Cassandra Pentaghast
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Cassandra Pentaghast
Cassandra Pentaghast is a fictional character in BioWare's ''Dragon Age'' franchise. She is the "Right Hand" of the Divine, the leader of the dominant religion in the ''Dragon Age'' setting, and a Seeker of Truth, an order of said religious organization. The character made her debut in 2011's ''Dragon Age II'', where she appeared as part of the game's framing device. An anime film prequel, ''Dragon Age: Dawn of the Seeker'', was released in 2012, covering the character's backstory. She appeared again in 2014's ''Dragon Age: Inquisition'', where she serves as a Party (role-playing games), party member. Cassandra makes a cameo appearance in the first episode of the 2022 Netflix animated series ''Dragon Age: Absolution, Absolution''. A forceful character was needed to "carry" ''Dragon Age II''s story. The character was designed to be "severe and dramatic", and has a heavily angular face representing her "hard edge". The developers wanted the Seeker armor to be easily recognisable, a ...
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Dragon Age
''Dragon Age'' is a media franchise centered on a series of fantasy role-playing video games created and developed by BioWare, which have seen releases on the Xbox 360, PlayStation 3, Microsoft Windows, OS X, PlayStation 4, and Xbox One. The franchise takes place on the fictional continent Thedas, and follows the experiences of its various inhabitants. The first game in the series, '' Dragon Age: Origins'', follows the story of a recent recruit to a legendary order of warriors known as the Grey Wardens. Their mission is to save the kingdom of Ferelden from being overrun by the Darkspawn, a monstrous race of subterranean-dwelling beings who swarm the surface world every few hundred years in a movement known as a Blight. A Blight begins when the darkspawn track down and awaken an Archdemon, a powerful dragon that controls the Darkspawn hordes. Its sequel ''Dragon Age II'' is centered around the eldest child of the Hawke family, a Blight refugee who moves their family to thei ...
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Jennifer Hepler
Jennifer Brandes Hepler is a video game developer, author, and scriptwriter. She is known for her time at Edmonton, Alberta-located game developer BioWare where she worked as a senior writer for eight years, with much of her work centered on the ''Dragon Age'' fantasy role-playing video game franchise. Hepler's notable work after she left BioWare in 2013 include the mobile strategy video game '' Game of Thrones Ascent'', and the 2018 point-and-click adventure game ''Unavowed''. Career Hepler spent a large portion of her time in high school writing and selling short stories. During her college years, she met Chris Hepler and developed an interest in doing professional writing for role-playing games after being introduced to '' Vampire: The Masquerade'' and ''Shadowrun''. Together they co-wrote sourcebooks for ''Shadowrun'', ''Earthdawn'' and ''Paranoia'', and later worked as scriptwriters in Hollywood for six years. A notable project Hepler contributed to was CBS Television’s '' ...
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Backstory
A backstory, background story, back-story, or background is a set of events invented for a plot, presented as preceding and leading up to that plot. It is a literary device of a narrative history all chronologically earlier than the narrative of primary interest. In acting, it is the history of the character before the drama begins, and is created during the actor's preparation. It is the history of characters and other elements that underlie the situation existing at the main narrative's start. Even a purely historical work selectively reveals backstory to the audience. Usage As a literary device, backstory is often employed to lend depth or believability to the main story. The usefulness of having a dramatic revelation was recognized by Aristotle, in ''Poetics''. Backstories are usually revealed, partially or in full, chronologically or otherwise, as the main narrative unfolds. However, a story creator may also create portions of a backstory or even an entire backstory ...
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Funimation
Crunchyroll, LLC, previously known as Funimation from 1994 to 2022, is an American entertainment company owned by Japanese conglomerate Sony as a joint venture between Sony Pictures and Sony Music Entertainment Japan's Aniplex that specializes in the dubbing and distribution of East Asian media, with a long history of working with Japanese anime. The company was founded in May 1994 as Funimation Productions by Gen Fukunaga and his wife Cindy Brennan in Silicon Valley, with funding by Daniel Cocanougher and his family, who became investors in the company, which then relocated to North Richland Hills, later to Flower Mound, Texas, and after that in Coppell, Texas. Funimation was one of the leading distributors of anime and other foreign entertainment properties in North America. It licensed popular series, such as ''Dragon Ball'', ''One Piece'', ''Yu Yu Hakusho'', ''My Hero Academia'', '' Attack on Titan'', ''Fairy Tail'', '' Black Clover'', ''Fruits Basket'', '' Assassination ...
