D.I.C.E. Award For Outstanding Achievement In Audio Design
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D.I.C.E. Award For Outstanding Achievement In Audio Design
The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award. The award's most recent winner is ''Spider-Man 2 (2023 video game), Marvel's Spider-Man 2'', developed by Insomniac Games and published by Sony Interactive Entertainment. History The award was initially presented as the Outstanding Achievement in Sound and Music for "the integration and use of sound and/or original music in an interactive title". The first ...
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Academy Of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards. History AIAS was originally founded in 1992 by Andrew Zucker, a lawyer in the entertainment industry. AIAS co-promoted numerous events with organizations such as the Academy of Television Arts and Sciences, the Directors Guild of America and Women in Film. Their first awards show program, "Cybermania '94", which was hosted by Leslie Nielsen and Jonathan Taylor Thomas, was broadcast on TBS. While a second show was run in 1995, and was the first awards program to be streamed over the Web, it drew far less audiences as the first. Video game industry leaders decided that they wanted to reform AIAS as a non-profit organization for the video game industry. The effort was backed by Peter Main of Nintendo, Tom Kalins ...
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Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016. The company was founded as Activision, Inc. on October 1, 1979 in Sunnyvale, California, by former Atari game developers upset at their treatment by Atari in order to develop their own games for the popular Atari 2600 home video game console. Activision was the first independent, third-party, console video game developer. The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the expertise of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including the acquisition of Infocom. ...
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Shiny Entertainment
Shiny Entertainment, Inc. was an American video game developer based in Laguna Beach, California. Founded in October 1993 by David Perry (game developer), David Perry, Shiny was the creator of video games such as ''Earthworm Jim (video game), Earthworm Jim'', ''MDK'' and ''Enter the Matrix''. Perry sold the company to Interplay Productions in 1995, which sold the studio to Infogrames, Inc. in 2002. After Foundation 9 Entertainment acquired Shiny in 2006, the company was merged with The Collective (company), The Collective in October 2007, creating Double Helix Games. History Background and formation (1980s–1993) David Perry (game developer), David Perry, a video game programmer from Northern Ireland, created his first video game in 1982, when he was 15, for the Sinclair ZX81 that he had at home. This led him to move to London, England, shortly following his 17th birthday, where would work with several early video game developers on games for the ZX Spectrum. One of these ...
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Wild 9
''Wild 9'' is a 2.5D platform video game for the PlayStation. The game was designed by David Perry, developed by Shiny Entertainment, and published by Interplay Productions; all of which were parties involved in ''Earthworm Jim'' series of video games. The game was released in North America and Europe in September 1998. Gameplay The game plays as a run and gun platformer sidescrolling video game. While the game has 3D, polygonal graphics, gameplay only takes place on a 2D plane, although occasionally, the game does allow for the player to move the character into the foreground or background. The player controls the movements of the main character, Wex Major, manipulating him around obstacles through to the end of the level. Wex's main weapon is called the "Rig", which is an electrical beam coming from Wex's back, used to defeat enemies. The "Rig" latches on to enemies, allowing the player to whip around or thrash enemies. Common scenarios involve bashing them into the floor or w ...
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Heart Of Darkness (video Game)
''Heart of Darkness'' is a cinematic platform video game developed by French developer Amazing Studio for the PlayStation and Microsoft Windows. A Game Boy Advance port was announced in 2001 but it was never released. The game places players in the role of a child named Andy as he attempts to rescue his dog who has been kidnapped by shadow-like spectres. The game has about half an hour of storytelling cinematic sequences, thousands of 2D animated frames, and uses pre-rendered background scenery. The game was supervised by game developer Éric Chahi, known for '' Another World'', this time with a team of artists and developers. The game also features an original score by film and television composer Bruce Broughton. Gameplay ''Heart of Darkness'' is a cinematic platformer in the vein of Éric Chahi's previous game '' Another World''. The player controls Andy, who faces various dangers in search of his dog, Whisky. The player progresses through the game's linear storyline by navig ...
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Grim Fandango
''Grim Fandango'' is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static backgrounds. As with other LucasArts adventure games, the player must converse with characters and examine, collect, and use objects to solve puzzles. ''Grim Fandango'' is set in the Land of the Dead, through which recently departed souls, represented as ''calaca''-like figures, travel before they reach their final destination. The story follows travel agent Manuel "Manny" Calavera as he attempts to save new arrival Mercedes "Meche" Colomar, a virtuous soul, on her journey. The game combines elements of the Aztec afterlife with ''film noir'' style, with influences including '' The Maltese Falcon'', '' On the Waterfront'' and ''Casablanca''. ''Grim Fandango'' received praise for its art design and direction. It was selected for several awards and i ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including ''Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two'', ''Apex Legends'', and '' Star Wars'', as well as the EA Sports titles '' FIFA'', ''Madden NFL'', ''NBA Live'', ''NHL'', an ...
