Comics And Sequential Art
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Comics And Sequential Art
''Comics and Sequential Art'' is a book by American cartoonist Will Eisner that analyzes the comics medium, published in 1985 and revised in 1990. It is based on a series of essays that appeared in ''The Spirit'' magazine, themselves based on Eisner's experience teaching a course on comics at the School of Visual Arts. It is not presented as a teaching guide, however, but as a series of demonstrations of principles and methods. A 1990 expanded edition of the book includes short sections on the print process and the use of computers in comics. Eisner followed with a companion volume, '' Graphic Storytelling and Visual Narrative'', in 1996. Content In contrast to earlier books on comics, which focused on specific aspects such as drawing anatomy, Eisner's book takes an overall approach, devoting different chapters to different aspects of comics. To demonstrate many of the concepts the book introduces, Eisner provides a ten-page adaptation of the "To be, or not to be..." soliloquy ...
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Will Eisner
William Erwin Eisner (March 6, 1917 – January 3, 2005) was an American cartoonist, writer, and entrepreneur. He was one of the earliest cartoonists to work in the American comic book industry, and his series ''The Spirit'' (1940–1952) was noted for its experiments in content and form. In 1978, he popularized the term "graphic novel" with the publication of his book ''A Contract with God''. He was an early contributor to formal comics studies with his book '' Comics and Sequential Art'' (1985). The Eisner Award was named in his honor and is given to recognize achievements each year in the comics medium; he was one of the three inaugural inductees to the Will Eisner Comic Book Hall of Fame. 1917–1936: Early life Family background Eisner's father, Shmuel "Samuel" Eisner, was born March 6, 1886, in Kolomyia, Austria-Hungary (present-day Ukraine), and was one of eleven children. He aspired to be an artist, and as a teenager painted murals for rich patrons and Catholic church ...
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Comics
a medium used to express ideas with images, often combined with text or other visual information. It typically the form of a sequence of panels of images. Textual devices such as speech balloons, captions, and onomatopoeia can indicate dialogue, narration, sound effects, or other information. There is no consensus amongst theorists and historians on a definition of comics; some emphasize the combination of images and text, some sequentiality or other image relations, and others historical aspects such as mass reproduction or the use of recurring characters. Cartooning and other forms of illustration are the most common image-making means in comics; '' fumetti'' is a form that uses photographic images. Common forms include comic strips, editorial and gag cartoons, and comic books. Since the late 20th century, bound volumes such as graphic novels, comic albums, and ' have become increasingly common, while online webcomics have proliferated in the 21st century. The histo ...
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Graphic Storytelling And Visual Narrative
''Graphic Storytelling and Visual Narrative'' is a 1996 book by American cartoonist Will Eisner that provides a formal overview of comics. It is a companion to his earlier book '' Comics and Sequential Art'' (1985). Sources See also * Comics studies * Sequential art In comics studies, sequential art is a term proposed by comics artist Will EisnerWill Eisner, '' Comics and Sequential Art'', Poorhouse Press, 1990 (1st ed.: 1985), p. 5. to describe art forms that use images deployed in a specific order for the pur ... 1996 non-fiction books Books about comics Books by Will Eisner {{comics-stub ...
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Comics
a medium used to express ideas with images, often combined with text or other visual information. It typically the form of a sequence of panels of images. Textual devices such as speech balloons, captions, and onomatopoeia can indicate dialogue, narration, sound effects, or other information. There is no consensus amongst theorists and historians on a definition of comics; some emphasize the combination of images and text, some sequentiality or other image relations, and others historical aspects such as mass reproduction or the use of recurring characters. Cartooning and other forms of illustration are the most common image-making means in comics; '' fumetti'' is a form that uses photographic images. Common forms include comic strips, editorial and gag cartoons, and comic books. Since the late 20th century, bound volumes such as graphic novels, comic albums, and ' have become increasingly common, while online webcomics have proliferated in the 21st century. The histo ...
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School Of Visual Arts
The School of Visual Arts New York City (SVA NYC) is a private for-profit art school in New York City. It was founded in 1947 and is a member of the Association of Independent Colleges of Art and Design. History This school was started by Silas H. Rhodes and Burne Hogarth in 1947 as the Cartoonists and Illustrators School; it had three teachers and 35 students,"New Logo for SVA done In-house"
Under Consideration. August 28, 2013.
most of whom were World War II veterans who had a large part of their tuition underwritten by the U.S. government's . It was renamed the School of Visual Arts in 1956 and offered its first deg ...
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To Be, Or Not To Be
"To be, or not to be" is the opening phrase of a soliloquy given by Prince Hamlet in the so-called "nunnery scene" of William Shakespeare's play ''Hamlet'', Act 3, Scene 1. In the speech, Hamlet contemplates death and suicide, weighing the pain and unfairness of life against the alternative, which might be worse. The opening line is one of the most widely known and quoted lines in modern English literature, and the soliloquy has been referenced in many works of theatre, literature, and music. Hamlet is not alone as he speaks—Ophelia is present, and Claudius and Polonius have concealed themselves. Claudius and Polonius have placed Ophelia in Hamlet's way in order to overhear their conversation and find out if Hamlet is really mad or only pretending. Even so, Hamlet seems to consider himself alone, and there is no indication that the others hear him before he addresses Ophelia. Text This version preserves most of the First Folio text with updated spelling, punctuation, and fi ...
