Caesar IV
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Caesar IV
''Caesar IV ''is a city-building game set in ancient Rome, developed by Tilted Mill Entertainment and published by Sierra Entertainment ( Vivendi Universal Games). The game was released on September 26, 2006 in North America. The game features a three-dimensional game engine and individual modeling of game character behaviors. Like its original release ''Caesar'' in 1992, the game simulates city administration in historical Rome. Like its sibling release '' Children of the Nile'' in 2004, the game continues a new trend in the city building game genre to use more interactive and detailed game video game design and gameplay. Gameplay In a departure from older versions in the series, ''Caesar IV'' is equipped with variable, realistic 3D instead of fixed, isometric 3D. This means more realistic landscapes and city views, and the ability for players to better see and use game building space. In addition, buildings and roads may be placed at 45 degree angles to the playing grid, a ...
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Tilted Mill Entertainment
Tilted Mill Entertainment is a video game developer located in Winchester, Massachusetts. It was founded in 2001 by former Impressions Games lead designer and general manager Chris Beatrice, business manager Peter Haffenreffer, and designer Jeff Fiske. The studio is known for its city-building games. The company has employed 20 staff in design, programming, creative, and administrative roles. Tilted Mill is a reference to Don Quixote ("Tilting at windmills"). Tilted Mill developed the fifth game of the '' SimCity series'', titled ''SimCity Societies'' (all previous titles had been developed by Maxis). The game, however, was criticized for its lack of the traditional ''SimCity'' gaming formula. On July 11, 2008, Tilted Mill announced the creation of their first independent game titled ''Hinterland''. According to Tilted Mill's website, "In Hinterland, you build up and lead a small village, populated by simple townsfolk struggling to survive and prosper in the wild back country of ...
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Children Of The Nile
''Immortal Cities: Children of the Nile'' is a city-building game set in ancient Egypt, developed by Tilted Mill Entertainment. The game was released November 2004 in the United States and February 2005 in Europe. It is part of the '' City Building'' series. Gameplay Unlike many similar titles, there is no treasury of abstract currency with which the player constructs buildings and issues edicts. Instead, the player designates construction sites for various classes of citizen, who are divided into private workers and government workers. Any citizen who is eligible for social advancement will move in and construct his dwelling, performing the functions of his new profession. Most of these construction sites are free to designate and will be constructed in a few moments by their new occupants, but most government buildings must be constructed with bricks, which are created in government-run brickworks and carried to construction sites by bricklayers. All citizens, private or gov ...
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Lag (video Games)
In computers, lag is delay ( latency) between the action of the user (input) and the reaction of the server supporting the task, which has to be sent back to the client. The player's ability to tolerate lag depends on the type of game being played. For instance, a strategy game or a turn-based game with a slow pace may have a high threshold or even be mostly unaffected by high lag. A game with twitch gameplay such as a first-person shooter with a considerably faster pace may require a significantly lower lag to provide satisfying gameplay. Ping time Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). The lower one's ping is, the lower the latency is and the less lag the player will experience. ''High ping'' and ''low ping'' are commonly used terms in online gaming, where ''high ping'' refers to a ping that causes a severe amount ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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PC Zone
''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but only as part of a wider remit. The precursor to ''PC Zone'' was the award-winning multiformat title ''Zero''. The magazine was published by Dennis Publishing Ltd. until 2004, when it was acquired by Future plc along with ''Computer And Video Games'' for £2.5m. In July 2010, it was announced by Future plc that ''PC Zone'' was to close. The last issue of ''PC Zone'' went on sale 2 September 2010. First issue ''PC Zone'' was first published by Dennis Publishing in April 1993 and cost £3.95. Billed as the first UK magazine dedicated exclusively to PC games, it was sold with two accompanying floppy disks carrying game demonstrations. The first editor was Paul Lakin. The magazine was split into four sections: Reviews, Blueprints, Features ...
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Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind '' Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, ...
