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TowerFall
''TowerFall'' is an action indie video game created by Maddy Thorson through her company Matt Makes Games. In the game, players control up to four archers in a multiplayer platform fighter. It was released on the Ouya microconsole in June 2013 and was later ported to PlayStation 4, Xbox One, Linux, OS X, and Windows as ''TowerFall Ascension'' and to the Nintendo Switch under its original title of ''TowerFall''. ''TowerFall'' was Thorson's first commercial game. It followed from a June 2012 game jam single-player prototype. Thorson tested the game on her indie developer colleagues with whom she lived, and developed its capacity as a party game. Its mechanics were inspired by games of Thorson's youth, such as '' Bushido Blade'' and '' GoldenEye 007'', and influenced by demo feedback at the Evolution Championship Series fighting game tournament. ''TowerFall'' was known as the standout title for the Ouya at the console's launch. In its first year, the game sold around 7,000 copies ...
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TowerFall Unlucky
''TowerFall'' is an action indie video game created by Maddy Thorson through her company Matt Makes Games. In the game, players control up to four archers in a multiplayer platform fighter. It was released on the Ouya microconsole in June 2013 and was later ported to PlayStation 4, Xbox One, Linux, OS X, and Windows as ''TowerFall Ascension'' and to the Nintendo Switch under its original title of ''TowerFall''. ''TowerFall'' was Thorson's first commercial game. It followed from a June 2012 game jam single-player prototype. Thorson tested the game on her indie developer colleagues with whom she lived, and developed its capacity as a party game. Its mechanics were inspired by games of Thorson's youth, such as '' Bushido Blade'' and '' GoldenEye 007'', and influenced by demo feedback at the Evolution Championship Series fighting game tournament. ''TowerFall'' was known as the standout title for the Ouya at the console's launch. In its first year, the game sold around 7,000 copies ...
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Maddy Thorson
Madeline Stephanie Thorson (born 18 March 1988; formerly known as Matt Thorson) is a Canadian video game developer, known as one of the lead creators for the video games ''TowerFall'' and '' Celeste'', developed under the studio Matt Makes Games. Since September 2019, Thorson has worked as Director of R&D at Extremely OK Games, creators of Earthblade. Early life Madeline Stephanie Thorson was born on 18 March 1988. Thorson went to college at Grande Prairie Regional College in Alberta, Canada, studying computer science, during which one summer she worked at HermitWorks Entertainment, a local video game development studio. Career Helix Games Around fourteen, Thorson's mother helped her acquire a copy of Game Maker, a software tool to help develop video games. Through working in Game Maker, she was connected to others in online forums who were also interested in making games, including Chevy Ray Johnston. She developed a number of small pay-what-you-want games through Game Mak ...
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Ouya
The Ouya ( ), stylized as OUYA, is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to put together the engineering team. Development was funded via Kickstarter, raising 8.5 million, becoming one of the website's highest earning projects in its history. Units started to ship to Kickstarter backers in March 2013 and were released to the general public in June 2013. It featured a store for applications and games designed specifically for the Ouya platform, the majority of which were casual games. Out of the box, Ouya supports media apps such as Twitch and the Kodi media center. It runs a modified version of Android Jelly Bean, with rooting being officially encouraged. The console's hardware design allows it to be easily opened up, requiring only a standard screwdriver for easy modding and possible hardware add-ons. All syste ...
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Amora Bettany
Amora Bettany is a Brazilian video game artist based in São Paulo. Her work can be seen in ''Out There Somewhere'', '' Celeste'' and ''TowerFall ''TowerFall'' is an action indie video game created by Maddy Thorson through her company Matt Makes Games. In the game, players control up to four archers in a multiplayer platform fighter. It was released on the Ouya microconsole in June 201 ...'' (2013). She prefers to work on concept and high resolution art, which is later pixelated by her former partner Pedro Medeiros or used in game as it is. Biography Bettany started Miniboss, a video game studio, in 2010. In 2014, they partnered with Alpaca Team to create Indie House SP. Games References Year of birth missing (living people) Living people Brazilian people in the video game industry Brazilian artists People from São Paulo {{Brazil-artist-stub ...
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Alec Holowka
Alec Holowka (30 October 1983 – 31 August 2019) was a Canadian indie game developer and co-founder of independent game companies Infinite Ammo, Infinite Fall, and Bit Blot. He was mainly known for the award-winning titles ''Night in the Woods'' and ''Aquaria''. Life and career Holowka was introduced to programming at the age of eight when his father bought him the book ''Basic Fun''. Eventually he began working with a freeware group called ''Zaphire Productions''. He then worked for a number of failed startups, including one in Winnipeg working on a PC multiplayer fantasy action title and a combat racer in Vancouver for the Xbox 360. Holowka acted as sound engineer on the 2006 freeware title ''I'm O.K – A Murder Simulator'' as a response to American lawyer Jack Thompson's "A Modest Video Game Proposal". Holowka met Derek Yu in the comments section of popular technology website Slashdot in a post regarding Jack Thompson's proposal and along with Chris Hanson and Phil Jone ...
