Circle Graph
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Circle Graph
In graph theory, a circle graph is the intersection graph of a chord diagram. That is, it is an undirected graph whose vertices can be associated with a finite system of chords of a circle such that two vertices are adjacent if and only if the corresponding chords cross each other. Algorithmic complexity gives an O(''n''2)-time algorithm that tests whether a given ''n''-vertex undirected graph is a circle graph and, if it is, constructs a set of chords that represents it. A number of other problems that are NP-complete on general graphs have polynomial time algorithms when restricted to circle graphs. For instance, showed that the treewidth of a circle graph can be determined, and an optimal tree decomposition constructed, in O(''n''3) time. Additionally, a minimum fill-in (that is, a chordal graph with as few edges as possible that contains the given circle graph as a subgraph) may be found in O(''n''3) time. has shown that a maximum clique of a circle graph can be found ...
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Circle Graph And Circle Model
A circle is a shape consisting of all points in a plane that are at a given distance from a given point, the centre. Equivalently, it is the curve traced out by a point that moves in a plane so that its distance from a given point is constant. The distance between any point of the circle and the centre is called the radius. Usually, the radius is required to be a positive number. A circle with r=0 (a single point) is a degenerate case. This article is about circles in Euclidean geometry, and, in particular, the Euclidean plane, except where otherwise noted. Specifically, a circle is a simple closed curve that divides the plane into two regions: an interior and an exterior. In everyday use, the term "circle" may be used interchangeably to refer to either the boundary of the figure, or to the whole figure including its interior; in strict technical usage, the circle is only the boundary and the whole figure is called a '' disc''. A circle may also be defined as a special kin ...
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Triangle-free Graph
In the mathematical area of graph theory, a triangle-free graph is an undirected graph in which no three vertices form a triangle of edges. Triangle-free graphs may be equivalently defined as graphs with clique number â‰¤ 2, graphs with girth â‰¥ 4, graphs with no induced 3-cycle, or locally independent graphs. By Turán's theorem, the ''n''-vertex triangle-free graph with the maximum number of edges is a complete bipartite graph in which the numbers of vertices on each side of the bipartition are as equal as possible. Triangle finding problem The triangle finding problem is the problem of determining whether a graph is triangle-free or not. When the graph does contain a triangle, algorithms are often required to output three vertices which form a triangle in the graph. It is possible to test whether a graph with edges is triangle-free in time . Another approach is to find the trace of , where is the adjacency matrix of the graph. The trace is zero if and ...
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Overlap Graph
Overlap may refer to: * In set theory, an overlap of elements shared between sets is called an intersection, as in a Venn diagram. * In music theory, overlap is a synonym for reinterpretation of a chord at the boundary of two musical phrases * Overlap (railway signalling), the length of track beyond a stop signal that is proved to be clear of obstructions as a safety margin * Overlap (road), a place where multiple road numbers overlap * Overlap (term rewriting), in mathematics, computer science, and logic, a property of the reduction rules in term rewriting systems * Overlap add, an efficient convolution method using FFT * Overlap coefficient, a similarity measure between sets * Orbital overlap, important concept in quantum mechanics describing a type of orbital interaction that affects bond strength Overlapping can refer to: * "Reaching over", term in Schenkerian theory, see Schenkerian analysis#Lines between voices, reaching over See also * Overlay (other) Overlay may ...
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Book Embedding
In graph theory, a book embedding is a generalization of planar embedding of a graph to embeddings into a ''book'', a collection of half-planes all having the same line as their boundary. Usually, the vertices of the graph are required to lie on this boundary line, called the ''spine'', and the edges are required to stay within a single half-plane. The book thickness of a graph is the smallest possible number of half-planes for any book embedding of the graph. Book thickness is also called pagenumber, stacknumber or fixed outerthickness. Book embeddings have also been used to define several other graph invariants including the pagewidth and book crossing number. Every graph with vertices has book thickness at most \lceil n/2\rceil, and this formula gives the exact book thickness for complete graphs. The graphs with book thickness one are the outerplanar graphs. The graphs with book thickness at most two are the subhamiltonian graphs, which are always planar; more generally, ev ...
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Integrated Circuit Layout
Integrated circuit layout, also known IC layout, IC mask layout, or mask design, is the representation of an integrated circuit in terms of planar geometric shapes which correspond to the patterns of metal, oxide, or semiconductor layers that make up the components of the integrated circuit. Originally the overall process was called tapeout as historically early ICs used graphical black crepe tape on mylar media for photo imaging (erroneously believed to reference magnetic data—the photo process greatly predated magnetic media). When using a standard process—where the interaction of the many chemical, thermal, and photographic variables is known and carefully controlled—the behaviour of the final integrated circuit depends largely on the positions and interconnections of the geometric shapes. Using a computer-aided layout tool, the layout engineer—or layout technician—places and connects all of the components that make up the chip such that they meet certain criteria†...
