Crusader Kings (video Game)
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Crusader Kings (video Game)
''Crusader Kings'' is a grand strategy game developed by Paradox Development Studio and published by Paradox Interactive in April 2004. An expansion called ''Deus Vult'' was released in October 2007. A sequel using the newer Clausewitz Engine, ''Crusader Kings II'', was released in February 2012, and another sequel, ''Crusader Kings III'', was released on September 1, 2020. Setting The game is set primarily in Europe in the mid to late Middle Ages in the time-period from December 26, 1066 (the day after the coronation of William the Conqueror) until December 30, 1452 (five months before the fall of Constantinople). Three scenarios are also included in the game, namely: the Battle of Hastings (1066), the Third Crusade (1187), and the Hundred Years' War (started in 1337). Gameplay Unlike other Paradox titles (such as the first two ''Europa Universalis'' series), ''Crusader Kings'' is a dynasty simulator with similarities to role-playing video games in that it focuses on a trait-bas ...
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Paradox Development Studio
Paradox Development Studio (PDS) is a Swedish video game developer founded in 1995. It is closely associated with its parent company and video game publisher, Paradox Interactive. It is best known for its grand strategy wargame series ''Europa Universalis'', '' Hearts of Iron'', ''Victoria'', '' Crusader Kings'', '' Stellaris'', and '' Imperator''. History PDS is based on the heritage of the Swedish board game company Target Games, and has been a game developer of PC-focused grand strategy games since 1995, including the ''Europa Universalis'', '' Hearts of Iron'', ''Victoria'', '' Crusader Kings'', '' Stellaris'', and '' Imperator'' series. The company continued to create PC games and in 1999, the company was divided into two separate entities: Paradox Interactive, which focused on creating grand strategy games for PC, and Paradox Entertainment, which focused on creating board and role-playing games. In January 2012, the company divided yet again into two studios, becoming Par ...
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William The Conqueror
William I; ang, WillelmI (Bates ''William the Conqueror'' p. 33– 9 September 1087), usually known as William the Conqueror and sometimes William the Bastard, was the first House of Normandy, Norman List of English monarchs#House of Normandy, king of England, reigning from 1066 until his death in 1087. A descendant of Rollo, he was Duke of Normandy from 1035 onward. By 1060, following a long struggle to establish his throne, his hold on Normandy was secure. In 1066, following the death of Edward the Confessor, William invaded England, leading an army of Normans to victory over the Anglo-Saxons, Anglo-Saxon forces of Harold Godwinson at the Battle of Hastings, and suppressed subsequent English revolts in what has become known as the Norman Conquest. The rest of his life was marked by struggles to consolidate his hold over England and his continental lands, and by difficulties with his eldest son, Robert Curthose. William was the son of the unmarried Duke Robert I of Normandy ...
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Game Programmer
A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...s or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a Video game designer, game designer, who works on Video game design, game design. History In the early days of video games (from the early 1970s to mid-1980s), a game programmer also took on the job of a designer and Game art design, artist. This was generally because the abilities of early computers were so limited that having specialized personnel for each function was unnecessary. Game con ...
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Imperial, Royal And Noble Ranks
Traditional rank amongst European royalty, peers, and nobility is rooted in Late Antiquity and the Middle Ages. Although they vary over time and among geographic regions (for example, one region's prince might be equal to another's grand duke), the following is a reasonably comprehensive list that provides information on both general ranks and specific differences. Distinction should be made between reigning (or formerly reigning) families and the nobility – the latter being a social class subject to and created by the former. Ranks and titles Sovereign * The word ''monarch'' is derived from the Greek μονάρχης, ''monárkhēs'', "sole ruler" (from μόνος, ''mónos'', "single" or "sole", and , ''árkhōn'', archon, "leader", "ruler", "chief", the word being the present participle of the verb ἄρχειν, ''árkhein'', "to rule", "to lead", this from the noun ὰρχή, ''arkhē'', "beginning", "authority", "principle") through the Latinized form ''monarcha''. * ...
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Substantive Titles
A substantive title is a title of nobility or royalty acquired either by individual grant or inheritance. It is to be distinguished from a title shared among cadets, borne as a courtesy title by a peer's relatives, or acquired through marriage. Characteristics * The title is officially borne by only one person at a time: ** e.g. British peerages or "William, Prince of Wales" vs. "Princes George and Louis of Wales". * The title may continue to be borne by the grantee, with authorization of the head of the house, whether the country is a monarchy or a republic.Pierre-Yves Monette, Beroep: Koning der Belgen, 2003 * The title may be drawn from any rank, but a royal titleholder's precedence derives independently from kinship to the sovereign (e.g. royal duke); "Duke" is frequent, but lower titles have often been borne by dynasts and pretenders.Earl of Wessex, Count of Barcelona or Count of Flanders * The title may or may not belong to the noble hierarchy of the country if borne by a ...
