 半形; in CJK: 半角) characters. Unlike monospaced fonts, a halfwidth character occupies half the width of a fullwidth character, hence the name. ''Halfwidth and Fullwidth Forms'' is also the name of a Unicode block U+FF00–FFEF, provided so that older encodings containing both halfwidth and fullwidth characters can have lossless translation to/from Unicode. Rationale In the days of text mode computing, Western characters were normally laid out in a grid on the screen, often 80 columns by 24 or 25 lines. Each character was displayed as a small dot matrix, often about 8 pixels wide, and a SBCS (single-byte character set) was generally used to encode characters of Western languages. For aesthetic reasons and readability, it is preferable for Han characters to be approxim ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Single-byte Character Set
SBCS, or Single Byte Character Set, is used to refer to character encodings that use exactly one byte for each graphic character. An SBCS can accommodate a maximum of 256 symbols, and is useful for scripts that do not have many symbols or accented letters such as the Latin, Greek and Cyrillic scripts used mainly for European languages. Examples of SBCS encodings include ISO/IEC 646, the various ISO 8859 encodings, and the various Microsoft/ IBM code pages. The term SBCS is commonly contrasted against the terms DBCS (double-byte character set) and TBCS (triple-byte character set), as well as MBCS (multi-byte character set). The multi-byte character sets are used to accommodate languages with scripts that have large numbers of characters and symbols, predominantly Asian languages such as Chinese, Japanese, and Korean. These are sometimes referred to by the acronym CJK. In these computing systems, SBCSs are traditionally associated with half-width characters, so-called because suc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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SBCS
SBCS, or Single Byte Character Set, is used to refer to character encodings that use exactly one byte for each graphic character. An SBCS can accommodate a maximum of 256 symbols, and is useful for scripts that do not have many symbols or accented letters such as the Latin, Greek and Cyrillic scripts used mainly for European languages. Examples of SBCS encodings include ISO/IEC 646, the various ISO 8859 encodings, and the various Microsoft/ IBM code pages. The term SBCS is commonly contrasted against the terms DBCS (double-byte character set) and TBCS (triple-byte character set), as well as MBCS (multi-byte character set). The multi-byte character sets are used to accommodate languages with scripts that have large numbers of characters and symbols, predominantly Asian languages such as Chinese, Japanese, and Korean. These are sometimes referred to by the acronym CJK. In these computing systems, SBCSs are traditionally associated with half-width characters, so-called because suc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ISO 2022
ISO/IEC 2022 ''Information technology—Character code structure and extension techniques'', is an ISO/IEC standard (equivalent to the ECMA standard ECMA-35, the ANSI standard ANSI X3.41 and the Japanese Industrial Standard JIS X 0202) in the field of character encoding. Originating in 1971, it was most recently revised in 1994. ISO 2022 specifies a general structure which character encodings can conform to, dedicating particular ranges of bytes ( 0x00–1F and 0x7F–9F) to be used for non-printing control codes for formatting and in-band instructions (such as line breaks or formatting instructions for text terminals), rather than graphical characters. It also specifies a syntax for escape sequences, multiple-byte sequences beginning with the control code, which can likewise be used for in-band instructions. Specific sets of control codes and escape sequences designed to be used with ISO 2022 include ISO/IEC 6429, portions of which are implemented by ANSI.SYS and terminal em ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ISO-2022-JP
ISO/IEC 2022 ''Information technology—Character code structure and extension techniques'', is an ISO/IEC standard (equivalent to the ECMA standard ECMA-35, the ANSI standard ANSI X3.41 and the Japanese Industrial Standard JIS X 0202) in the field of character encoding. Originating in 1971, it was most recently revised in 1994. ISO 2022 specifies a general structure which character encodings can conform to, dedicating particular ranges of bytes ( 0x00–1F and 0x7F–9F) to be used for non-printing control codes for formatting and in-band instructions (such as line breaks or formatting instructions for text terminals), rather than graphical characters. It also specifies a syntax for escape sequences, multiple-byte sequences beginning with the control code, which can likewise be used for in-band instructions. Specific sets of control codes and escape sequences designed to be used with ISO 2022 include ISO/IEC 6429, portions of which are implemented by ANSI.SYS and terminal emu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Variable-width Encoding
A variable-width encoding is a type of character encoding scheme in which codes of differing lengths are used to encode a character set (a repertoire of symbols) for representation, usually in a computer. Most common variable-width encodings are multibyte encodings, which use varying numbers of bytes ( octets) to encode different characters. (Some authors, notably in Microsoft documentation, use the term ''multibyte character set,'' which is a misnomer, because representation size is an attribute of the encoding, not of the character set.) Early variable width encodings using less than a byte per character were sometimes used to pack English text into fewer bytes in adventure games for early microcomputers. However disks (which unlike tapes allowed random access allowing text to be loaded on demand), increases in computer memory and general purpose compression algorithms have rendered such tricks largely obsolete. Multibyte encodings are usually the result of a need to increase ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |