Cuphead (character)
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Cuphead (character)
''Cuphead'' is a run-and-gun video game developed and published by Studio MDHR. The game follows the titular Cuphead who, in a deal with the Devil after losing a game at the Devil's casino, is sent on a quest to repossess the souls of runaway debtors as payment for Cuphead's loss. In the game, up to two players control Cuphead and/or his brother Mugman to fight through several levels and boss fights; the game does not have a rigid narrative structure. As the game progresses, the protagonist acquires more power and abilities, eventually threatening the Devil himself. Players, however, can only equip a limited number of these abilities at a given time. The game's creators, brothers Chad and Jared Moldenhauer, took inspiration from the rubber hose style of the golden age of American animation and the surrealist qualities of works of Walt Disney Animation Studios, Fleischer Studios, Warner Bros. Cartoons, MGM Cartoon Studio and Walter Lantz Productions. Reminiscent of the '30s ...
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Evan Skolnick
Evan Skolnick is an American writer, editor and producer who has created content in a wide variety of media including newspapers, magazines, comic books, books, websites, CD-ROMs, computer games and video games. He is currently an instructor in the Game Design & Development program at Cogswell College in San Jose, California, and a prominent game writer, with credits on recent titles such as '' Cuphead: Don’t Deal with the Devil!'', ''Mafia III'' and '' Star Wars: Battlefront''. Biography Early years Skolnick grew up in several suburbs east of Hartford, Connecticut. From an early age his interest in both writing and art was apparent, and when he was 15 he began publication of ''Phantasy'' magazine, a small fanzine devoted to the then-wildly popular ''Dungeons & Dragons'' “paper and dice” role-playing games. The magazine’s popularity grew to the point that two local Connecticut newspapers, the '' Hartford Courant'' and the ''Journal Inquirer'', ran stories profiling the tee ...
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Walt Disney Animation Studios
Walt Disney Animation Studios (WDAS), sometimes shortened to Disney Animation, is an American animation studio that creates animated features and short films for The Walt Disney Company. The studio's current production logo features a scene from its first synchronized sound cartoon, ''Steamboat Willie'' (1928). Founded on October 16, 1923, by brothers Walt Disney and Roy O. Disney, it is the oldest-running animation studio in the world. It is currently organized as a division of Walt Disney Studios and is headquartered at the Roy E. Disney Animation Building at the Walt Disney Studios lot in Burbank, California. Since its foundation, the studio has produced 61 feature films, from '' Snow White and the Seven Dwarfs'' (1937) to '' Strange World'' (2022), and hundreds of short films. The animation studio (and its parent company) indirectly takes its name from Isigny-sur-Mer, in Calvados, Normandy, France, where Disney's ancestors were based there for a few years. Founded as D ...
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Cuphead Gameplay, Captain Brineybeard
''Cuphead'' is a run-and-gun video game developed and published by Studio MDHR. The game follows the titular Cuphead who, in a deal with the Devil after losing a game at the Devil's casino, is sent on a quest to repossess the souls of runaway debtors as payment for Cuphead's loss. In the game, up to two players control Cuphead and/or his brother Mugman to fight through several levels and boss fights; the game does not have a rigid narrative structure. As the game progresses, the protagonist acquires more power and abilities, eventually threatening the Devil himself. Players, however, can only equip a limited number of these abilities at a given time. The game's creators, brothers Chad and Jared Moldenhauer, took inspiration from the rubber hose style of the golden age of American animation and the surrealist qualities of works of Walt Disney Animation Studios, Fleischer Studios, Warner Bros. Cartoons, MGM Cartoon Studio and Walter Lantz Productions. Reminiscent of the '30 ...
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The Cuphead Show!
''The Cuphead Show!'' is an animated slapstick comedy streaming television series developed by Dave Wasson for Netflix, loosely based on the 2017 Canadian video game ''Cuphead'' by Studio MDHR. Chad and Jared Moldenhauer, the creators of ''Cuphead'', serve as executive producers, along with Wasson and CJ Kettler from King Features Syndicate, and Cosmo Segurson serving as co-executive producer. The series was released worldwide on February 18, 2022, and received generally positive reviews from critics, with praise for its animation, voice acting, music, humor and tone, but some felt it lacked in substance, with the episodes' plots being criticized for being "too fragmented" and "often repetitive". The second season was released on August 19, 2022, followed, soon after, by the third season released on November 18, 2022. Plot Set in the 1930s-style world of the Inkwell Isles, ''The Cuphead Show!'' follows the misadventures of Cuphead and Mugman, a pair of anthropomorphic cup b ...
