C3 Linearization
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C3 Linearization
"In object-oriented systems with multiple inheritance, some mechanism must be used for resolving conflicts when inheriting different definitions of the same property from multiple superclasses." C3 superclass linearization is an algorithm used primarily to obtain the order in which methods should be inherited in the presence of multiple inheritance. In other words, the ''output'' of C3 superclass linearization is a deterministic Method Resolution Order (MRO). C3 superclass linearization is called C3 because it "is consistent with three properties": * a consistent extended precedence graph, * preservation of local precedence order, and * fitting a monotonicity criterion. It was first published at the 1996 OOPSLA conference, in a paper entitled "A Monotonic Superclass Linearization for Dylan". It was adapted to the Open Dylan implementation in January 2012 following an enhancement proposal. It has been chosen as the default algorithm for method resolution in Python 2.3 (and ne ...
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Object-oriented
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with impera ...
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PGF/TikZ
PGF/Ti''k''Z is a pair of languages for producing vector graphics (e.g., technical illustrations and drawings) from a geometric/algebraic description, with standard features including the drawing of points, lines, arrows, paths, circles, ellipses and polygons. PGF is a lower-level language, while Ti''k''Z is a set of higher-level macros that use PGF. The top-level PGF and Ti''k''Z commands are invoked as TeX macros, but in contrast with PSTricks, the PGF/Ti''k''Z graphics themselves are described in a language that resembles MetaPost. Till Tantau is the designer of the PGF and Ti''k''Z languages. He is also the main developer of the only known interpreter for PGF and Ti''k''Z, which is written in TeX. PGF is an acronym for "Portable Graphics Format". Ti''k''Z was introduced in version 0.95 of PGF, and it is a recursive acronym for "Ti''k''Z ist ''kein'' Zeichenprogramm" (German for "Ti''k''Z is ''not'' a drawing program"). Overview The PGF/Ti''k''Z interpreter can be used from t ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imper ...
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C3 Linearization Example
C3, C-3, C.3, C03, C.III or C-III may refer to: Life and biology * C3 carbon fixation in plants * C3-convertase, an enzyme * Complement component 3, a protein of the innate immune system * Apolipoprotein C3, a human very low density lipoprotein * ATC code C03 ''Diuretics'', a subgroup of the Anatomical Therapeutic Chemical Classification System * Castavinol C3, a natural phenolic compound found in red wines * Cytochrome-c3 hydrogenase, an enzyme * Haplogroup C-M217, called C3 in older publications * In human anatomy, C3 may refer to: ** Cervical vertebra 3, one of the cervical vertebrae of the vertebral column ** Cervical spinal nerve 3 * Clinical Cell Culture, a medical technology company * C03, Malignant neoplasm of gum ICD-10 code * C3 Collaborating for Health, a health-promotion NGO * C3: an EEG electrode site according to the 10-20 system Military * C3, Command, control, and communications, a military concept * C-3 (plastic explosive), a plastic explosive related to C4 * ...
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Topological Sorting
In computer science, a topological sort or topological ordering of a directed graph is a linear ordering of its vertices such that for every directed edge ''uv'' from vertex ''u'' to vertex ''v'', ''u'' comes before ''v'' in the ordering. For instance, the vertices of the graph may represent tasks to be performed, and the edges may represent constraints that one task must be performed before another; in this application, a topological ordering is just a valid sequence for the tasks. Precisely, a topological sort is a graph traversal in which each node ''v'' is visited only after all its dependencies are visited''.'' A topological ordering is possible if and only if the graph has no directed cycles, that is, if it is a directed acyclic graph (DAG). Any DAG has at least one topological ordering, and algorithms are known for constructing a topological ordering of any DAG in linear time. Topological sorting has many applications especially in ranking problems such as feedback arc set. ...
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Memoization
In computing, memoization or memoisation is an optimization technique used primarily to speed up computer programs by storing the results of expensive function calls and returning the cached result when the same inputs occur again. Memoization has also been used in other contexts (and for purposes other than speed gains), such as in simple mutually recursive descent parsing. Although related to caching, memoization refers to a specific case of this optimization, distinguishing it from forms of caching such as buffering or page replacement. In the context of some logic programming languages, memoization is also known as tabling. Etymology The term "memoization" was coined by Donald Michie in 1968 and is derived from the Latin word "memorandum" ("to be remembered"), usually truncated as "memo" in American English, and thus carries the meaning of "turning he results ofa function into something to be remembered". While "memoization" might be confused with "memorization" (becaus ...