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Computer Animation
Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes (still images) and dynamic images (moving images), while computer animation refers to moving images. Modern computer animation usually uses 3D computer graphics to generate a three-dimensional picture. The target of the animation is sometimes the computer itself, while other times it is film. Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations. Computer-generated animations can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props. To create the illusion of movement, an image is displayed on the computer monitor and repeatedly replaced by a new image that is similar to it but advanced slightly in time (usually at a ra ...
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Magician (fantasy)
A magician, also known as an enchanter/enchantress, mage, magic-user, archmage, sorcerer/sorceress, spell-caster, warlock, witch, or wizard, is someone who uses or practices magic derived from supernatural, occult, or arcane sources. Magicians are common figures in works of fantasy, such as fantasy literature and role-playing games, and enjoy a rich history in mythology, legends, fiction, and folklore. Character archetypes In medieval chivalric romance, the wizard often appears as a wise old man and acts as a mentor, with Merlin from the ''King Arthur'' stories being a prime example. Wizards such as Gandalf in ''The Lord of the Rings'' and Albus Dumbledore from ''Harry Potter'' are also featured as mentors, and Merlin remains prominent as both an educative force and mentor in modern works of Arthuriana. Other magicians, such as Saruman from ''The Lord of the Rings'' or Lord Voldemort from ''Harry Potter'', can appear as hostile villains. Villainous sorcerers were so crucial ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Varric Tethras
Varric Tethras is a fictional character from BioWare, BioWare's ''Dragon Age'' franchise. The character made his debut in 2011's ''Dragon Age II'', where he appeared as part of the game's frame story, framing device as the unreliable narrator of its plot. He also serves as a Party (role playing games), party member, a role which he reprises in its sequel, ''Dragon Age: Inquisition''. In-universe, he is a renowned novelist as well as a self-appointed celebrity biographer, biographer to Hawke (Dragon Age), Hawke and the Inquisitor, the protagonists of ''Dragon Age II'' and ''Dragon Age: Inquisition'' respectively. Brian Bloom provides the voice for Varric in all media. Varric has consistently received a positive reception since his debut, with attention drawn to his sense of humour, loyalty, and wisecracking personality. The character's popularity have led BioWare to turn his most notable in-universe work, ''Hard in Hightown'', into a real-world publication. Varric is listed as the ...
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Frame Narrative
A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent. Frame and FRAME may also refer to: Physical objects In building construction *Framing (construction), a building term known as light frame construction *Framer, a carpenter who assembles major structural elements in constructing a building *A-frame, a basic structure designed to bear a load in a lightweight economical manner **A-frame house, a house following the same principle *Door frame or window frame, fixed structures to which the hinges of doors or windows are attached *Frame and panel, a method of woodworking *Space frame, a method of construction using lightweight or light materials *Timber framing, a method of building for creating framed structures of heavy timber or willow wood In vehicles *Frame (aircraft), structural rings in an aircraft fuselage *Frame (nautical), the skeleton of a boat *Bicycle frame, the main c ...
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Cosplay
Cosplay, a portmanteau of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject. Favorite sources include anime, cartoons, comic books, manga, television series, and video games. The term is composed of the two aforementioned counterparts – costume and role play. Cosplay grew out of the practice of fan costuming at science fiction conventions, beginning with Morojo's "futuristicostumes" created for the 1st World Science Fiction Convention held in New York City in 1939. The Japanese term was coined in 1984. A rapid growth in the number of people cosplaying as a hobby since the 1990s has made the phenomenon a significant asp ...
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Frostbite (game Engine)
Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the cloud streaming service Google Stadia. The game engine was originally employed in the ''Battlefield'' video game series, but would later be expanded to other first-person shooter video games and a variety of other genres. To date, Frostbite has been exclusive to video games published by Electronic Arts. History Frostbite 1 and 1.5 The first iteration of the Frostbite game engine made its debut in the 2008 video game, '' Battlefield: Bad Company''. The engine was developed with an HDR Audio and Destruction 1.0. HDR Audio allowed differing sound levels to be perceived by the player whilst Destruction 1.0 allowed players to destroy the environmen ...
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Silhouette
A silhouette ( , ) is the image of a person, animal, object or scene represented as a solid shape of a single colour, usually black, with its edges matching the outline of the subject. The interior of a silhouette is featureless, and the silhouette is usually presented on a light background, usually white, or none at all. The silhouette differs from an line art, outline, which depicts the edge of an object in a linear form, while a silhouette appears as a solid shape. Silhouette images may be created in any visual artistic medium, but were first used to describe pieces of cut paper, which were then stuck to a backing in a contrasting colour, and often framed. Cutting portraits, generally in profile, from black card became popular in the mid-18th century, though the term ''silhouette'' was seldom used until the early decades of the 19th century, and the tradition has continued under this name into the 21st century. They represented a cheap but effective alternative to the portrai ...
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