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Celeste (video Game)
''Celeste'' is a 2018 platform game developed and published by indie developer Matt Makes Games. It stars Madeline, a young girl with anxiety and depression who aims to climb Celeste Mountain. During her climb, she encounters several characters, including a personification of her self-doubt known as Badeline, who attempts to stop her from climbing the mountain. Development of ''Celeste'' began in August 2015, when Maddy Thorson and Noel Berry participated in a four-day-long game jam, in which they created ''Celeste'' for the PICO-8. Thorson, who served as the game's producer, and Berry, who served as the lead programmer, wanted to expand the PICO-8 game into a full release. Inspired in part by Thorson's own ''TowerFall'' (2013) and '' Super Mario Bros. 3'' (1988), the gameplay was designed to be minimal, while mirroring Thorson's experiences with bouldering. ''Celeste'' was also designed to be accessible, featuring game mechanics intended to make the game more forgiving in ...
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Madeline (Celeste)
Madeline is a fictional character who serves as the main protagonist of the video game '' Celeste'' by Maddy Thorson. Throughout the game, she climbs the titular Mount Celeste, simultaneously dealing with anxiety and other issues. The character is notable as one of the few transgender protagonist characters in the video game industry: her gender identity as a trans woman was confirmed by Thorson in 2020, after the release of ''Farewell'', a downloadable content expansion pack for ''Celeste'', which received significant media coverage. Concept and creation The concept of Badeline—a physical representation of Madeline's depression and anxiety, known as "Part of Me" in-game—as well as the premise of taking care of one's self, was based on creator Maddy Thorson's own experiences. She cites Madeline's dealings with the character Mr. Oshiro as an example, where she sacrifices her own self-care to care for someone else. Thorson wrote Madeline with the understanding that she woul ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Expansion Pack
An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an extended storyline to an already-released game. While board game expansions are typically designed by the original creator, video game developers sometimes contract out development of the expansion pack to a third-party company, it may choose to develop the expansion itself, or it may do both. Board games and tabletop RPGs may have been marketing expansions since the 1970s, and video games have been releasing expansion packs since the 1980s, early examples being the '' Dragon Slayer'' games ''Xanadu Scenario II'' and ''Sorcerian''. Other terms for the concept are module and, in certain games' marketing, adventure. Characteristics The price of an expansion pack is usually much less than that of the original game. As expansion packs ...
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Downloadable Content
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content such as characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLC (including future DLC not yet released) may be bundled as part of a "season pass"—typically at a discount in comparison to purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Microsoft's Xbox console and Xbox Live platform helped to popularize t ...
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Pixel Art
Pixel art () is a form of digital art drawn with graphical software where images are built using pixels as the only building block. It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers and arcade video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of pixels and colors available. The art form is still employed to this day by pixel artists and game studios, even though the technological limitations have since been surpassed. Most works of pixel art are also restrictive both in file size and the number of colors used in their color palette because of software limitations — in order to achieve a certain aesthetic or simply to reduce the perceived noise. Older forms of pixel art tend to employ smaller palettes, with some video games being made using just two colors (1-bit color depth). Because of these self-imposed limitations, pixel art presents strong similar ...
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Game Mechanics
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desi ...
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Bouldering
Bouldering is a form of free climbing that is performed on small rock formations or artificial rock walls without the use of ropes or harnesses. While bouldering can be done without any equipment, most climbers use climbing shoes to help secure footholds, chalk to keep their hands dry and to provide a firmer grip, and bouldering mats to prevent injuries from falls. Unlike free solo climbing, which is also performed without ropes, bouldering problems (the sequence of moves that a climber performs to complete the climb) are usually less than tall. Traverses, which are a form of boulder problem, require the climber to climb horizontally from one end to another. Artificial climbing walls allow boulderers to climb indoors in areas without natural boulders. In addition, bouldering competitions take place in both indoor and outdoor settings. The sport was originally a method of training for roped climbs and mountaineering, so climbers could practice specific moves at a safe di ...
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Super Mario Bros
is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the '' Super Mario'' series, it was first released in 1985 for the Famicom in Japan. Following a limited US release for the NES, it was ported to international arcades for the Nintendo VS. System in early 1986. The NES version received a wide release in North America that year and in PAL regions in 1987. Players control Mario, or his brother Luigi in the multiplayer mode, as they traverse the Mushroom Kingdom to rescue Princess Toadstool from King Koopa (later named Bowser). They traverse side-scrolling stages while avoiding hazards such as enemies and pits with the aid of power-ups such as the Super Mushroom, Fire Flower, and Starman. The game was designed by Shigeru Miyamoto and Takashi Tezuka as "a grand culmination" of the Famicom team's three years of game mechanics and programmin ...
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TowerFall
''TowerFall'' is an action indie video game created by Maddy Thorson through her company Matt Makes Games. In the game, players control up to four archers in a multiplayer platform fighter. It was released on the Ouya microconsole in June 2013 and was later ported to PlayStation 4, Xbox One, Linux, OS X, and Windows as ''TowerFall Ascension'' and to the Nintendo Switch under its original title of ''TowerFall''. ''TowerFall'' was Thorson's first commercial game. It followed from a June 2012 game jam single-player prototype. Thorson tested the game on her indie developer colleagues with whom she lived, and developed its capacity as a party game. Its mechanics were inspired by games of Thorson's youth, such as '' Bushido Blade'' and '' GoldenEye 007'', and influenced by demo feedback at the Evolution Championship Series fighting game tournament. ''TowerFall'' was known as the standout title for the Ouya at the console's launch. In its first year, the game sold around 7,000 c ...
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Game Jam
A game jam is an event where participants try to make a video game from scratch. Depending on the format, participants might work independently, or in teams. The event duration usually ranges from 24 to 72 hours. Participants are generally programmers, game designers, artists, writers, and others in game development-related fields. While many game jams are run purely as a game-making exercise, some game jams are contests that offer prizes. Traditionally, game jams focus on video games;Shin, Kaneko, Matsui, Mikami, Nagaku, Nakabayashi, Ono, Yamane, and lovesplayingslendeLocalizing Global Game Jam Retrieved February 21, 2013. however, board games have also been the subject of game jams.Global Game Jam
Retrieved February 21, 2013.


History

The term ''game jam'' is a

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Mount Celeste
Mount Celeste is the unofficial name for a mountain located on Vancouver Island, British Columbia. It shares the name Celeste with two peaks in the Cariboo region of the BC Interior. Within the boundaries of Strathcona Provincial Park, this peak lies at the north end of Rees Ridge. Iceberg Peak lies at the south end of this ridge. History The first ascent of this peak is credited to Jack Horbury and Jock Sutherland on August 18, 1934. Appearances in popular culture A fictional version of Mount Celeste is featured as the primary setting in the 2016 platforming game ''Celeste Classic'' and the 2018 platforming game Celeste. The game is about the personal struggles the main character Madeline ''Madeline'' is a media franchise that originated as a series of children's books written and illustrated by Ludwig Bemelmans, an Austrian-American author. The books have been adapted into numerous formats, spawning telefilms, television series ... faces as she attempts to climb t ...
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