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Road Rash 3D
''Road Rash 3D'' is a racing video game developed and published by Electronic Arts exclusively for the PlayStation. Gameplay The game plays similarly to previous games developed in the ''Road Rash'' series, which involves the player racing their motorcycle against other motorcyclists. Gameplay favors an arcade-like style, with little emphasis on realism. While racing, the player has the option of punching, or using weapons to attack other opponents, to slow down their progress. The ultimate goal is to place first in the race in order to earn money to upgrade the player's motorcycle. Conversely, the worst scenarios are to finish last, which does not earn money, or be stopped by police officers, which actually loses money. Despite sharing many characteristics with past games in the series, ''Road Rash 3D'' puts a stronger emphasis on the racing aspect of the game, and less on combat. The individual courses for the game are pieced together from a larger system of interconnected grid ...
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1999 In Video Gaming
1999 saw many sequels and prequels in video games, such as ''Chrono Cross'', ''Dance Dance Revolution 2ndMix'', '' Dead or Alive 2'', '' Street Fighter III: 3rd Strike'', ''Donkey Kong 64'', ''Final Fantasy VIII'', ''Gran Turismo 2'', ''Heroes of Might and Magic III'', ''Mario Party'', '' Pokémon Gold/Silver'', '' Garou: Mark of the Wolves'', ''Resident Evil 3'', ''Soulcalibur'', '' Soul Reaver'', and '' Tomb Raider: The Last Revelation'', along with new titles such as ''Ape Escape'', ''Shenmue'', ''Silent Hill'', ''Tony Hawk's Pro Skater'' and '' Super Smash Bros.'' The Dreamcast was also released by Sega internationally in 1999. The year's most critically acclaimed video game was the Dreamcast title ''Soulcalibur'', which remains among the highest-rated games of all time on Metacritic. The best-selling home video game worldwide was the Game Boy title '' Pokémon Red/Green/Blue/Yellow'' for the second year in a row, while the year's highest-grossing arcade game in Japan was Se ...
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Starfleet Academy
In the fictional universe of ''Star Trek'', Starfleet Academy is where recruits to Starfleet's officer corps are trained. It was created in the year 2161, when the United Federation of Planets was founded. The Academy's motto is "''Ex astris, scientia''" – "From the stars, knowledge." This is derived from the ''Apollo 13'' motto "''Ex luna, scientia''" – "From the moon, knowledge." In turn, the Apollo 13 motto was inspired by "''Ex scientia, tridens,''" the motto of the United States Naval Academy, meaning "From knowledge, seapower." Campuses The main campus of the Academy is located on or near Starfleet headquarters on Earth, in and around what is now Fort Baker, California, across the Golden Gate from San Francisco in what is now Marin County. There are also other campuses; for example, Tom Paris studied at a campus in Marseille, France. Starfleet Medical Academy is responsible for training Starfleet Medical personnel. It accepts only 200 students each year. It is one ...
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LucasArts
Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts. LucasArts became known for LucasArts adventure games, its line of adventure games based on its SCUMM engine in the 1990s, including ''Maniac Mansion'', the ''Monkey Island (series), Monkey Island'' series, and several ''Indiana Jones'' titles. A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman (game developer), Dave Grossman. Later, as Lucasfilm regained control over its licensing over the ''Star Wars'' franchise, LucasArts produced numerous action game, action-based ''Star Wars'' titles in th ...
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Outlaws (1997 Video Game)
''Outlaws'' is a first-person shooter developed and published by LucasArts in April 7, 1997. Set in the Wild West, it follows retired U.S. Marshal James Anderson, who seeks to bring justice to a gang of criminals who killed his wife and kidnapped his daughter. It uses an enhanced version of the Jedi game engine, first seen in '' Star Wars: Dark Forces''. It is also largely credited as the first shooter game with a sniper zoom, as well as one of the first to feature a gun reloading mechanic. LucasArts' INSANE animation engine was used to render computer graphics animation sequences. These have special filters to look hand-drawn, and play between each mission and set up the action in the next area. The game received generally favorable reviews from critics. While the graphics were often the topic of scrutiny and comparison to better looking titles of the time, such as '' Quake'', reviewers were largely unanimous in praising the game's orchestral soundtrack, composed by Clint Baja ...
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