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Turn-based
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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Scutage
Scutage is a medieval English tax levied on holders of a knight's fee under the feudal land tenure of knight-service. Under feudalism the king, through his vassals, provided land to knights for their support. The knights owed the king military service in return. The knights were allowed to "buy out" of the military service by paying scutage (a term derived from Latin ''scutum'', "shield"). As time passed the kings began to impose a scutage on holders of knight's fees, whether or not the holder was actually a knight. General information The institution existed under Henry I (reigned 1100–1135) and Stephen (reigned 1135–1154), when it occurs as ''scutagium'', ''scuagium'' or ''escuagium''. The creation of fractions of knights' fee probably hastened its introduction: the holders of such fractions could only discharge their obligation ''via'' scutage. The increasing use of mercenaries in the 12th century would also make a money payment of greater use to the crown. Separa ...
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Demesne
A demesne ( ) or domain was all the land retained and managed by a lord of the manor under the feudal system for his own use, occupation, or support. This distinguished it from land sub-enfeoffed by him to others as sub-tenants. The concept originated in the Kingdom of France and found its way to foreign lands influenced by it or its fiefdoms. In England, Wales and Northern Ireland, royal demesne is the land held by the Crown, and ancient demesne is the legal term for the land held by the king at the time of the Domesday Book. Etymology The word derives from Old French , ultimately from Latin , "lord, master of a household" – ''demesne'' is a variant of ''domaine''. The word ''barton'', which is historically synonymous to ''demesne'' and is an element found in many place-names, can refer to a demesne farm: it derives from Old English ''bere'' (barley) and ''ton'' (enclosure). Development The system of manorial land tenure, broadly termed feudalism, was conceived in France ...
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Dynasty
A dynasty is a sequence of rulers from the same family,''Oxford English Dictionary'', "dynasty, ''n''." Oxford University Press (Oxford), 1897. usually in the context of a monarchical system, but sometimes also appearing in republics. A dynasty may also be referred to as a "house", "family" or "clan", among others. Historians periodize the histories of many states and civilizations, such as Ancient Iran (3200 - 539 BC), Ancient Egypt (3100 – 30 BC) and Ancient and Imperial China (2070 BC – AD 1912), using a framework of successive dynasties. As such, the term "dynasty" may be used to delimit the era during which a family reigned. Before the 18th century, most dynasties throughout the world have traditionally been reckoned patrilineally, such as those that follow the Frankish Salic law. In polities where it was permitted, succession through a daughter usually established a new dynasty in her husband's family name. This has changed in all of Europe's remaining mo ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Europa Universalis
''Europa Universalis'' is a grand strategy video game developed by Paradox Development Studio and published in 2000 by Strategy First. Development The game was originally based on a French board game of the same name by Philippe Thibaut that was released in 1993. To facilitate the new game, a new proprietary software engine, known as the Europa Engine, was developed. The game went gold on January 23, 2001. Gameplay ''Europa Universalis'' lets the player take control of one of seven European nations (others are available in different scenarios) from 1492 to 1801, expanding its power through military might, diplomacy, and colonial wealth. The game takes place on a map divided into 3,633 provinces, and proceeds in a pausable real time format. The player starts the game on a two-dimensional map, which is divided into provinces and sea zones. Part of the presented world is invisible for the player (terra incognita) – it is however possible to explore individual provinces. The ...
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Hundred Years' War
The Hundred Years' War (; 1337–1453) was a series of armed conflicts between the kingdoms of Kingdom of England, England and Kingdom of France, France during the Late Middle Ages. It originated from disputed claims to the French Crown, French throne between the English House of Plantagenet and the French royal House of Valois. Over time, the war grew into a broader power struggle involving factions from across Western Europe, fuelled by emerging nationalism on both sides. The Hundred Years' War was one of the most significant conflicts of the Middle Ages. For 116 years, interrupted by several Ceasefire, truces, five generations of kings from two rival Dynasty, dynasties fought for the throne of the dominant kingdom in Western Europe. The war's effect on European history was lasting. Both sides produced innovations in military technology and tactics, including professional standing armies and artillery, that permanently changed warfare in Europe; chivalry, which had reac ...
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