''Wild 9'' is a
2.5D
2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
platform video game for the
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
. The game was designed by
David Perry, developed by
Shiny Entertainment, and published by
Interplay Productions; all of which were parties involved in ''
Earthworm Jim'' series of video games. The game was released in North America and Europe in September 1998.
Gameplay
The game plays as a
run and gun platformer sidescrolling video game.
While the game has 3D, polygonal graphics, gameplay only takes place on a
2D plane
In mathematics, a plane is a Euclidean (flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise as su ...
,
although occasionally, the game does allow for the player to move the character into the foreground or background.
The player controls the movements of the main character, Wex Major, manipulating him around obstacles through to the end of the level. Wex's main weapon is called the "Rig", which is an electrical beam coming from Wex's back, used to defeat enemies.
The "Rig" latches on to enemies, allowing the player to whip around or thrash enemies. Common scenarios involve bashing them into the floor or walls, or carrying enemies and moving them into other parts of the environments, like pits or spikes.
Story
The game stars Wex Major, a young male who gets lost in an unfamiliar galaxy.
He eventually meets up with eight other off-beat, strange adventurers, and becomes the leader of the group, which they dub the "Wild 9".
The "Nine" consists of "Nitro", who has serious allergy problems and explodes once coming across said allergens; "Pokkit", who has a special jacket with an infinite amount of pockets full of an infinite number of things; "Pilfer", a lizard with thousands of separate personalities; "Volstagg", a strong person with gorilla and gazelle DNA; "Crystal", who is solar-powered and has a body made of crystal with living hair; "Boomer McTwist", who has powers from wearing the kilt of her Scottish superhero father, "MacSheen", who is adept with tools but is rather hormonal; "Henry", a being made entirely out of living water; and "B'Angus" (B is silent), who looks similar to a
chihuahua Chihuahua may refer to:
Places
*Chihuahua (state), a Mexican state
**Chihuahua (dog), a breed of dog named after the state
**Chihuahua cheese, a type of cheese originating in the state
**Chihuahua City, the capital city of the state
**Chihuahua Mun ...
and lives inside the Rig item, providing advice for Wex.
[
The evil Karn, a being who is 376 years old, desires to use the "Rig" item as a method of enslaving and controlling the inhabitants of the universe. Karn kidnaps the rest of the "Wild 9" crew, leaving it up to Wex to rescue them and ultimately defeat Karn.][
]
Development
Origins
The game shared many key parties involved in '' Earthworm Jim'' series of video games. Developer Shiny Entertainment, publisher Interplay Entertainment, and key staff members, such as designers David Perry and Tom Tanaka all worked on the ''Earthworm Jim'' series and ''Wild 9''. Development for the game started in 1996, shortly after the release of Shiny's '' Earthworm Jim 2'', and spanned three years. Initial ideas for the game included having a female character who possessed a special glove that could instantly vaporize enemies. From there, the idea progressed to an item that could do hand-like motions, only with 1,000 times the strength of a typical human, before it finally evolved into the game's final premise of a male character, Wex, who controlled the "Rig". The game initially started up development for the Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
and the PlayStation, however, the Saturn version was cancelled early in development. Perry's disillusionment with Sega of America's Saturn strategy was cited as the reason for the cancellation. Shortly after, Perry posted online that development on the Saturn version would resume if and when he was satisfied that Sega of America were making the Saturn a commercially viable platform. Kevin Munroe, designer and lead animator on the project, stated that the development team aimed for the feel of the game to be as "...if George Lucas
George Walton Lucas Jr. (born May 14, 1944) is an American filmmaker. Lucas is best known for creating the ''Star Wars'' and ''Indiana Jones'' franchises and founding Lucasfilm, LucasArts, Industrial Light & Magic and THX. He served as chairm ...
co-wrote ''Star Wars
''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' with Lewis Carroll. And imagine if George Lucas then codirected it with Tex Avery."
The animations were rendered manually, instead of by the increasingly prevalent motion capture
Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
technique. By the end of 1997, Shiny were looking into incorporating the tessellation graphics technology created for '' Messiah'' into ''Wild 9''.
Release
Interplay gave the game a four million dollar budget for marketing the game, relatively large for a video game in the late 1990s. This included commercials played on major cable networks, such as ABC and Comedy Central, and a spot on the demo discs packed in every new PlayStation console sold at the time.
Reception
The game received favorable reviews according to the review aggregation website GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
.
'' IGN'' praised the game, comparing it favorably to ''Earthworm Jim'' and praising the game for making it fun to torture enemies in many ways, without feeling guilty due to enemies appearing neither human nor realistic. '' GameRevolution'' praised it for being "off-beat" and "imaginative" in a similar manner to ''Earthworm Jim'', but said that, despite its innovative "torture" moves with the "Rig" weapon, the gameplay still ultimately boiled down to basic platforming and item collection. ''GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' said that the game was "funny, wickedly subtle, and almost as amusing to play as it is to watch. It resurrects the old side-scrolling platform game, adding some ''Jim''-esque humor and head-scratching puzzles. This game definitely has nine lives."
'' Electronic Gaming Monthly'' highlighted the game's 2.5D graphics and innovative gameplay, but criticized its challenging and unforgiving difficulty. Similarly, '' Edge'' remarked that the game's checkpoints were wrongly positioned and that the scenery can obstruct the player's view of the gameplay. '' GameSpot'' was far less enthusiastic with the game, stating "The whole play mechanic of using the rig to move objects and enemies about may seem pretty interesting at first, but soon gets rather tiring...''Wild 9'' is one of those games that purports to have a unique concept behind it, yet falls flat in its implementation." ''Next Generation
Next Generation or Next-Generation may refer to:
Publications and literature
* ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company
* Next Generation poets (2004), list of young ...
'' shared similar sentiments, saying, "As unique and fun as this is ..the game's rocky development history shows in its occasionally sloppy control, clichéd platform structure (kill enemies, solve puzzles, fight boss, repeat), general lack of variety, and fairly short playing time." In Japan, where the game was ported and published by Sony Computer Entertainment Japan under the name on February 10, 2000, '' Famitsu'' gave it a score of 28 out of 40.
The game was a finalist for the Academy of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
' 1998 "Outstanding Achievement in Sound and Music" award, which went to '' Road Rash 3D''.
Notes
References
External links
*
{{Authority control
1998 video games
Cancelled Sega Saturn games
Interplay Entertainment games
Platform games
PlayStation (console) games
PlayStation (console)-only games
Shiny Entertainment games
Side-scrolling video games
Sony Interactive Entertainment games
Video games with 2.5D graphics
Video games designed by David Perry
Video games developed in the United States