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Routing Area
Routing is the process of selecting a path for traffic in a network or between or across multiple networks. Broadly, routing is performed in many types of networks, including circuit-switched networks, such as the public switched telephone network (PSTN), and computer networks, such as the Internet. In packet switching networks, routing is the higher-level decision making that directs network packets from their source toward their destination through intermediate network nodes by specific packet forwarding mechanisms. Packet forwarding is the transit of network packets from one network interface to another. Intermediate nodes are typically network hardware devices such as routers, gateways, firewalls, or switches. General-purpose computers also forward packets and perform routing, although they have no specially optimized hardware for the task. The routing process usually directs forwarding on the basis of routing tables. Routing tables maintain a record of the routes to va ...
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Switchbox Routing
A KVM switch (with KVM being an abbreviation for "keyboard, video, and mouse") is a hardware device that allows a user to control multiple computers from one or more sets of keyboards, video monitors, and mice. Name Switches to connect multiple computers to one or more peripherals have had a variety of names. The earliest name was Keyboard Video Switch (KVS). With the advent of the mouse, the Keyboard, Video and Mouse (KVM) switch became popular. The name was introduced by Remigius Shatas, the founder of Cybex, a peripheral switch manufacturer, in 1995. Some companies call their switches Keyboard, Video, Mouse and Peripheral (KVMP). Types With the popularity of USB—USB keyboards, mice, and I/O devices are still the most common devices connected to a KVM switch. The classes of KVM switches that are reviewed, are based on different types of core technologies in terms of how the KVM switch handles USB I/O devices—including keyboards, mice, touchscreen displays, etc. ( ...
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Wire Routing
In electronic design, wire routing, commonly called simply routing, is a step in the design of printed circuit boards (PCBs) and integrated circuits (ICs). It builds on a preceding step, called placement, which determines the location of each active element of an IC or component on a PCB. After placement, the routing step adds wires needed to properly connect the placed components while obeying all design rules for the IC. Together, the placement and routing steps of IC design are known as place and route. The task of all routers is the same. They are given some pre-existing polygons consisting of pins (also called terminals) on cells, and optionally some pre-existing wiring called preroutes. Each of these polygons are associated with a net, usually by name or number. The primary task of the router is to create geometries such that all terminals assigned to the same net are connected, no terminals assigned to different nets are connected, and all design rules are obeyed. A rou ...
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Physical Design (electronics)
In integrated circuit design, physical design is a step in the standard design cycle which follows after the circuit design. At this step, circuit representations of the components (devices and interconnects) of the design are converted into geometric representations of shapes which, when manufactured in the corresponding layers of materials, will ensure the required functioning of the components. This geometric representation is called integrated circuit layout. This step is usually split into several sub-steps, which include both design and verification and validation of the layout. Modern day Integrated Circuit (IC) design is split up into ''Front-end Design using HDLs'' and ''Back-end Design'' or ''Physical Design''. The inputs to physical design are (i) a netlist, (ii) library information on the basic devices in the design, and (iii) a technology file containing the manufacturing constraints. Physical design is usually concluded by ''Layout Post Processing'', in which amendmen ...
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VLSI
Very large-scale integration (VLSI) is the process of creating an integrated circuit (IC) by combining millions or billions of MOS transistors onto a single chip. VLSI began in the 1970s when MOS integrated circuit (Metal Oxide Semiconductor) chips were developed and then widely adopted, enabling complex semiconductor and telecommunication technologies. The microprocessor and memory chips are VLSI devices. Before the introduction of VLSI technology, most ICs had a limited set of functions they could perform. An electronic circuit might consist of a CPU, ROM, RAM and other glue logic. VLSI enables IC designers to add all of these into one chip. History Background The history of the transistor dates to the 1920s when several inventors attempted devices that were intended to control current in solid-state diodes and convert them into triodes. Success came after World War II, when the use of silicon and germanium crystals as radar detectors led to improvements in fabrication ...
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Tree (graph Theory)
In graph theory In mathematics, graph theory is the study of ''graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of '' vertices'' (also called ''nodes'' or ''points'') which are conne ..., a tree is an undirected graph in which any two Vertex (graph theory), vertices are connected by ''exactly one'' Path (graph theory), path, or equivalently a Connected graph, connected Cycle (graph theory), acyclic undirected graph. A forest is an undirected graph in which any two vertices are connected by ''at most one'' path, or equivalently an acyclic undirected graph, or equivalently a Disjoint union of graphs, disjoint union of trees. A polytreeSee . (or directed tree or oriented treeSee .See . or singly connected networkSee .) is a directed acyclic graph (DAG) whose underlying undirected graph is a tree. A polyforest (or directed forest or oriented forest) is a directed acyclic graph whose underlying undirecte ...
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