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ChipTest
ChipTest was a 1985 chess playing computer built by Feng-hsiung Hsu, Thomas Anantharaman and Murray Campbell at Carnegie Mellon University. It is the predecessor of Deep Thought which in turn evolved into Deep Blue. ChipTest was based on a special VLSI-technology move generator chip developed by Hsu. ChipTest was controlled by a Sun-3/160 workstation and capable of searching approximately 50,000 moves per second. Hsu and Anantharaman entered ChipTest in the 1986 North American Computer Chess Championship, and it was only partially tested when the tournament began. It lost its first two rounds, but finished with an even score. In August 1987 ChipTest was overhauled and renamed ChipTest-M, ''M'' standing for microcode. The new version had eliminated ChipTest's bugs and was ten times faster, searching 500,000 moves per second and running on a Sun-4 workstation. ChipTest-M won the North American Computer Chess Championship in 1987 with a 4–0 sweep. ChipTest was invited to play in the ...
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Thomas Anantharaman
Thomas S. Anantharaman is a computer statistician specializing in Bayesian inference approaches for NP-complete problems. He is best known for his work with Feng-hsiung Hsu from 1985-1990 on the Chess playing computers ChipTest and Deep Thought at Carnegie Mellon University which led to his 1990 PhD Dissertation: "A Statistical Study of Selective Min-Max Search in Computer Chess". This work was the foundation for the IBM chess-playing computer Deep Blue which beat world champion Garry Kasparov in 1997. Anantharaman obtained a B.Tech. degree in Electronics in 1982 from the Institute of Technology, Banaras Hindu University (now Indian Institute of Technology (BHU) Varanasi). He got (in 1977) IIT-JEE rank (AIR) # 2. Anantharaman went to USA and joined Carnegie Mellon University as a PhD student where he worked on the chess playing computers ChipTest and DeepThought with Feng-hsiung Hsu. Anantharaman received his PhD degree in 1990 and joined the field of biotechnology and ...
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Feng-hsiung Hsu
Feng-hsiung Hsu (born January 1, 1959) () (nicknamed Crazy Bird) is a Taiwanese-American computer scientist and the author of the book ''Behind Deep Blue: Building the Computer that Defeated the World Chess Champion''. His work led to the creation of the Deep Thought chess computer, which led to the first chess playing computer to defeat grandmasters in tournament play and the first to achieve a certified grandmaster-level rating. Hsu was the architect and the principal designer of the IBM Deep Blue chess computer. He was the recipient of the 1990 Mephisto Best-Publication Award for his doctoral dissertation and also the 1991 ACM Grace Murray Hopper Award for his contributions in architecture and algorithms for chess machines. Career Hsu was born in Keelung, Taiwan, and came to the United States after graduating from National Taiwan University with a BS in E.E. He started his graduate work at Carnegie Mellon University in the field of computer chess in the year 1985. In 198 ...
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Deep Thought (chess Computer)
Deep Thought was a computer designed to play chess. Deep Thought was initially developed at Carnegie Mellon University and later at IBM. It was second in the line of chess computers developed by Feng-hsiung Hsu, starting with ChipTest and culminating in Deep Blue. In addition to Hsu, the Deep Thought team included Thomas Anantharaman, Mike Browne, Murray Campbell and Andreas Nowatzyk. Deep Thought became the first computer to beat a grandmaster in a regular tournament game when it beat Bent Larsen in 1988, but was easily defeated in both games of a two-game match with Garry Kasparov in 1989 as well as in a correspondence match with Michael Valvo. It was named after Deep Thought, a fictional computer in Douglas Adams' series, ''The Hitchhiker's Guide to the Galaxy''. The naming of chess computers has continued in this vein with Deep Blue, Deep Fritz, Deep Junior, etc. Deep Thought won the North American Computer Chess Championship in 1988 and the World Computer Chess Champions ...
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IBM Deep Blue
Deep Blue was a chess-playing expert system run on a unique purpose-built IBM supercomputer. It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls. Development began in 1985 at Carnegie Mellon University under the name ChipTest. It then moved to IBM, where it was first renamed Deep Thought, then again in 1989 to Deep Blue. It first played world champion Garry Kasparov in a six-game match in 1996, where it lost four games to two. It was upgraded in 1997 and in a six-game re-match, it defeated Kasparov by winning three games and drawing one. Deep Blue's victory is considered a milestone in the history of artificial intelligence and has been the subject of several books and films. History While a doctoral student at Carnegie Mellon University, Feng-hsiung Hsu began development of a chess-playing supercomputer under the name ChipTest. The machine won the North American Computer Chess Champ ...
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Deep Blue (chess Computer)
Deep Blue was a chess-playing expert system run on a unique purpose-built IBM supercomputer. It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls. Development began in 1985 at Carnegie Mellon University under the name ChipTest. It then moved to IBM, where it was first renamed Deep Thought, then again in 1989 to Deep Blue. It first played world champion Garry Kasparov in a six-game match in 1996, where it lost four games to two. It was upgraded in 1997 and in a six-game re-match, it defeated Kasparov by winning three games and drawing one. Deep Blue's victory is considered a milestone in the history of artificial intelligence and has been the subject of several books and films. History While a doctoral student at Carnegie Mellon University, Feng-hsiung Hsu began development of a chess-playing supercomputer under the name ChipTest. The machine won the North American Computer Chess Champ ...
