Catfight (video Game)
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Catfight (video Game)
''Catfight'' (also known as ''Cat Fight'' and ''CatFight: The Ultimate Female Fighting Game'') is a fighting video game developed by American studio Phantom Card and published in 1996 by Atlantean Interactive (front for pornographic film company Vivid Entertainment) for Microsoft Windows. Several publications have included it on lists of the worst video games ever made. Plot The plot of ''Catfight'' revolves around a dark goddess Shinma and 10 female warriors competing to challenge her and obtain the ultimate power. The game's advertisement on Atlantean Interactive's website states: "Join eleven of the fiercest female warriors from across the Ethers as they battle it out for the ultimate power of the Universe! Watch the head-to-head fighting assault blaze its way to your screen -- with the hottest women in games engaging in the most violent fighting techniques imaginable! Some of the things you must endure are disembowelment, decapitation, and worse! It's the ultimate life versu ...
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Vivid Entertainment
Vivid Entertainment Group is an American pornographic film production company,"The (Porn) Player"
by Matthew Miller, '''' magazine, July 4, 2005.
Adult-film-studio-blames-Google
DigitalEdge, February 18, 2008.
featuring internet content.


Overview

Vivid Entertainment is privately owned by Americans
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Mortal Kombat II
''Mortal Kombat II'' is a 1993 arcade fighting game originally produced by Midway for the arcades in 1993. It was later ported to multiple home systems, including MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super Nintendo Entertainment System, and PlayStation only in Japan, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment (currently distributed by Warner Bros. Interactive Entertainment). It is the second main installment in the ''Mortal Kombat'' franchise and a sequel to 1992's ''Mortal Kombat'', improving the gameplay and expanding the mythos of the original ''Mortal Kombat'', notably introducing more varied finishing moves (including several Fatalities per character and new finishers, such as Babality and Friendship) and several iconic characters, such as Kitana, Mileena, Kung Lao, Noob Saibot, and the series' recurring villain, Shao Kahn. The game's plot continues fr ...
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MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA. Content Prior to being merged into the database, changes go through a leisurely verification process by volunteer "approvers". There is a published standard for game information and copyediting. The most commonly used sources are video game packaging and title and credit screens. Registered users can rate and review any game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other users. The site has an integrated forum. Each listed game can have its own subforum. History MobyGames was founded on March 1, 1999 by Jim Le ...
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GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day. Including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Now, they are better known for lists of baddest depth segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game deve ...
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Digital Spy
Digital Spy (DS) is a British-based entertainment, television and film website and brand and is the largest digital property at Hearst UK. Since its launch in 1999, Digital Spy has focused on entertainment news related to television programmes, films, music and show business to a global audience. As well as breaking news, in-depth features, reviews and editorial explainers, the site also features the DS Forum. History digiNews (1999) In early January 1999, Iain Chapman launched the digiNEWS website, providing news, rumours and information on Sky's new digital satellite platform SkyDigital. At the same time, Chris Butcher launched the ONfaq website, offering similar news and information on the UK's new digital terrestrial platform ONdigital. Both sites proved to be popular, attracting a lot of attention from visitors eager for more news about these rapidly developing TV platforms. Very soon Chapman and Butcher discussed the idea of a merger of the two sites, to create the digiN ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK editi ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Sexism
Sexism is prejudice or discrimination based on one's sex or gender. Sexism can affect anyone, but it primarily affects women and girls.There is a clear and broad consensus among academic scholars in multiple fields that sexism refers primarily to discrimination against women, and primarily affects women. See, for example: * Defines sexism as "prejudice, stereotyping, or discrimination, typically against women, on the basis of sex". * Defines sexism as "prejudice or discrimination based on sex or gender, especially against women and girls". Notes that "sexism in a society is most commonly applied against women and girls. It functions to maintain patriarchy, or male domination, through ideological and material practices of individuals, collectives, and institutions that oppress women and girls on the basis of sex or gender." * Notes that Sexism' refers to a historically and globally pervasive form of oppression against women." * Notes that "sexism usually refers to prejudice ...
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The Daily Pennsylvanian
''The Daily Pennsylvanian, Inc.'' is the independent student media organization of the University of Pennsylvania. The DP, Inc. publishes The Daily Pennsylvanian newspaper, 34th Street Magazine, and Under the Button, as well as five newsletters: The Daily Pennsylvanian, The Weekly Roundup, The Toast, Quaker Nation, and Penn, Unbuttoned. The Daily Pennsylvanian is published in print once per week when the university is in session, by a staff of more than 300 students. Content is also published online on a daily basis. '' 34th Street Magazine'', an arts and culture magazine, which is published once a month in print, and '' Under the Button'', a satirical publication, also regularly publish content online. The organization operates three principal websites: thedp.com, 34st.com, and underthebutton.com. It has received various collegiate journalism awards. History ''The Daily Pennsylvanian'' was founded in 1885 as a successor to the ''University Magazine'', a publication by the ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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Computer Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, computer monitor, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example List of text-based computer games, text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through loudspeaker, speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their computing platform, platform, which include arcade video games, console games, and PC game, personal computer (PC) games. More recently, the industry has expanded on ...
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