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Super Smash Bros
''Super Smash Bros.'' is a crossover fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars. The original '' Super Smash Bros.'' was released in 1999 for the Nintendo 64. The series achieved even greater success with the release of '' Super Smash Bros. Melee'', which was released in 2001 for the GameCube and became the best selling game on that system. A third installment, ''Super Smash Bros. Brawl'', was released in 2008 for the Wii. Although HAL Laboratory had been the developer for the first two games, the third game was developed through the collaboration of several companies. The fourth installment, ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'', was released in 2014 for th ...
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Evolution Championship Series
The Evolution Championship Series, commonly known as Evo, is an annual esports event that focuses exclusively on fighting games. The tournaments are completely open and use the double elimination format. As with Super Battle Opera, contestants travel from all over the world to participate, most notably from Japan. The first Evolution was originally held as a '' Super Street Fighter II Turbo'' and ''Street Fighter Alpha 2'' tournament called the Battle by the Bay. It changed its name to Evo in 2002. Every successive tournament has seen an increase of attendees. It has been held at various venues across the Las Vegas Valley since 2005. As of 2021, the event is jointly owned by Sony Interactive Entertainment and the Endeavor esports venture RTS. History Evo was founded by Tom Cannon, also known for his work on Shoryuken.com, a fighting game website. The tournament started as "Battle by the Bay", a 40-man '' Super Street Fighter II Turbo'' and ''Street Fighter Alpha 2'' tournament ...
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GoldenEye 007 (1997 Video Game)
''GoldenEye 007'' is a 1997 first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64. Based on the 1995 ''James Bond'' film ''GoldenEye'', the player controls the secret agent James Bond through a series of levels to prevent a criminal syndicate from using a satellite weapon. In the multiplayer mode, up to four players compete in several deathmatch scenarios via split-screen. Development began in 1995 and was handled by an inexperienced team led by Martin Hollis, who had previously worked as a programmer on the coin-op version of ''Killer Instinct''. It was primarily inspired by Sega's ''Virtua Cop'' before being redesigned as a free-roaming shooter. After more than two and a half years of development, ''GoldenEye 007'' was released shortly before the release of the ''GoldenEye'' sequel ''Tomorrow Never Dies''. Although it faced low expectations from the gaming media, it sold more than eight million copies, making it the third- best-sel ...
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Microconsole
A microconsole is a home video game console that is typically powered by low-cost computing hardware, making the console lower-priced compared to other home consoles on the market. The majority of microconsoles, with a few exceptions such as the PlayStation TV and OnLive Game System, are Android-based digital media players that are bundled with gamepads and marketed as gaming devices. Such microconsoles can be connected to the television to play video games downloaded from an application store such as Google Play. Origins Microconsoles came about in the early 2010s, shortly after the rise of mobile gaming on smartphones and tablet devices from 2008. These units were seen as a means to marry the idea of home video game consoles with smartphone and tablet gaming, taking advantage of the large library of games already available for the Android operating system. While OnLive's MicroConsole brought the name "microconsole" to the field, the term "microconsole" was more widely adap ...
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Bushido Blade (video Game)
is a 3D fighting video game developed by Lightweight and published by Square and Sony Computer Entertainment for the PlayStation. The game features one-on-one armed combat. Its name refers to the Japanese warrior code of honor ''bushidō''. Upon its release, the realistic fighting engine in ''Bushido Blade'' was seen as innovative, particularly the game's unique Body Damage System. A direct sequel, ''Bushido Blade 2'', was released on the PlayStation a year later. Another game with a related title and gameplay, '' Kengo: Master of Bushido'', was also developed by Lightweight for the PlayStation 2. Gameplay The bulk of the gameplay in ''Bushido Blade'' revolves around one-on-one third-person battles between two opponents. Unlike most fighting games, however, no time limit or health gauge is present during combat. Most hits will cause instant death, while traditional fighting games require many hits to deplete an opponent's health gauge. It is possible to wound an opponent with ...
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Party Game
Party games are games that are played at social gatherings to facilitate interaction and provide entertainment and recreation. Categories include (explicit) icebreaker, parlour (indoor), picnic (outdoor), and large group games.Frankel, Lillian; Frankel, Godfrey; and Anderson, Doug (2007). ''Party Games for Adults'', p.7. Sterling. .Sheila Anne Barry (1987). ''The World's Best Party Games'', p.3. Sterling. . Other types include pairing off (partnered) games, and parlour races. Different games will generate different atmospheres so the party game may merely be intended as an icebreakers, or the sole purpose for or structure of the party. As such, party games aim to include players of various skill levels and player-elimination is rare. Party games are intended to be played socially, and are designed to be easy for new players to learn.McGonigal, Jane (2011). ''Reality Is Broken: Why Games Make Us Better and How They Can Change the World'', unpaginated. Penguin. . Characteristics T ...
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Indie Game Development
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur ...
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