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Reentrancy (computing)
In computing, a computer program or subroutine is called reentrant if multiple invocations can safely run concurrently on multiple processors, or on a single processor system, where a reentrant procedure can be interrupted in the middle of its execution and then safely be called again ("re-entered") before its previous invocations complete execution. The interruption could be caused by an internal action such as a jump or call, or by an external action such as an interrupt or signal, unlike recursion, where new invocations can only be caused by internal call. This definition originates from multiprogramming environments where multiple processes may be active concurrently and where the flow of control could be interrupted by an interrupt and transferred to an interrupt service routine (ISR) or "handler" subroutine. Any subroutine used by the handler that could potentially have been executing when the interrupt was triggered should be reentrant. Similarly, code shared by two process ...
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Divide-and-conquer Algorithm
In computer science, divide and conquer is an algorithm design paradigm. A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly. The solutions to the sub-problems are then combined to give a solution to the original problem. The divide-and-conquer technique is the basis of efficient algorithms for many problems, such as sorting (e.g., quicksort, merge sort), multiplying large numbers (e.g., the Karatsuba algorithm), finding the closest pair of points, syntactic analysis (e.g., top-down parsers), and computing the discrete Fourier transform (FFT). Designing efficient divide-and-conquer algorithms can be difficult. As in mathematical induction, it is often necessary to generalize the problem to make it amenable to a recursive solution. The correctness of a divide-and-conquer algorithm is usually proved by mathematical induction, and its computational cost is o ...
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Guido Van Rossum
Guido van Rossum (; born 31 January 1956) is a Dutch programmer best known as the creator of the Python programming language, for which he was the " benevolent dictator for life" (BDFL) until he stepped down from the position on 12 July 2018. He remained a member of the Python Steering Council through 2019, and withdrew from nominations for the 2020 election. Life and education Van Rossum was born and raised in the Netherlands, where he received a master's degree in mathematics and computer science from the University of Amsterdam in 1982. He received a bronze medal in 1974 in the International Mathematical Olympiad. He has a brother, Just van Rossum, who is a type designer and programmer who designed the typeface used in the "Python Powered" logo. Van Rossum lives in Belmont, California, with his wife, Kim Knapp, and their son. According to his home page and Dutch naming conventions, the " ''van''" in his name is capitalized when he is referred to by surname alone, but ...
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CPAN
The Comprehensive Perl Archive Network (CPAN) is a repository of over 250,000 software modules and accompanying documentation for 39,000 distributions, written in the Perl programming language by over 12,000 contributors. ''CPAN'' can denote either the archive network or the Perl program that acts as an interface to the network and as an automated software installer (somewhat like a package manager). Most software on CPAN is free and open source software. History CPAN was conceived in 1993 and has been active online since October 1995. It is based on the CTAN model and began as a place to unify the structure of scattered Perl archives. Role Like many programming languages, Perl has mechanisms to use external libraries of code, making one file contain common routines used by several programs. Perl calls these ''modules''. Perl modules are typically installed in one of several directories whose paths are placed in the Perl interpreter when it is first compiled; on Unix-like ope ...
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Perl
Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages. "Perl" refers to Perl 5, but from 2000 to 2019 it also referred to its redesigned "sister language", Perl 6, before the latter's name was officially changed to Raku in October 2019. Though Perl is not officially an acronym, there are various backronyms in use, including "Practical Extraction and Reporting Language". Perl was developed by Larry Wall in 1987 as a general-purpose Unix scripting language to make report processing easier. Since then, it has undergone many changes and revisions. Raku, which began as a redesign of Perl 5 in 2000, eventually evolved into a separate language. Both languages continue to be developed independently by different development teams and liberally borrow ideas from each other. The Perl languages borrow features from other programming languages including C, sh, AWK, and sed; They provide text processing facilities without the arbitrary data-le ...
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Solidity
Solidity is an object-oriented programming language for implementing smart contracts on various blockchain platforms, most notably, Ethereum. It was developed by Christian Reitwiessner, Alex Beregszaszi, and several former Ethereum core contributors. Programs in Solidity run on Ethereum#Virtual machine, Ethereum Virtual Machine. History Solidity was proposed in August 2014 by Gavin Wood; the language was later developed by the Ethereum project's Solidity team, led by Christian Reitwiessner. Solidity is the primary language on Ethereum as well as on other private blockchains, such as the enterprise-oriented Hyperledger Fabric blockchain. SWIFT deployed a proof of concept using Solidity running on Hyperledger Fabric. Description Solidity is a statically typed programming language designed for developing smart contracts that run on the Ethereum#Virtual machine, Ethereum Virtual Machine (EVM). Solidity uses ECMAScript-like syntax which makes it familiar for existing web develo ...
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