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North American Computer Chess Championship
The North American Computer Chess Championship was a computer chess championship held from 1970 to 1994. It was organised by the Association for Computing Machinery and by Monty Newborn, Professor of Computer Science at McGill University. It was one of the first computer chess tournaments. The 14th NACCC was also the World Computer Chess Championship World Computer Chess Championship (WCCC) is an event held periodically since 1974 where computer chess engines compete against each other. The event is organized by the International Computer Games Association. It is often held in conjunction with .... The event was canceled in 1995 as Deep Blue was preparing for the first match against world chess champion Garry Kasparov, and never resumed. References External linksACM COMPUTER CHESS by Bill Wall {{Chess, state=collapsed Computer chess competitions Recurring events established in 1970 ...
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HiTech
HiTech is a chess machine built at Carnegie Mellon University under the direction of World Correspondence Chess Champion Dr. Hans J. Berliner, by Berliner, Carl Ebeling, Murray Campbell, and Gordon Goetsch. HiTech was the first computer chess system to reach the 2400 (senior master) USCF rating level. It won the Pennsylvania State Chess Championship twice. HiTech won the 1985 and 1989 editions of the North American Computer Chess Championship. In 1988 HiTech defeated GM Arnold Denker 3½-½ in a match (though Denker was at the time well past his best, with an Elo rating of 2300). HiTech was one of two competing chess projects at Carnegie Mellon; the one that would succeed in the quest of beating the World Chess Champion was its rival ChipTest (the predecessor of IBM's Deep Thought and Deep Blue Deep Blue may refer to: Film * ''Deep Blues: A Musical Pilgrimage to the Crossroads'', a 1992 documentary film about Mississippi Delta blues music * Deep Blue (2001 film), ''De ...
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Murray Campbell
Murray Campbell is a Canadian computer scientist known for being part of the team that created Deep Blue; the first computer to defeat a world chess champion. Biography Campbell was involved in surveillance projects related to petroleum production, disease outbreak, and financial data. In earlier work, Campbell was a member of the teams that developed chess machines: HiTech and a project to culminate in Deep Blue, the latter being the first computer to defeat the reigning world chess champion, Garry Kasparov, in a challenge match, in 1997. Kasparov had won an earlier match the previous year. (Based on text taken from a newsletter by Mike Oettel, of the Shriver Center at UMBC.) Campbell visited UMBC for a speech called "IBM's Deep Blue: Ten Years After" on February 5, 2007. In the University Center building, he presented the background that led up to the decisive match with Kasparov, reviewed the match itself (with Kasparov and similar matches), and explored some of the desig ...
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Computer Chess
Computer chess includes both hardware (dedicated computers) and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess master or higher are available on hardware from supercomputers to smart phones. Standalone chess-playing machines are also available. Stockfish, GNU Chess, Fruit, and other free open source applications are available for various platforms. Computer chess applications, whether implemented in hardware or software, utilize different strategies than humans to choose their moves: they use heuristic methods to build, search and evaluate trees representing sequences of moves from the current position and attempt to execute the best such sequence during play. Such trees are typically quite large, thousands to millions of nodes. The computational speed ...
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, t ...
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Chess Computers
In computer chess, a chess engine is a computer program that analyzes chess or List of chess variants, chess variant positions, and generates a move or list of moves that it regards as strongest. A chess engine is usually a Front and back ends, back end with a command-line interface with no graphics or windowing system, windowing. Engines are usually used with a front end, a windowed graphical user interface such as Chessbase or WinBoard that the user can interact with via a keyboard, mouse or touchscreen. This allows the user to play against multiple engines without learning a new user interface for each, and allows different engines to play against each other. Many chess engines are now available for mobile phones and tablets, making them even more accessible. History The meaning of the term "chess engine" has evolved over time. In 1986, Linda and Tony Scherzer entered their program Bebe into the 4th World Computer Chess Championship, running it on "Chess Engine," their bra ...
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World Computer Chess Championship
World Computer Chess Championship (WCCC) is an event held periodically since 1974 where computer chess engines compete against each other. The event is organized by the International Computer Games Association. It is often held in conjunction with the World Computer Speed Chess Championship and the Computer Olympiad, a collection of computer tournaments for other board games. Instead of using engine protocols, the games are played on physical boards by human operators. The WCCC is open to all types of computers including microprocessors, supercomputers, clusters, and dedicated chess hardware. Championship results In 2007, the reigning champion Junior declined to defend its title. For the 2009 edition, the rules were changed to limit platforms to commodity hardware supporting at most eight cores, thereby excluding supercomputers and large clusters. However, this was reversed in the following year and a parallel Software Championship was held instead; unlimited hardware is on ...
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