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Netflix
Netflix, Inc. is an American subscription video on-demand over-the-top streaming service and production company based in Los Gatos, California. Founded in 1997 by Reed Hastings and Marc Randolph in Scotts Valley, California, it offers a film and television series library through distribution deals as well as its own productions, known as Netflix Originals. As of September 2022, Netflix had 222 million subscribers worldwide, including 73.3 million in the United States and Canada; 73.0 million in Europe, the Middle East and Africa, 39.6 million in Latin America and 34.8 million in the Asia-Pacific region. It is available worldwide aside from Mainland China, Syria, North Korea, and Russia. Netflix has played a prominent role in independent film distribution, and it is a member of the Motion Picture Association (MPA). Netflix can be accessed via web browsers or via application software installed on smart TVs, set-top boxes connected to televisions, tablet computers ...
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Downloadable Content
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content such as characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLC (including future DLC not yet released) may be bundled as part of a "season pass"—typically at a discount in comparison to purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Microsoft's Xbox console and Xbox Live platform helped to popularize t ...
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British Academy Games Awards
The BAFTA Games Awards or British Academy Games Awards are an annual British awards ceremony honouring "outstanding creative achievement" in the video game industry. First presented in 2004 following the restructuring of the BAFTA Interactive Entertainment Awards, the awards are presented by the British Academy of Film and Television Arts (BAFTA). Since the inaugural BAFTA Games Awards in 2004, eighteen ceremonies have taken place. The most recent, the 18th British Academy Games Awards, was held at the Queen Elizabeth Hall on the 7th of April 2022. Categories Active Categories *Animation (introduced in 2020) * Artistic Achievement * Audio Achievement * Best Game * British Game * Debut Game * EE Mobile Game (introduced in 2018, audience award) *Evolving Game *Family (previously "Children's Game") *BAFTA Fellowship (presented sporadically) * Game Beyond Entertainment (introduced in 2017) *Game Design *Multiplayer *Music *Narrative (previously "Screenplay/Story") *Origin ...
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The Game Awards
The Game Awards is an annual awards ceremony honoring achievements in the video game industry. Established in 2014, the shows are produced and hosted by game journalist Geoff Keighley, who worked on its predecessor, the Spike Video Game Awards, for over ten years. In addition to the awards, The Game Awards features premieres of upcoming games and new information on previously-announced titles. History In 1994, Canadian games journalist Geoff Keighley had been part of the first televised awards show for video games, ''Cybermania '94: The Ultimate Gamer Awards''. Keighley, as a teenager, had been brought on to help write material for the celebrity hosts such as William Shatner and Leslie Nielsen. The show was not considered successful, aimed more for comedy than celebration, but he had been prompted from it to develop something akin to the Academy Awards for video games later in his career. Keighley had subsequently worked on the Spike Video Game Awards (VGA), which ran from ...
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Microsoft
Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washington, United States. Its best-known software products are the Windows line of operating systems, the Microsoft Office suite, and the Internet Explorer and Edge web browsers. Its flagship hardware products are the Xbox video game consoles and the Microsoft Surface lineup of touchscreen personal computers. Microsoft ranked No. 21 in the 2020 Fortune 500 rankings of the largest United States corporations by total revenue; it was the world's largest software maker by revenue as of 2019. It is one of the Big Five American information technology companies, alongside Alphabet, Amazon, Apple, and Meta. Microsoft was founded by Bill Gates and Paul Allen on April 4, 1975, to develop and sell BASIC interpreters for the Altair 8800. It ...
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Timed Exclusive
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Walter Lantz Productions
Walter Lantz Productions was an American animation studio. It was in operation from 1928 to 1972 and was the principal supplier of animation for Universal Studios. The studio was originally formed as Universal Cartoon Studios on the initiative of Universal movie mogul Carl Laemmle, who was tired of the continuous company politics he was dealing with concerning contracting cartoons outside animation studios. Walter Lantz, who was Laemmle's part-time chauffeur and a veteran of the John R. Bray Studios with considerable experience in all elements of animation production, was selected to run the department. In 1935, the studio was severed from Universal and became Walter Lantz Studio under Lantz's direct control, and in 1939, renamed to Walter Lantz Productions. Lantz managed to gain the copyright for his characters. The cartoons continued to be distributed by Universal through 1947, changing to United Artists distribution in 1947–49, and by Universal again from 1950 to 1972. T ...
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