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Shakespeare
William Shakespeare ( 26 April 1564 – 23 April 1616) was an English playwright, poet and actor. He is widely regarded as the greatest writer in the English language and the world's pre-eminent dramatist. He is often called England's national poet and the " Bard of Avon" (or simply "the Bard"). His extant works, including collaborations, consist of some 39 plays, 154 sonnets, three long narrative poems, and a few other verses, some of uncertain authorship. His plays have been translated into every major living language and are performed more often than those of any other playwright. He remains arguably the most influential writer in the English language, and his works continue to be studied and reinterpreted. Shakespeare was born and raised in Stratford-upon-Avon, Warwickshire. At the age of 18, he married Anne Hathaway, with whom he had three children: Susanna Hall, Susanna, and twins Hamnet Shakespeare, Hamnet and Judith Quiney, Judith. Sometime between 1585 and 1592, ...
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Hamlet
''The Tragedy of Hamlet, Prince of Denmark'', often shortened to ''Hamlet'' (), is a tragedy written by William Shakespeare sometime between 1599 and 1601. It is Shakespeare's longest play, with 29,551 words. Set in Denmark, the play depicts Prince Hamlet and his attempts to exact revenge against his uncle, Claudius, who has murdered Hamlet's father in order to seize his throne and marry Hamlet's mother. ''Hamlet'' is considered among the "most powerful and influential tragedies in the English language", with a story capable of "seemingly endless retelling and adaptation by others". There are many works that have been pointed to as possible sources for Shakespeare's play—from ancient Greek tragedies to Elizabethan plays. The editors of the Arden Shakespeare question the idea of "source hunting", pointing out that it presupposes that authors always require ideas from other works for their own, and suggests that no author can have an original idea or be an originator. When ...
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Understanding Comics
''Understanding Comics: The Invisible Art'' is a 1993 non-fiction work of comics by American cartoonist Scott McCloud. It explores formal aspects of comics, the historical development of the medium, its fundamental vocabulary, and various ways in which these elements have been used. It expounds theoretical ideas about comics as an art form and medium of communication, and is itself written in comic book form. ''Understanding Comics'' received praise from notable comic and graphic novel authors such as Art Spiegelman, Will Eisner, Alan Moore, Neil Gaiman, and Garry Trudeau (who reviewed the book for the ''New York Times''). Although the book has prompted debate over many of McCloud’s conclusions, its discussions of "iconic" art and the concept of "closure" between panels have become common reference points in discussions of the medium. The title of ''Understanding Comics'' is an homage to Marshall McLuhan's seminal 1964 work ''Understanding Media''. Publication history Exce ...
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Comics Studies
Comics studies (also comic art studies, sequential art studies or graphic narrative studies) is an academic field that focuses on comics and sequential art. Although comics and graphic novels have been generally dismissed as less relevant pop culture texts, scholars in fields such as semiotics, aesthetics, sociology, composition studies and cultural studies are now re-considering comics and graphic novels as complex texts deserving of serious scholarly study. Not to be confused with the technical aspects of comics creation, comics studies exists only with the creation of comics theory—which approaches comics critically as an art—and the writing of comics historiography (the study of the history of comics).Benoît Crucifix"Redrawing Comics into the Graphic Novel: Comics Historiography, Canonization, and Authors' Histories of the Medium" "Whither comics studies?" panel, International conference of the French Association for American Studies, Toulouse (France), May 24–27, ...
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Comics Studies
Comics studies (also comic art studies, sequential art studies or graphic narrative studies) is an academic field that focuses on comics and sequential art. Although comics and graphic novels have been generally dismissed as less relevant pop culture texts, scholars in fields such as semiotics, aesthetics, sociology, composition studies and cultural studies are now re-considering comics and graphic novels as complex texts deserving of serious scholarly study. Not to be confused with the technical aspects of comics creation, comics studies exists only with the creation of comics theory—which approaches comics critically as an art—and the writing of comics historiography (the study of the history of comics).Benoît Crucifix"Redrawing Comics into the Graphic Novel: Comics Historiography, Canonization, and Authors' Histories of the Medium" "Whither comics studies?" panel, International conference of the French Association for American Studies, Toulouse (France), May 24–27, ...
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Sequential Art
In comics studies, sequential art is a term proposed by comics artist Will EisnerWill Eisner, '' Comics and Sequential Art'', Poorhouse Press, 1990 (1st ed.: 1985), p. 5. to describe art forms that use images deployed in a specific order for the purpose of graphic storytellingWill Eisner, '' Graphic Storytelling and Visual Narrative'', W. W. Norton, 2008 (1st. ed.: Poorhouse Press, 1996), "Introduction: Comics as a Medium." (i.e., narration of graphic stories) or conveying information. The best-known example of sequential art is comics. Etymology The term "sequential art" was coined in 1985 by comics artist Will Eisner in his book '' Comics and Sequential Art''. Eisner analyzed this form into four elements: design, drawing, caricature, and writing. Scott McCloud, another comics artist, elaborated the explanation further, in his books ''Understanding Comics'' (1993) and '' Reinventing Comics'' (2000). In ''Understanding Comics'', he notes that the movie roll, before it is being proje ...
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