RuneQuest Adventures
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RuneQuest Adventures
''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. ''RuneQuest'' is notable for its system, designed around percentile dice and an early implementation of skill rules, which became the basis for numerous other games. There have been several editions of the game. History In 1975, game designer Greg Stafford released the fantasy board game ''White Bear and Red Moon'' (later renamed ''Dragon Pass''), produced and marketed by The Chaosium, a publishing company set up by Stafford specifically for the release of the game. In 1978, The Chaosium published the first edition of ''Ru ...
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Chaosium
Chaosium Inc. is a publisher of tabletop role-playing games established by Greg Stafford in 1975. Chaosium's major titles include '' Call of Cthulhu'', based on the horror fiction stories of H. P. Lovecraft'', RuneQuest Glorantha'', ''Pendragon'', based on Thomas Mallory's ''Le Morte d'Arthur'', and '' 7th Sea'', "swashbuckling and sorcery" set in a fantasy 17th century Europe. Many of Chaosium’s product lines are based upon literary sources. While Stafford himself has been described as "one of the most decorated game designers of all time" and "the grand shaman of gaming", multiple other notable game designers have written for Chaosium. These include David Conyers, Matthew Costello, Larry DiTillio, Paul Fricker, David A. Hargrave, Rob Heinsoo, Keith Herber, Jennell Jaquays, Katharine Kerr, Reiner Knizia, Charlie Krank, Robin Laws, Penelope Love, Mark Morrison, Steve Perrin, Sandy Petersen, Ken Rolston, Ken St. Andre, Jonathan Tweet, John Wick, and Lynn Willis, among others. ...
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Dicing With Dragons
''Dicing with Dragons'' is a book written by Ian Livingstone and published by Routledge & Kegan Paul in 1982 that explains what role-playing games are. Contents ''Dicing with Dragons'' is an introduction to the then-new world of role-playing games. Livingstone explains how role-playing games work, and includes a solo adventure, "Eye of the Dragon", as an example. Livingstone then details the major role-playing systems that dominated the market in 1982: * ''Dungeons & Dragons'' * ''RuneQuest'' * '' Traveller'' * ''Tunnels & Trolls'' He also briefly describes 31 other role-playing games, including ''Boot Hill'', '' Bushido'', '' Call of Cthulhu'', ''Gamma World'', ''Gangbusters'', and ''Top Secret''. There are also chapters on: * Accessories, including summaries of adventures for the role-playing games previously mentioned, and magazines and fanzines specializing in role-playing games * How to paint miniature figures * How to be a gamemaster * Computer systems and computer games th ...
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Pete Nash (game Designer)
Pete Nash is a game designer who has worked primarily on role-playing games. Career Pete Nash had worked on Chaosium fanzines. In 2008, Mongoose Publishing tried out two game lines intended to support Wizards of the Coast's fourth edition ''Dungeons & Dragons'', one of which was ''Wraith Recon'' by Nash. Nash and Lawrence Whitaker decided to revamp Mongoose's ''RuneQuest ''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first publis ...'' game and thus they released ''RuneQuest II''. Nash's ''Wraith Recon'' fantasy warfare setting received new support in ''RQII''. After Mongoose's license to ''RuneQuest'' expired, Mongoose kept the game in print under the title ''Legend''. Meanwhile, Whitaker and Nash formed a company, The Design Mechanism, to pick up the ''RuneQuest'' license and publish a sixt ...
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Open Game License
The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, notably game mechanics. However, they must share-alike copies and derivative works. Language of the license The OGL states that "in consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content". The OGL defines two forms of content: Open Game Content (or ''OGC'') : Product Identity (or ''PI'') : Use of another company's Product Identity is considered breach of the licensing agreement. History 3rd Edition The OGL (v1.0) was originally published by Wizards of the Coast in 2000 to license the use of portions of the third edition of ''Dungeons & Dragons'', via a System Reference Document (SRD), thus a ...
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Matthew Sprange
Matthew Sprange is a game designer who has worked primarily on role-playing games. Career Matthew Sprange met with Alex Fennell in a pub in Swindon, England in late 2000; Sprange suggested starting a game company, but Fennell instead joined a 3G (third generation) mobile communication company. Over the next few months Sprange put together the rules for a miniatures game but when he decided that it would be too expensive to produce, he instead decided to form the game company Mongoose Publishing with Fennell to publish adventures under Wizards of the Coast's d20 license. Sprange had very little experience writing adventure scenarios, and since he realized that many other companies were already doing adventures, he decided to publish sourcebooks beginning with ''The Slayer's Guide to Hobgoblins'' (2001), the first in a series of "ecology" books on races of monsters. Thanks to good sales, Sprange started working in Mongoose full-time, joining Fennell. When Sprange heard of Paradig ...
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HeroQuest (role-playing Game)
''HeroQuest'' is a role-playing game written by Robin D. Laws first published as ''Hero Wars'' by Issaries, Inc. in 2000. It has its roots in Greg Stafford's fantasy world of Glorantha, but was designed as a generic system, suitable for, but not tied to any particular genre. The game's mechanics are focused on quick resolution; ''Contests'' are resolved by comparing the results of two twenty-sided dice, each tied to a character ability chosen by players and/or narrator. After the die roll, the participants work together to interpret the outcome in story terms. In 2020 Moon Design sold the ''HeroQuest'' trademark to Hasbro, rebranding ''HeroQuest'' as ''QuestWorlds''. The game system ''HeroQuest'' focuses on dramatic presentation and storytelling techniques: The system is built around abilities and keywords. A keyword is a broad term to sum up several abilities, such as a profession or a homeland or culture. Character creation There are three main methods to create a chara ...