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Roman Empire
The Roman Empire ( la, Imperium Romanum ; grc-gre, Βασιλεία τῶν Ῥωμαίων, Basileía tôn Rhōmaíōn) was the post-Republican period of ancient Rome. As a polity, it included large territorial holdings around the Mediterranean Sea in Europe, North Africa, and Western Asia, and was ruled by emperors. From the accession of Caesar Augustus as the first Roman emperor to the military anarchy of the 3rd century, it was a Principate with Italia as the metropole of its provinces and the city of Rome as its sole capital. The Empire was later ruled by multiple emperors who shared control over the Western Roman Empire and the Eastern Roman Empire. The city of Rome remained the nominal capital of both parts until AD 476 when the imperial insignia were sent to Constantinople following the capture of the Western capital of Ravenna by the Germanic barbarians. The adoption of Christianity as the state church of the Roman Empire in AD 380 and the fall of the Western ...
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Roman Republic
The Roman Republic ( la, Res publica Romana ) was a form of government of Rome and the era of the classical Roman civilization when it was run through public representation of the Roman people. Beginning with the overthrow of the Roman Kingdom (traditionally dated to 509 BC) and ending in 27 BC with the establishment of the Roman Empire, Rome's control rapidly expanded during this period—from the city's immediate surroundings to hegemony over the entire Mediterranean world. Roman society under the Republic was primarily a cultural mix of Latin and Etruscan societies, as well as of Sabine, Oscan, and Greek cultural elements, which is especially visible in the Roman Pantheon. Its political organization developed, at around the same time as direct democracy in Ancient Greece, with collective and annual magistracies, overseen by a senate. The top magistrates were the two consuls, who had an extensive range of executive, legislative, judicial, military, and religious powers ...
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Roman Kingdom
The Roman Kingdom (also referred to as the Roman monarchy, or the regal period of ancient Rome) was the earliest period of Roman history when the city and its territory were ruled by kings. According to oral accounts, the Roman Kingdom began with the city's founding 753 BC, with settlements around the Palatine Hill along the river Tiber in central Italy, and ended with the overthrow of the kings and the establishment of the Republic 509 BC. Little is certain about the kingdom's history as no records and few inscriptions from the time of the kings survive. The accounts of this period written during the Republic and the Empire are thought largely to be based on oral tradition. Origin The site of the founding of the Roman Kingdom (and eventual Republic and Empire) had a ford where one could cross the river Tiber in central Italy. The Palatine Hill and hills surrounding it provided easily defensible positions in the wide fertile plain surrounding them. Each of these features c ...
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Ancient Rome
In modern historiography, ancient Rome refers to Roman civilisation from the founding of the city of Rome in the 8th century BC to the collapse of the Western Roman Empire in the 5th century AD. It encompasses the Roman Kingdom (753–509 BC), Roman Republic (509–27 BC) and Roman Empire (27 BC–476 AD) until the fall of the western empire. Ancient Rome began as an Italic settlement, traditionally dated to 753 BC, beside the River Tiber in the Italian Peninsula. The settlement grew into the city and polity of Rome, and came to control its neighbours through a combination of treaties and military strength. It eventually dominated the Italian Peninsula, assimilated the Greek culture of southern Italy ( Magna Grecia) and the Etruscan culture and acquired an Empire that took in much of Europe and the lands and peoples surrounding the Mediterranean Sea. It was among the largest empires in the ancient world, with an estimated 50 to 90 million inhabitants, roughly 20% of t ...
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Primary Sources
In the study of history as an academic discipline, a primary source (also called an original source) is an artifact, document, diary, manuscript, autobiography, recording, or any other source of information that was created at the time under study. It serves as an original source of information about the topic. Similar definitions can be used in library science and other areas of scholarship, although different fields have somewhat different definitions. In journalism, a primary source can be a person with direct knowledge of a situation, or a document written by such a person. Primary sources are distinguished from secondary sources, which cite, comment on, or build upon primary sources. Generally, accounts written after the fact with the benefit of hindsight are secondary. A secondary source may also be a primary source depending on how it is used. For example, a memoir would be considered a primary source in research concerning its author or about their friends character ...
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Secondary Sources
In scholarship, a secondary sourcePrimary, secondary and tertiary sources
. University Libraries, University of Maryland.
Secondary sources
". James Cook University.
is a or recording that relates or discusses information originally presented elsewhere. A secondary source contrasts with a , which is an original source of the information being discussed; a primary source can be a person with direct knowledge of a si ...
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