D.C. II ~Da Capo II~
   HOME
*





D.C. II ~Da Capo II~
is a Japanese adult visual novel developed by Circus which was first released on May 26, 2006 for Windows computers. It is a part of the ongoing ''Da Capo'' series of games by Circus, and is the direct sequel to Circus' previous title '' Da Capo'' released in 2002. ''Da Capo II'' is described by Circus as a . A fan disc, ''Da Capo II: Spring Celebration'', was released on April 27, 2007 and features springtime stories set after the endings for each of the six ''Da Capo II'' heroines. An all-ages consumer port titled ''Da Capo II: Plus Situation'' containing additional scenarios was released for the PlayStation 2 in May 2008. The PlayStation 2 version was later ported to PC, titled ''Da Capo II: Plus Communication'' and containing the hentai scenes found in the original release, in December 2008. There have been many drama CDs, and two separate sets of novels and manga created based on the original game. An anime adaptation aired in Japan between October and December 2 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Circus (company)
Circus is a Japanese visual novel studio known for creating Eroge, adult-oriented bishōjo games. In addition to the normal Circus brand name, there are other brand divisions including Circus Northern, Circus Fetish, Circus Metal, and Sanctuary. Circus has also been involved in collaboration projects, creating titles such as ''True Tears'', a collaboration with Broccoli (company), Broccoli, GameCrab, and illustrator Rei Izumi published under the brand La'cryma, and ''Sora o Tobu, Mittsu no Hōhō.'', an adult-oriented collaboration with Broccoli released under the same brand name. On November 22, 2009, the headquarters went out of fire. Brands *''Circus Fetish'' *''Circus Northern'' *''FragiLe'' *''STELLA'' *''Sanctuary'' Former brands *''Joker'' *''Maid Club'' (shut down in 2007) *''k-ten'' *''Circus Metal'' Games produced External links

* Amusement companies of Japan Hentai companies Video game companies of Japan {{Japan-videogame-company-stub ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Tatsuya Kato
is a Japanese anime composer and arranger. He is known for his works on many anime series, including ''Future Diary'', '' Food Wars: Shokugeki no Soma'', ''Fate/kaleid liner Prisma Illya'', ''Love Live! Sunshine!!'' and ''Free!''. He is currently represented by the music production company APDREAM. Biography Kato was born in Funabashi, Chiba. He graduated from the film scoring program at the Tokyo College of Music and majored in composition and conducting. While there, he studied composition and arrangement under Shigeaki Saegusa, Katsuhisa Hattori, Reijiro Koroku, and Kentaro Haneda. Works Anime * ''Spider Riders'' (2006) – with Fumitaka Anzai, Nobuhiko Nakayama, and Tomomasa Yoneda * ''Kämpfer'' (2009) * '' Miracle Train: Welcome to the Oedo Line'' (2009) * ''Needless'' (2009) * '' Phantom: Requiem for the Phantom'' (2009) – with Hikaru Nanase * ''The Qwaser of Stigmata'' (2010) * ''Demon King Daimao'' (2010) * ''Goulart Knights'' (2010) * '' Hyakka Ryōran Samurai Gir ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Story Arc
A story arc (also narrative arc) is the chronological construction of plot in a novel or story. It can also mean an extended or continuing storyline in episodic storytelling media such as television, comic books, comic strips, board games, video games, and films with each episode following a dramatic arc."Narrative Arc – What is Narrative Arc in Literature?"
ThoughtCo. On a , for example, the story would unfold over many episodes. In television, the use of the story arc is common in s, and even more so in

picture info

Dialogue
Dialogue (sometimes spelled dialog in American English) is a written or spoken conversational exchange between two or more people, and a literary and theatrical form that depicts such an exchange. As a philosophical or didactic device, it is chiefly associated in the West with the Socratic dialogue as developed by Plato, but antecedents are also found in other traditions including Indian literature. Etymology The term dialogue stems from the Greek διάλογος (''dialogos'', conversation); its roots are διά (''dia'': through) and λόγος (''logos'': speech, reason). The first extant author who uses the term is Plato, in whose works it is closely associated with the art of dialectic. Latin took over the word as ''dialogus''. As genre Antiquity and the Middle Ages Dialogue as a genre in the Middle East and Asia dates back to ancient works, such as Sumerian disputations preserved in copies from the late third millennium BC, Rigvedic dialogue hymns and the ''Mahab ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Anime News Network
Anime News Network (ANN) is a news website that reports on the status of anime, manga, video games, Japanese popular music and other related cultures within North America, Australia, Southeast Asia and Japan. The website offers reviews and other editorial content, forums where readers can discuss current issues and events, and an encyclopedia that contains many anime and manga with information on the staff, cast, theme music, plot summaries, and user ratings. The website was founded in July 1998 by Justin Sevakis, and operated the magazine ''Protoculture Addicts'' from 2005 to 2008. Based in Canada, it has separate versions of its news content aimed toward audiences in four separate regions: the United States and Canada, Australia and New Zealand, and Southeast Asia. History The website was founded by Justin Sevakis in July 1998. In May 2000, CEO Christopher Macdonald joined the website editorial staff, replacing editor-in-chief Isaac Alexander. On June 30, 2002, Anime News N ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and ''ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Drama CD
Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatized, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine the characters and story: "It is auditory in the physical dimension but equally powerful as a visual force in the psychological dimension." Radio drama includes plays specifically written for radio, docudrama, dramatized works of fiction, as well as plays originally written for the theatre, including musical theatre, and opera. Radio drama achieved widespread popularity within a decade of its initial development in the 1920s. By the 1940s, it was a leading international popular entertainment. With the advent of television in the 1950s radio drama began losing its audience. However, it remains popular in much of the world. Recordings of OTR ( old-time radio) survive today in the audio archives of collectors, libraries and museums, as we ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Hentai
Hentai is anime and manga pornography. A loanword from Japanese, the original term ( ) does not describe a genre of media, but rather an abnormal sexual desire or act, as an abbreviation of . In addition to anime and manga, hentai works exist in a variety of media, including artwork and video games (commonly known as ''eroge''). The development of hentai has been influenced by Japanese cultural and historical attitudes toward sexuality. Hentai works, which are often self-published, form a significant portion of the market for ''doujin'' works, including ''doujinshi''. Numerous subgenres exist depicting a variety of sexual acts and relationships, as well as novel Sexual fetishism, fetishes. Terminology ''Hentai'' is a kanji compound of (; 'change' or 'weird') and (; 'appearance' or 'condition'), and means "metamorphosis" or "transformation". In sexual contexts, it carries additional meanings of "perversion" or "abnormality", especially when used as an adjective; in thes ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Da Capo 4
is a Japanese visual novel developed by Circus that was released for Windows on May 31, 2019, and was released for the Nintendo Switch and PlayStation 4 on December 19, 2019. It has a spin-off, ''Da Capo 4 Fortunate Departures'', which was released for Windows on February 26, 2021 and was released for the Nintendo Switch and PlayStation 4 on October 27, 2022. Both game has its adult version, named ''Da Capo 4 Plus Harmony'' and ''Da Capo 4 Sweet Harmony'' respectively, released for Windows on August 27, 2021 and April 28, 2022. ''D.C.4'' is the fourth main installment in the ''Da Capo'' series, after '' Da Capo'', '' Da Capo II'' and '' Da Capo III''. The game was first announced on September 23, 2018, and takes place in a different setting to its predecessors: Kagami Island. The story is told from the perspective of the protagonist Ichito Tokisaka and the narrative focuses on his relationship with the seven main heroines. The gameplay is mostly reading text and dialogue betwe ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]