Concerned Citizens Against The Unity Bill
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Concerned Citizens Against The Unity Bill
''Concerned: The Half-Life and Death of Gordon Frohman'' is a webcomic by Christopher C. Livingston that parodies the first-person shooter video game '' Half-Life 2''. The comic is illustrated with screenshots of characters posed using '' Garry's Mod'', a tool which allows manipulation of the Source engine used by ''Half-Life 2''. The comic ran from May 2005 to November 2006 and had 205 issues. While ''Half-Life 2'' follows protagonist Gordon Freeman in a dystopian future, ''Concerned'' follows "Gordon Frohman", a dangerously clumsy character who arrives in the setting of the game a few weeks before Freeman does. The webcomic's dark humor is derived from its contrasts with the game and through references to the game's shortcomings. On several occasions in the comic, Frohman becomes the cause of various disastrous circumstances that Freeman will later encounter. Several reviews of ''Concerned'' praised the attention to writing and presentation and the comic's humor. Living ...
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''Concerned: The Half-Life and Death of Gordon Frohman'' is a webcomic by Christopher C. Livingston that parodies the first-person shooter video game ''Half-Life 2''. The comic is illustrated with screenshots of characters posed using ''Garry's Mod'', a tool which allows manipulation of the Source (game engine), Source engine used by ''Half-Life 2''. The comic ran from May 2005 to November 2006 and had 205 issues. While ''Half-Life 2'' follows protagonist Gordon Freeman in a dystopian future, ''Concerned'' follows "Gordon Frohman", a dangerously clumsy character who arrives in the setting of the game a few weeks before Freeman does. The webcomic's dark humor is derived from its contrasts with the game and through references to the game's shortcomings. On several occasions in the comic, Frohman becomes the cause of various disastrous circumstances that Freeman will later encounter. Several reviews of ''Concerned'' praised the attention to writing and presentation and the comic's ...
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Valve Corporation
Valve Corporation is an American video game developer, video game publisher, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam (service), Steam and the franchises ''Half-Life (series), Half-Life'', ''Counter-Strike'', ''Portal (series), Portal'', ''Day of Defeat'', ''Team Fortress'', ''Left 4 Dead (series), Left 4 Dead'' and ''Dota''. Valve was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington. Their debut game, the first-person shooter (FPS) ''Half-Life (video game), Half-Life'' (1998), was a critical and commercial success; with its realism, scripted sequences and seamless narrative, it had a lasting influence on the FPS genre. Harrington left in 2000. In 2003, Valve launched Steam, followed by ''Half-Life 2'' in 2004. With advanced Physics engine, physics systems and an increased focus on story and characters, ''Half-Life 2'' received critical acclaim ...
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Ravenholm
Ravenholm is a fictional ghost town in the first-person shooter video game ''Half-Life 2'', developed by Valve Corporation and released in 2004. It is the main setting for the game's sixth chapter, "We Don't Go to Ravenholm", which follows the game's protagonist, Gordon Freeman, as he journeys through the area in a nighttime escape from Black Mesa East after it is attacked by the Combine, in order to reach the coast. An Eastern European mining town destroyed by a Combine bombardment of ravenous alien headcrabs that turned its residents into hostile zombies, its sole survivor, Father Grigori, offers his assistance to Freeman throughout the level, culminating in a last stand. The level has received critical praise due to its level design and sudden horror overtones involving the headcrabs and zombies, with some critics calling it one of the most well-designed levels in a Valve game or one of the best first-person shooter levels ever made. Due to its popularity, Valve initially con ...
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Locations In The Half-Life Series
The Half-Life (series), ''Half-Life'' video game series features many locations set in a dystopian future stemming from the events of the first game, Half-Life (video game), ''Half-Life''. These locations are used and referred to throughout the series. The locations, for the most part, are designed and modeled from real-world equivalent locations in Eastern Europe, but also include science fiction settings including the Black Mesa Research Facility, a labyrinthine subterranean research complex, and Xen, an alien dimension. ''Half-Life'' and expansions Black Mesa Research Facility The Black Mesa Research Facility (shortened to B.M.R.F) is the primary setting for ''Half-Life (video game), Half-Life'' and its three expansions: ''Half-Life: Opposing Force, Opposing Force'', ''Half-Life: Blue Shift, Blue Shift'', and ''Half-Life: Decay, Decay''. The base is a decommissioned Intercontinental ballistic missile, ICBM Missile launch facility, launch complex at an undisclosed New Mexic ...
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Combine (Half-Life)
The Combine ( ) is a fictional multidimensional empire which serves as the primary antagonistic force in the 2004 video game ''Half-Life 2'', and the subsequent episodes developed by Valve. The Combine consist of organic, synthetic, and heavily mechanized elements. They are encountered throughout ''Half-Life 2'' and its episodic sequels, as well as '' Half-Life: Alyx'', as hostile non-player characters as the player progresses through the games in an effort to overthrow the Combine occupation of Earth. The Combine are frequently shown as cruel rulers over the citizens of Earth, suppressing dissent with brutality, policing using violence and/or using invasive surgery to transform humans into slaves. Throughout the games, the player primarily battles transformed humans as well as synthetic and mechanical enemies that are the product of Combine technology. In addition to their role within the ''Half-Life'' series, the Combine have been adapted for machinima productions and one Comb ...
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