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Hero Wars (role-playing Game)
''HeroQuest'' is a role-playing game written by Robin D. Laws first published as ''Hero Wars'' by Issaries, Inc. in 2000. It has its roots in Greg Stafford's fantasy world of Glorantha, but was designed as a generic system, suitable for, but not tied to any particular genre. The game's mechanics are focused on quick resolution; ''Contests'' are resolved by comparing the results of two twenty-sided dice, each tied to a character ability chosen by players and/or narrator. After the die roll, the participants work together to interpret the outcome in story terms. In 2020 Moon Design sold the ''HeroQuest'' trademark to Hasbro, rebranding ''HeroQuest'' as ''QuestWorlds''. The game system ''HeroQuest'' focuses on dramatic presentation and storytelling techniques: The system is built around abilities and keywords. A keyword is a broad term to sum up several abilities, such as a profession or a homeland or culture. Character creation There are three main methods to create a chara ...
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Robin D
Robin may refer to: Animals * Australasian robins, red-breasted songbirds of the family Petroicidae * Many members of the subfamily Saxicolinae (Old World chats), including: **European robin (''Erithacus rubecula'') ** Bush-robin **Forest robin **Magpie-robin ** Scrub-robin **Robin-chat, two bird genera ** Bagobo robin **White-starred robin **White-throated robin ** Blue-fronted robin **Larvivora (6 species) **Myiomela (3 species) * Some red-breasted New-World true thrushes (''Turdus'') of the family Turdidae, including: ** American robin (''T. migratorius'') (so named by 1703) ** Rufous-backed thrush (''T. rufopalliatus'') ** Rufous-collared thrush (''T. rufitorques'') ** Formerly other American thrushes, such as the clay-colored thrush (''T. grayi'') * Pekin robin or Japanese (hill) robin, archaic names for the red-billed leiothrix (''Leiothrix lutea''), red-breasted songbirds * Sea robin, a fish with small "legs" (actually spines) Arts, entertainment, and media Fictiona ...
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Sandy Petersen
Carl Sanford Joslyn "Sandy" Petersen (born September 16, 1955) is an American game designer. He worked at Chaosium, contributing to the development of ''RuneQuest'' and later creating the acclaimed and influential horror role-playing game ''Call of Cthulhu''. He would later join id Software where he would work on the development of the ''Doom'' franchise and ''Quake''. Biography Petersen was born in St. Louis, Missouri and developed the love for dinosaurs at age 3. He studied paleontology in college and later attended University of California, Berkeley, majoring in zoology. Work Chaosium He is a well-known fan of H. P. Lovecraft, whose work he first encountered in a World War II Armed Services Edition of '' The Dunwich Horror and other Weird Tales'' found in his father's library. In 1974, ''Dungeons & Dragons'' brought his interest to role-playing games. He became a full-time staff member at Chaosium. His interest for role-playing games and H. P. Lovecraft were fused when h ...
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Mythos (card Game)
''Mythos'' is an out-of-print collectible card game published by Chaosium. It is based on the Cthulhu Mythos stories of the horror author H. P. Lovecraft, as well as on Chaosium's own '' Call of Cthulhu'' role-playing game. Overview In 1996, Chaosium decided to join the ongoing collectible card game boom and published ''Mythos'', designed by Charlie Krank. It received critical acclaim, winning the 1996 ''Best Card Game'' Origins Award, and initially sold well. Later expansions however, most notably the non-collectible ''Standard Game Set'', did much more poorly and forced Chaosium to discontinue ''Mythos''. The production was stopped after the release of ''New Aeon'' in 1997, only a year after the game's initial release. In 1999, ''Pyramid'' magazine named ''Mythos'' as one of ''The Millennium's Best Card Games''. Editor Scott Haring said "''Mythos'' was a very deserving game, with great art and gameplay that involved more than just monsters fighting each other." Game pla ...
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RuneSlayers
''RuneSlayers'' is a free role-playing game first published in 1998 by its authors, J.C. Connors and Christopher Lawrence (game developer), Christopher Lawrence. The game was originally developed as ''RuneQuest: Slayers'', a follow-up to the third edition of ''RuneQuest'' by the publisher Avalon Hill, which owned the ''RuneQuest'' trademark at the time. In 1998 Avalon Hill was acquired by Hasbro and the project was canceled. The authors then published the game on the Internet as a free PDF file, under the title ''RuneSlayers''. History The first two editions of ''RuneQuest'' were published in 1978 and 1980, respectively, by Chaosium. They were firmly set in Chaosium founder Greg Stafford's fictional world of Glorantha. The third edition was published in 1984 by Avalon Hill as part of a deal where Avalon Hill took ownership of the ''RuneQuest'' trademark while Chaosium retained copyright to the rules text and full ownership of the Glorantha setting, which Avalon Hill used under l ...
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